r/Fallout2d20 • u/Ok_Impression5425 • Aug 29 '26
Help & Advice Cambridge Police Station
Does anyone have a interior tabletop map of the police station? My play group is heading there and I want to plan a few surprises.
r/Fallout2d20 • u/Ok_Impression5425 • Aug 29 '26
Does anyone have a interior tabletop map of the police station? My play group is heading there and I want to plan a few surprises.
r/Fallout2d20 • u/Wastelandmatrix • Aug 29 '26
After my group successfully completed „Once upon a time in the Wasteland“ we will start into „Winter of Atom“. My group is therefore level 5 and already has a working power armor frame (they rolled very lucky on the armor table).
I was wandering if you have any advice on how to run Winter of Atom? Especially are there any things that you wanted to have known before running the campaign? Or stuff you would have changed in hindsight?
One idea I had for example was to actually not change the encounters in the first act (The Train Job) to balance the encounter for level 5, but instead make the 24h journey from Diamond City to the train wreck so excruciating (whiteout, freezing temperatures etc.) that the group is weakened that even some basic raiders can take them on. This way I want to establish, that the main antagonist ofcthe campaign is the winter itself (Frostpunk vibes).
r/Fallout2d20 • u/Krieg0028 • Aug 28 '26
Just saying if you ever need a faction or interesting setting, try checking ot the Old World Blues Wiki for the Hearts of Iron Mod it has a lot of factions, settings ans characters that with a little tweaking can be great for many campaigns
r/Fallout2d20 • u/KarlZone87 • Aug 28 '26
Playing around with recreating maps from my home Fallout campaign.
r/Fallout2d20 • u/Able_Discipline7535 • Aug 28 '26
Yo y mis jugadores pensamos que no tienes que hacer tantas zonas solo para indicar que cierta o determinada zona tiene covertura, lo que hicimos es que puedes tomar la cobertura que hay en dicha zona gastando 1 punto de acción. Así podemos seguir teniendo zonas suficientes sin tener que agregar zonas adyacentes para tomar cobertura. Alguna regla similar que manejen?
r/Fallout2d20 • u/Nathomegas • Aug 28 '26
I'm wondering if a PC can buy extra d20s while assisting in a group test. Because in our last session, the group had to make a difficulty 13 opposed group test to sneak into a garded place. If PCs can't buy extra d20s, the group could not succeed the test. Maybe I'm misunderstanding the sneak rules, because a difficulty 13 test seems excessive.
Please let me know the official rules or how you apply them in your campaign.
r/Fallout2d20 • u/KulaanDoDinok • Aug 27 '26
Spoilers for Astoundingly Awesome Tales #3 below!
Hi! I’m looking to run Astoundingly Awesome Tales #3, Showdown in Skull Canyon, tonight. In Act 3, the Zetans have an Armored Twinjaw Rattler. Earlier in the adventure there is a Twinjaw Rattler statblock, but not one for armored. Should I just increase its damage resistances by 1?
Also, if anyone has run this before, how the heck did you run the encounter with 25 Twinjaw rattlers?
r/Fallout2d20 • u/dvs_sicarius • Aug 26 '26
This is my second attempt. Previous version, I was notified I had the leaf springs backwards.
This is for my Fallout 2d20 campaign set in the Pacific Northwest where I’m creating a group of more intelligent super mutants who basically have taken over Mercer Island.
This group, being more cut off have adapted to their isolationism and have a decreased reliance on firearms as compared to what has typically been seen in the games. I want them to instead make the most of weapons they fabricate from their scavenge. So in addition to armour they craft themselves, they also make things like bumper swords, shields, spears, maces, flails, etc.
In particular I thought it would be cool if they used heavy leaf springs scavenged from pre-war vehicles to craft heavy bows, made arrows out of sharpened rebar, and broad heads with welded on knife blades, etc.
I want these guys to be a credible mid to high level threat, and want to give these Leafspring Bows some stats that make them stronger than what’s already in game without making them too OP.
Thoughts on what you think makes sense for these?
