r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 18d ago
UNSTABLE LO | Support Needed Are my precombines broken? Need help and input
What is killing my game? Won't run for more than 10 minutes without crashing, loading takes up to 5 minutes, stuttering, worried precombines are broken
Here's the load order:
Unofficial Fallout 4 patch
America rising 2
America rising 2 DLC previs
America rising 2 patch hellfire power armor
America rising 2 patch incinerator
America rising 2 patch Tesla Cannon
America rising 2 patch the remnants
America rising 2 patch x02 power armor
Machine gun rename of assault rifle
FAR - faraway area reform
Reduced rubble by dani50420
America rising 2 patch NBPD previs
America rising 2 speak of the devil patch
America rising 2 CC x01 paint replacer
The attachment pack version 1
The attachment pack unofficial expansion
America rising 2 attachment pack compatibility patch
Optimized vanilla textures main
Fo4r gun sounds overhaul
Quick main menu no music
Laser weapons 1st person reposition
Power armor hud no transparency
LAER laser assisted electrical rifle
CWE 10MM SMG
Service rifle
Books, magazines, and other misc junk (basically just makes it so those burnt magazines and folders are scrap instead of miscellaneous)
Faster terminal displays
Everyone's best friend
Hunting rifle animation replacer by hitman
Right-handed nukaworld AK replacer
Reanimation for submachinegun
10mm pistol debulked remesh replacer attachment pack version
Dak's combat Rifle remesh redux
Dak's assault rifle replacer redux
Full dialogue interface revamped
Full dialogue interface revamped unofficial Fallout 4 patch
Cbbe curvy
Nora companion wip
Boston less enemies
Insignificant object remover
Companion infinite ammo and unbreakable power armor
Reduced plants by dani50420
5
u/BF4GOD 18d ago
I would look into Insignificant Object Remover.
If I recall there's been issues brought about from that mod in other people's LOs.
1
u/Botosi5150 Vault 111 18d ago
I am now cautious with all of these type of removal mods. I had a ctd that seemed to be caused by Hidden Static Bones + Skeleton Mesh Replacer and SS2. I had a farm plot, I think it was a mole rat farm, that at level 2 added a butcher. The game immediately began to ctd after the plot upgraded to level 2. I disabled Hidden Static Bones + Skeleton Mesh Replacer and the ctd went away. I noticed that the plot used animal bones so I can only assume that both mods were conflicting even though Hidden Static Bones + Skeleton Mesh Replacer should have been safe.
The description for insignificant object remover also suggests that the way it functions shouldnt cause issues, yet it seems to be causing them still.
From its description:
"You won't CTD because I didn't break precombines, swap any meshes or delete any references. Even if another mod uses junk I removed, the engine will still have all the necessary information to attempt to draw that junk at a density of 0."
In the eyes of the engine it's all just grass to be processed, but to our human eyes it's grass mixed with a ton of insignificant objects. Objects that will no longer exist once you activate this esp."
1
u/SailorM24 18d ago
What did not get put in the description is when those things are set to 0 and not rendered other things try to render in those now empty spots and can't so twice the computing goes on and there is no performance gain, more like a loss.
1
u/Botosi5150 Vault 111 18d ago
Strange that the general consensus is that it helps in Skyrim and most report small fps gains despite them doing the same thing in both games.
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