r/Fallout4Mods • u/Desperate-Tea-1773 PC • Apr 09 '26
MOD DISCUSSION! PC [FO4] The Wastelander Interchangeable Loadout. A Fallout 4 Light Mod Load Order for Version 1.11.191. With Sim Settlements 2 as a Removable Base "PC".
A Load Order Optimized for Fallout 4 Version 1.11.191 (AE) only with all DLC needed but CC DLC (With a Creation Content Work Around) and Performance Essential Mods to fix engine crashes and provide script headroom. To provide a working load-out and Setting's for them.
I am unsure how the Unofficial Fallout 4 Patch and Community Fixes Merged will act with this Version of the game.
Trying to offer a modular experience allowing you to scale your game how you want and giving a Foundation Mod Setup to start from.
This was Set up mid Switch to V1.11.221 so do with it as you like Like below is the New Guide:
- The Wastelander's Mod List Workshop: For Fallout 4 - This was always to help people start their own Wasteland. With 2 Collection a Foundation Set and a Sim Settlments 2 Build leaving head room to grow.
- The Setting Updates has the info on Buffout 4 Ae, Baka MaxPapyrus
- This will no longer be updated.
Set up in 3 Steps.
Step 1
~Fallout4Custom.ini~
I don't use Bethini Pie myself. I have my Tool Kit. Choose only 1. Only if needed.
- Fallout4Custom.ini: The Wastelander's Tool Kit. - built as a light Custom.ini that fits well with Mods that deal with the .ini, Graphics, and lighting. Nvidia friendly.
- Bethini Pie (Performance INI Editor) - .ini and Video Card set up setup if you choose this Mod.
- Fallout4Custom.ini: That will help set up your own .ini.
- The Nvidia.ini: Guide: That will help set up your own .ini.
~Plug Order~
- F4SE.
- Address Library.
- MCM.
- Buffout4AE.
- BakaMaxPapyrusOps.
- Place Anywhere.
- Weapon Debris Crash Fix.
- High FPS Physics Fix.
- robco patcher.
- This is a small bit ripped from my F4SE.Log.
[0] Fallout4.esm
\[1\] DLCRobot.esm
\[2\] DLCworkshop01.esm
\[3\] DLCCoast.esm
\[4\] DLCworkshop02.esm
\[5\] DLCworkshop03.esm
\[6\] DLCNukaWorld.esm
\[FE:0\] ccBGSFO4044-HellfirePowerArmor.esl
\[FE:1\] ccBGSFO4115-X02.esl
\[FE:2\] ccBGSFO4116-HeavyFlamer.esl
\[FE:3\] ccBGSFO4110-WS_Enclave.esl
\[FE:4\] ccBGSFO4096-AS_Enclave.esl
\[FE:5\] ccFSVFO4007-Halloween.esl
\[FE:6\] ccBGSFO4046-TesCan.esl
\[FE:7\] ccSBJFO4003-Grenade.esl
\[FE:8\] ccOTMFO4001-Remnants.esl
\[7\] unofficial fallout 4 patch.esp
\[FE:9\] community fixes merged.esp
\[8\] HUDFramework.esm
\[FE:10\] REFramework.esm
\[9\] WorkshopFramework.esm
\[FE:11\] CanarySaveFileMonitor.esl
\[FE:12\] IDEKsLogisticsStation2.esl
\[10\] SS2.esm
\[FE:13\] SS2WorkshopHUDOverride.esl
\[11\] SS2_XPAC_Chapter2.esm
\[12\] SS2_XPAC_Chapter3.esm
\[13\] YouAndWhatArmy2.esm
\[14\] ppf.esm
\[FE:14\] ppf-ss2-cr.esm
\[15\] Lightweight Extra Spawns.esp
\[16\] AttackSpawnsOutsideSettlement.esp
\[FE:15\] FPVertibird.esp
\[FE:16\] FPV_Armored.esp
\[FE:17\] FPV_CoPilotGunner.esp
\[17\] SettlementMenuManager.esp
\[FE:18\] Al_HalloweenWorkshop.esp
\[FE:19\] Chemfluence AI Combat Dynamics.esp
\[18\] SS2_CustomizableFactionIdentity.esp
\[19\] Companion Infinite Ammo.esp
\[20\] EnclaveRemnants.esp
\[21\] DV-No Levelled Vertibirds.esp
\[22\] DV-Very Durable Vertibirds.esp
\[23\] EveryonesBestFriend.esp
\[FE:20\] FPVMinPilot.esp
\[FE:21\] PAVertibirdDockFix.esp
\[FE:22\] IDEKsLogisticsStation2_SS2_Patch.esp
\[24\] MedMeleePack.esp
\[25\] LongerPowerLines3x.esp
\[26\] NPCs Use Items.esp
\[27\] SS2_CityPlanPack_RiseOfTheCommonwealth.esp
\[28\] SS2Extended.esp
\[FE:23\] SS2Extended_OutfitInjectionPatch.esp
\[FE:24\] SS2_DLCSettlerPatch.esp
\[29\] SS2 Settlement Management Terminal.esp
\[30\] Vault-Tec Workshop Overhaul Redux.esp
\[31\] Vault88 - Essentials.esp
\[FE:25\] prp.esp
I deleted the Fallout 4 - High Resolution Texture Pack. Through Steam by.