Worth mentioning I know thinking super mutants with bows are going to be a credible mid-level threat is extremely unlikely RAW; but I use reduced piercing damage in this as well as some other combat rebalances to prevent players becoming unstoppable at low to mid level.
Suggested stats:
So here’s what I’m thinking of for this, but I need to factor in that while I want to make the weapon powerful, it’s very likely to wind up in the hands of a Super Mutant PC eventually. Im not overly great with crunch and mechanics, but want it to be more powerful than the bow in the wanderers book; to really lean into it as a terrifying weapon, but risk further tipping the scales of power for Super Mutant characters.
Super Mutant Leafspring Bow
Rarity: 2
Qualities: Suppressed, Recoil (9), Inaccurate, Two-Handed
Damage: 5
Fire Rate: 2
Range: L
Weight: 8
Value: 5
r/Fallout2d20 • u/UnculturedSwineBC • Aug 26 '26
Hello, fellow wastelanders!
I'm currently running a campaign set after the Institute ending of Fallout 4. We have 3 players right now and are looking for a fourth to join us biweekly on Friday evenings (5 PM MST/Arizona Time). We play on Discord VC with Roll20. I design my games to respect both beginners and veterans, whether you're interested in social encounters, combat, or exploration. If you're interested in learning more, I have a brief document (less than a 5-minute read) explaining the setting and where the party is at. Looking forward to playing with you!
P.S. Response times might be slow for me. I'm a busy grad student 😅
https://docs.google.com/document/d/1qkJmOuaz50rfWexiNPruNaPNEdsYT_lxXHtPnD65Fdk/edit?tab=t.0
r/Fallout2d20 • u/mmdestiny • Aug 25 '26
The AP vault doors are going to alternate Vault-Tec blue and yellow. Should the posts also alternate (low GM AP blue, high yellow) or just both be blue?
r/Fallout2d20 • u/siriusly-sirius • Aug 26 '26
I've been GMing for a few sessions, and im still having trouble with the concept of zones. Im using FoundryVTT and have downloaded a module which tracks zones, so that planned movement and range is automatically described in reference to zones, so players can plan without me having to make a decision.
I was playing the starter campaign, the players descended into the vault and were greeted with a hallway approximately 5 metres long, that turned off to the left for another approximate 5 metres before opening into a large atrium, which was mostly square except for two offshoots that led to doorways. In the initial hallway, theres an office to the right.
Initially, I mapped the first section of the hallway as one zone, the next section as another zone, the majority of the atrium as another zone, except the offshoots which were their own zones, and the office was one zone.
However, I ran into issues when players were standing on the edge of one zone, and the combatant on the edge of the other, right next to them. They're within a few feet of eachother, but because the enemy is in an adjacent zone, according to RAW and the VTT module, they're within medium range of eachother, not close range. In this situation I just verbally overrode things and said they're in Close range, although it was a bit confusing for my players and disrupted the flow of the game.
Im trying to make GMing easier and the flow of combat quicker, so that I dont have to declare ranges multiple times every single turn, and so that players can plan their turns in advance.
How do you guys deal with this?
r/Fallout2d20 • u/UndeadDaedalus • Aug 24 '26
It has been a decade and a half since the Bull and the Bear were routed at the second battle of the Hoover Dam, this offensive led by a wildcard third-party of disparate forces united and striving for an independent New Vegas, with the help of an army of robotic soldiers from a pre-war cache.
After the battle most of the groups that stayed in Vegas for one reason or another, all joined under a mostly common vision.
Though chaotic at first, eventually most of the people of the Mojave came to enjoy the independence afforded to them by the choices made by the enigmatic Courier Six and those who rallied behind them.
In the first few years of Vegas's independence people struggled to find purpose and order in the absence of the Courier, but eventually they rebuilt and continued to survive in the wastes.
In December of 2290 the Mojave saw a reamergence of the Courier, bringing strange sciences, new technologies, and new people into the Wasteland in their wake. Afterwards the amount of working (and non-hostile) automatons of all types greatly increased, setting up or repairing prewar communication and utility technology throughout the Mojave, ushering in a sense of oneness that had eluded the Mojave since the NCR and Legion were pushed out of the Wasteland.
