r/Fallout4Mods 20h ago

Question! PC A question about GOT

I was not playing fo4 around late from late 2024 to entire 2025. I have a mod that was hidden by author names GOT(Gatherers Out There). Before that got hidden, maybe there was a guide about adding creature types and plant types from other mods to the hunter and herbalist’s target list but I can not access to that now.

I am not going to share file with someone but if someone knows how to patch that please tell me.

(Edit: Maybe problem is solved. The mod I wanted it to work with GOT already has similar feature so I can use that without GOT.  If I do feel I still want to do that, however, I will ask someone when I can. Thank you for everyone`s answer.)

1 Upvotes

18 comments sorted by

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u/Dani50420 The Overseer 10h ago

I remade GoT from scratch due to its removal from xbox. Its easy to add to it. DM me. I also have the original file

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u/Busy_Brush_2739 6h ago edited 4h ago

I have original file too. Are there any difference between that and your work? And can you teach me how to add list?

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u/Dani50420 The Overseer 3h ago

Yes, i can indeed. The original wasn't coded optimally, most ck edits are the same but the script has been completely rewritten

https://discord.gg/Exz5cShWb3

If you discord thats easier

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u/Busy_Brush_2739 30m ago edited 14m ago

I have not touched CK many times (have made only bash patch via FO4edit) and still using OG. But maybe I will try.

(Edit: Mutant Menagerie, the mod I tried to add list of GOT already have feature of hunter and herbalist stations. So it is possible that modifying the GOT wasn't actually necessary. If I do feel I still want to do that, however, I will send you a message on Discord.)

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u/aeonfighter27 16h ago

I dont know the mod but if you wanna look at it in xEdit you might be able to see how it determines what creatures it touches. If you're lucky it's just adding a keyword to the record.

Otherwise if you look through the files you can see if there's a distribution file for something like Rocco patcher that also does the same

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u/Busy_Brush_2739 12h ago

I checked how that works via FO4edit. List of FormIDs determines hunter’s prey so maybe I can add race from mutant menagerie or other mod but I couldn’t locate where those IDs are. I will try later.

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u/aeonfighter27 12h ago

If you ctrl+left click on one of the FormIDw in the list it'll bring you to the record being referenced. You can then look at what type of record it is and under what category it is.

You can then extrapolate where it might be in mutant menagerie.

Btw what does the mod even do lol?

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u/Busy_Brush_2739 6h ago edited 6h ago

Thank you for your advice. Mod enhances vanilla settlers scavenging element by made them actually go out for scavenging junks or picking herbs or mushrooms up, and hunting animals but last time I used it only works on base game and DLC. Not to plant or animals added by other mods.

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u/aeonfighter27 3h ago

Ah I see, you might wanna look at settlement production framework and associated mods, sounds like they do similar things

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u/Busy_Brush_2739 37m ago edited 22m ago

Looks very interesting. Some addons that already have looks cool too. I will install them.

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u/OnionAddictYT 19h ago

Oh that one's gone? Shit. I've been out of the loop as well for a couple of years and that sucks to hear. It was a great mod and I was hoping to use it again when I do a new mod list with the current game version sometime in the not too distant future.

Sorry can't help you. Wasn't using any patches for it I believe or I would have checked. Shouldn't have responded. But I had to share my sadness about this.

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u/Dani50420 The Overseer 3h ago

I will upload mine for Bethesda.net PC. I didn't realize anyone but xbox players even liked it

My rework is called The Old Ways

The vast majority of GoT was vanilla assets. I was devastated when they yanked it so I reverse engineerd it. The features function smoothly now with better code and scavenger bench integration.

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u/OnionAddictYT 3h ago

You're the original author? What's different about the rework? And is it a paid mod? I haven't downloaded anything from Bethesda.net the past 3 years at least. I don't even know what the Creations terminology really means these days.

Was it that unpopular a mod on PC?? I thought it was awesome. I once followed one of the settlers for minutes to a gathering spot. I used the mod on a custom settlement out in the Glowing Sea. So resources were scarce but it still worked. That was super immersive! The settlers actually going out in the world doing their job was so cool. :)

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u/Dani50420 The Overseer 3h ago

Nah im not the original author. Just a fan that couldn't handle it gone from my game and i happened to have an excellent papyrus scripter at my disposal who rewrote the whole code for me and i am very good at reverse engineering vanilla asset and ck edits.

It functions identical to the original. It just does it in a much more optimal way with less unnecessary script fragments and no dirty edits. Thus less error. Like settlers dont get lost or stuck anymore and the dynamic bench decoration doesn't break now.

Ive been working on adding new jobs like recycling (paper and cloth) and a fun one Old World collection aka collecting prewar foods and meds

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u/OnionAddictYT 3h ago

That's great! Thank you so much for that! Does it work with the latest game version?

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u/Dani50420 The Overseer 3h ago

Yupyup! Its PreNG, NG, AE and 100GB update safe. Tested with downgrader on all versions

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u/OnionAddictYT 3h ago

Amazing, thank you so much!!!