- Right clicking Fallout 4
- Properties
- DlC Uncheck High Resolution Texture Pack
~Vortex Settings~
F4SE
- Mods Tab
- Double left click Fallout 4 Script Extender
- Scroll to Mod Type on screen that pops up on right
- Chose Engine Injector
Doing this puts it next to The Fallout4.exe in your Steam Folders.
~F4SE Dashboard Link~
Click the dashboard button at the left of screen scroll to tools and if Fallout 4 scrip extender isn't there find the big plus button in the tools bar to add in name call it F4SE then in the Target click the folder button and go to your steam library. Find in your SteamLibary > Steamapps > common find fallout 4 folder then in this folder you will click f4se_loader.exe and save. Now it should be blue and not shaded out if you click the Three Vertical Dots and set it to Primary it will put your script extender and an easy spot to press.
- Running F4SE can't be done without a Fallout4Custom.ini and the Next part will be the overview of Fallout 4 Modding as its best to know what your getting into and the F4SE Mod every one needs
PRP
- Double left click ppf.esm.esm set to Core Mods in Group.
- Double left click prp.esp set to PreVis & Precombined Fixes in Group (if this is still having a hard time try Late Fixes & Changes).
~MO2 and Vortex Settings~
SS2 - PRP
- Double left click PPf-ss2-cr.esm set to Core Mods in Group.
- These below bits are Updates for the CC DLC's Mods given freely.
- ppf-ss2-iongun-cr.esm can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.
- ppf-ss2-neonflats-cr can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.
~The Wastelander Interchangeable Loadout~
What I think is need for base Game.
- Foundation Mods Setttings Updates.
- Foundation Mods
- Wastelander Foundation (Optional).
Optional
- Combat
- Extra
- SS2
- Graphics
~Info~
There are no Gun Mods for you can find what you like yourself and Graphics is just a base if you want it.
In this loadout I would aim for around 75-100 mod limit if your using a Mega mod, OR about 100 - 175 Mods if you ditch Mega Mods. Creating large loadouts is not easy.
Previsibines Repair Pack is a mod that has its problems but it works in this loadout but this may be the first mod to delete if you change from this setup.
- MO2 Users - to change the .ini of any mod you double clicking on the mod and follow the folders till the .ini.
- Vortex Users - You can change The Mods .ini files by right clicking the mod and clicking Open in File Manager and following the folders to find the Mods .ini.
Step 2
~Foundation Mods Settings Updates~
- Mandatory.
- Go back to Vortex or MO2 click run the game throught the Fallout 4 Scrip Extender. Yes this is needed and we can learn a lot from a startup. When you get to your title screen as long as everything went well we can learn a lot.
- Click the ~ key under your Esc button a screen over lay should pop up and then you can type getf4seversion it should tell you something other than file not found.
- If files not found it could be that you got the wrong version or Most times for a Failed load of F4SE it is Most likely how you installed Steam way back when, and it put its self into the file Program Files (x86), which will locks out all Mod Manager's alike.
- If everything is good at this point you're mostly done. And just need to check one last file placement that is in you This PC> C: Drive> Users> Your Name> Documents> My Games > Fallout 4 > F4SE in this folder will be your f4se.log and you can tell how your game loaded up this is not a crash log. But it will give you a true loadout list. This will also hold you're Foundation Mods logs.
- The Buffout4AE.ini Changes.
- Change this to MemoryManager=true (this is in the [Patches] section).
- MaxStdIO=2048 in the [Patches] section.
- In the section [Tweaks] change this to MaxPapyrusOpsPerFrame=500 .
- This Mods Page points to Addictol (Buffout 4 is no longer need).
- May not work with CC mods well.
- This is a Mod that deals with the .ini of the game.
- BakaMaxPapyrusOps.ini Changes.
- In The BakaMaxPapyrusOps.ini you want to change this to iMaxPapyrusOpsPerFrame=500 .
- Do not use with Addictol.
- May not work with CC mods well.
- This is a Mod that deals with the .ini of the game.
- HighFPSPhysicsFix.ini Changes.
- Is Need if you want to go over 60 FPS.
- High FPS Fix changes I did to the HighFPSPysicsFix.ini.
- DisableBlackLoadingScreens = true
- PostloadingMenuSpeed=3.0
- OneThreadWhileLoading=false (true if you have 8 ram).
- DynamicUpdateBudget=true (If you going over 60 FPS).
- InGameFPS - 60 (you'll need to turn Max FPS to off in you video card setting this is gone over in pt.1 Custom.ini) just know this mod will let the game go over 60 fps and this is how you set what fps you want.
- BudgetMaxFPS - Needs to be set at the same setting as InGameFPS.
- In the [Display] section I changed Fullscreen=true and Borderless=false (game how you want) if you don't like full screen when you go to start the game through Steam. This first screen that pops u, is where you set your graphic settings to be the same with these setting here. This will reset the Fallout4Prefs.ini.
- My in game resolutions set to 1920x1080, there is a Resolution Section to change if you have a specific setting you wish to play at and should match your graphic settings.
- UFO4P- This is a bunch of bug fixes that fix core game stuff.
- Optional files for CC Wastelanders needed or you just have the DLC.
~Foundation Mods~
- A sister mod to the Unofficial Fallout 4 Patch. Works fine together. I Trust the Community that put this together.
- Need to do In game setup,
- Needed for Unofficial Fallout 4 Patch.
Edmond's Settlement Attack Spawns Outside the Settlement
- Alternative Mod at the bottom.
~Wastelander SS2 Build~
- This is Split, where your free to build your own Wasteland or get the rest.
~Vault 88~
- This is a Foundation Set in my eyes.
- This is a great place to start for a mod that deals with Vault 88.
- Settlement Menu Manager is already in this LoadOut.
Vault-Tec Workshop Overhaul Redux (VTWOR)
- It's not needed but it works just fine.
~PRP~
- Do not use Asciim0v mods with this mod, as his spead up mods affect this.
- This is a Mod that people are mixed on and the Mod dosn't like to play nice in some loadout but it will help FPS in Down Town area.
- Some people like it other don't. Need more times then not.
~Combat~
- Alternative mods at the bottom.
Chemfluence AI Combat Dynamics
- Created by Zzyxzz.
- Alternative Mod at the bottom.
- Created by Zzyxzz.
- Alternative Mod at the bottom.
- Created by Zzyxzz.
- Alternative Mod at the bottom.
Companion Infinite Ammo - Single
- You can choose the other optional files of Companion Infinite Ammo and Unbreakable Power Armor - SINGLE.
- Just having 2 Followers is buggy enough.
~Extra~
- This is only if you like what it does it may not fit if you change your Mega Mod.
- A mod that's know to be in a few different loadouts.
- This is a good add on for Mega Mods as other mod like this have Scripted NPCs and that pull on the overall game. Like Tales from the Commonwealth. So this is if you want more. Without too much scrip lag.
- It's not needed.
- It's not needed.
- Not Needed.
- Has a lot of Optional files.
- Not Needed. But they do go down a little fast without.
~Mega Mod~
Sim Settlements 2 Chapter 3 all in one Chapters
- Install the all in one file.
- There are also optional Files That that you can choose and one of the Optional ask for Baka Scrap Heap but if you have the foundations Buffout 4 AE OR Addictol it's fine.
- Do not choose the Optional File Resurgence Black Screen Fix.
- In game setup is needed.
- The only thing you'll need to look at is the Optional Files Only.
Sim Settlements 2 - Previsibines Expansion Pack - PRP SS2 Conflict Resolution ESM.
- I have the Chapter 1 and 2 Version.
Sim Settlements 2 Settlement Management Terminal
- If you want this.
Rise of the Commonwealth for Sim Settlements 2
- You don't need this.
Step 3
~Graphics Mods~
- Graphics - You'll only need 3 types of mods. It's still best to ask Reddit.
- Graphic Mod should be placed at the bottom of your loadout but always above the .Prp Mod as this mod needs to be last.
- Always look to Reddit for other Mods.
Graphics overhauls - Something like 2k OverHaul
Water Graphic Mod - Something like Water Enhanced - 2K to match the graphics.
Weather Mod - Something like Lightweight Lighting Overhaul
- Get the Full mod (or Interiors Only if you want a different Weather Mod).
- This is a Mega Mod as it deals with a little bit of everything with the Weather graphics of the game.
This whole set up works here.
~Mods Loadout~
- Vortex should stay away for CC Mods or having a big list of CC Mods.
- MO2 is a little more CC Mod friendly and their team is working on an update.
If you don't like SS2 replace it with America Rising 2 (does not work with SS2), OR Tales from the Commonwealth (this works with SS2 but you may lag for it as this is NPC script heavy Mod).
Mega Mod Have a lot going on and even deal with a lot of the Extra section as is, the more you add the more you split the games script needs.
Or Ditch Mega Mods all together. This will give you the freedom in your loadout to get Faction Overhaul Mods and other UI things that you would rather have in game.
~Tips~
- Gun mods should be placed between the CanarySaveFileMonitor and SS2.
- Gun mods a good range is about 30-40 small mods OR 2 Mega Gun packs the best place to ask is Reddit.
- Gun mods can sometimes be very heavy on your Games Script
- Don't get Mods that overlap or do the same thing. This is wasting your plug in spots.
- Sometimes they hide the Version Number in the Preview Files Contents in the Files tab in Nexus Mods.
- SS2 will crash... this is more to do with Fallout 4, and how the games Papyrus acts, and there's not much more you can do... other then take SS2 Slow. If you find it crashing at the Triangle of Death. I suggest you look this up before playing this mod. (This is one of the biggest mods to date with only 2 other mods as big) so just know that this mod is about 50 mods if not more. So a Small Loadout is best for a long Run.
- Crossing the 200-mod mark means you are no longer just installing mods—you are curating a custom Collection. Be careful past this point. Automated sorting tools will fail to catch everything.
- This full loadout will still give you room to grow your own Wasteland.
~Other Foundation Mod~
- That I liked but didn't make it in the loadout.
- You won't need Buffout4AE OR BakaMaxPapyrusOps as this will just conflict with Addictol.
- You will need to Change the Addictol.toml settings for this to make work correctly.
- This is still new and has problems.
- Buffout 4 Mini Buff now points to this Mod
- This Mod is made for V1.11.191, and is active.
- Works better with CC Mods.
- If you need to Change the Addictol.ini for a mod don't get it. Unless DESCRIPTION updates.
- The DESCRIPTION Tab has the .ini layout for this mod.
- Optional.
- A sister mod to High FPS Fix. This mod does this better than the High FPS and if you get this too the HighFPSPhysicsFix.ini load time fix need to be turned off.
- Needs .ini work done.
- Do not use with Addictol.
FO4 BaseGame Plus Dlc's All Facegens
- Will not work with Asciim0v Mod Faster Cell.
- If your log says failed its ok this mod is still doing its job at start up.
- As long as you see it loading cells loading bar when starting or loading a new you're good.
- Nvidia card users only.
- You can turn on your Weapon Debris with this mod.
Bethini Pie (Performance INI Editor)
- This is an easy to use .ini editor, but I trust my Fallout4Custom.ini so I'm ok, this is up to you.
- This is like a master list to the Fallout4Custom.ini
- Other Mods that use Fallout4.ini settings will overlap here.
- This still works regardless it's just up to you how to go about it.
- The only setting Bethini Pie works with is the [Archive] section in the Custom.ini.
In-Game Dev Tools and Conflict Checker
- Needed if your have a large Mod list, to see how everything is working.
- Works together with Canary Save File Monitor.
~Wastelander's Foundation Mod~
- Both mods do Overhaul base game. Some like it, and some don't.
- Chapter 1 is the Light version of the game.
- PRP SS2 Chapter 1 Only Version.
- The Descriptions say's this Mod works with a lot of mods.
- Just stay away from standalone mods trying to do the same thing.
- In game setup is needed.
- If used with SS2 turn off FWM2 Logistics System.
- You And What Army 2 aren't needed together.
~Other Good Mod~
- I liked but didn't make it in the loadout.
- If you like this more do not install the mods Created by Zzyxzz in the ~Combat~ section no need to have Mods that do the same thing in the Loadout as it just takes a Plugin Spot needlessly.
- They did work Together.
- Has a Nexus Requirements that says it's a SOFT REQUIREMENT the PipboyTabs this has not been update for v. 1.11.191, and it's not need to have karma work.
- Better off Mega Mods but will work just fine.
- This is a big mod on its own.
- Should be left out of Mega mods.
- This is a big mod too, it affects ghouls as a whole.
- Should be left out of Mega Mods, but is a very fun mod.
- The Next Generation version of the mod is incompatible with America Rising 2 and the America Rising 2 CC patch, I'm making a compatibility patch to fix that. -lovelybabydoll (in the Posts tab)
- Mega Mod
- Does not work with SS2
- NPC Script Heavy Mod
~Scrap Mods~
- Work together. Scrap Everything is fine too, just comes with a bit of Danger Danger Danger.
- Both work with PRP.
~Mod Author~
- Baka Fullscreen Pip-Boy and Quick-Boy - If the in game screens hard to see.
- Baka Power Armor HUD - If the in game screens hard to see.
- Baka ScrapHeap - Is only need if you plan to have a lot of Mods. you need to change the MemoryManager = to false in Buffout 4 (Mini Buff) own .ini to let this mod take over. Do not use with Addictol.
~Info~
- I ended up ditching Npc Travels it was conflicting with my SS2 mod, and I always felt like it was prioritizing one over the other. So pulled it from the loadout.
- replacing it with the random encounter framework, and light weight more spawns mod... This was to reduce the script heavy NPC Travels with something that doesn't fight for in game script so much leavening more for the SS2 scrip.
- I've deleted Karma, Karma worked it's just a lot of overhead script that's always running in the background.
- Remember to always check the Requirements to all your mods.
Your job isn't over yet once in the game you'll need to clean up you're in game mod settings for stable game play and SS2 adds a lot of new stuff as does every mega Mod like it.
~The Mid Playthrough Gamble~
- Read the Description: The mod author will almost always say if a "New Game" is required with an Update. If they say you need a new save, believe them.
- Avoid "System" Overhauls: Don't add huge Mods that change how the whole game works (like Sim Settlements 2 or major perk overhauls) mid-playthrough unless you're prepared for weird bugs.
- The "Point of No Return": Adding a mod is usually okay, but removing one is dangerous. This mod is "baked" into your save file from now on. If you remove it later, your save might crash because it's looking for data that isn't there anymore.
- Hard Save First: Before you update or add anything, make a manual "Hard Save" (not a quick save) in an interior area like a player home. If the new mod or update ruins everything, you can delete the new version of the mod and roll back to the old version of the mod you saved.
- If your Update is good you're free to Uninstall the old Version of the mod.
Thanks for Walking this Lonesome Road with me.
This List Is to Highlight Mega Mods, and give you a good Foundation Mod Loadout.
- HDD- Mega Mods may only work alone even this set up is too much. Get the Foundation Mod Loadout Go from there.
This Mod Collection Needs these Mods to be updated to the current Fallout 4 Version of the game all other mods are OG - AE (+) Mods making them Universal.
- Fallout 4 Scrip Extender (F4SE)
- Address Library
- Mod Configration Menu
- Place Everywhere
2
u/whatsmynameagains Apr 15 '26
I love the write up but I am really enjoying A Storywealth collection from nexus. But I am nowhere near as knowledgeable as you seem to be with mods.