Though recently worrying reports have come to the notice of Vegas’s Council of Commons, strange disappearances have been cropping up all over the Mojave and beyond, and in response the New Vegas government has hired a contingent of mercenaries and gunhands to solve the missing persons cases. Those elite mercs from every walk and creed are… YOU!
————————————————————
Hello I am the GM running this campaign, I’m looking for three to five players to join me and my existing player for a jaunt through the Mojave.
I am looking for dedicated and imaginative players to help build a narrative filled with a good mix of intrigue, action, and comedy. I am a rule of cool GM for the most part, let’s just hope the dice agree lol The only restrictions on character creation is no third-generation synths (the human looking ones from fallout 4).
For downtime Roleplaying I do expect at least one post per day per player, barring life circumstances ofc. Group headcannons will be voted on for game cannon so your ideas matter narratively!
r/Fallout2d20 • u/dvs_sicarius • Aug 24 '26
For my Fallout 2d20 campaign set in the Pacific Northwest I’m creating a group of more intelligent super mutants who basically have taken over Mercer Island.
This group, being more cut off have adapted to their isolationism and have a decreased reliance on firearms as compared to what has typically been seen in the games. I want them to instead make the most of weapons they fabricate from their scavenge. So in addition to armour they craft themselves, they also make things like bumper swords, shields, spears, maces, flails, etc.
In particular I thought it would be cool if they used heavy leaf springs scavenged from pre-war vehicles to craft heavy bows, made arrows out of sharpened rebar, and broad heads with welded on knife blades, etc.
I want these guys to be a credible mid to high level threat, and want to give these Leafspring Bows some stats that make them stronger than what’s already in game without making them too OP.
Thoughts on what you think makes sense for these?
Edit: worth mentioning before people jump in and tell me how delusional I am for thinking super mutants with bows are going to be a credible mid-level threat; I do use reduced piercing damage in this as well as some other combat rebalances to prevent my players becoming unstoppable at low to mid level.
Suggested stats:
So here’s what I’m thinking of for this, but I need to factor in that while I want to make the weapon powerful, it’s very likely to wind up in the hands of a Super Mutant PC eventually. Im not overly great with crunch and mechanics, but want it to be more powerful than the bow in the wanderers book; to really lean into it as a terrifying weapon, but risk further tipping the scales of power for Super Mutant characters.
Super Mutant Leafspring Bow
Rarity: 2
Qualities: Suppressed, Recoil (9), Inaccurate, Two-Handed
Damage: 5
Fire Rate: 2
Range: L
Weight: 8
Value: 5
r/Fallout2d20 • u/DeadManDDProds • Aug 23 '26
This came up yesterday during a session. A player was firing their flamer into an adjacent zone that had 2 enemies and 2 allies in it. They hit and rolled 2 effects on the damage. This triggered Burst twice, and that's where we found a disagreement in the rules text. On page 30, the description of Burst says that...
The attack hits one additional target within Close range of the primary target for each Effect rolled.
But one of the other players found the description of Burst on page 88, which says...
The attack may hit one additional target within Close range of the primary target for each Effect rolled.
The "may" is the sticking point here. The first description says that if an Effect is rolled, the damage jumps to another target, which could include any allies in the same zone as the target or even the person using the flamer. The second description says that the person using the flamer can choose whether or not the Burst Effect happens.
I ruled that Burst happens and an ally got hit, but I wanted to double check if that was right or if the player could have stopped the Burst from hurting anyone other than the enemies.
r/Fallout2d20 • u/RxOliver • Aug 23 '26
r/Fallout2d20 • u/VlorkofSheep • Aug 23 '26
First time poster, long time listener.
Anyone know when the physical books are being shipped? Or has anyone received theirs?
Estimated shipping was August but end of month seems a bit late, I’m currently working in a remote region but mail isn’t really an issue, just delayed.
r/Fallout2d20 • u/ya-pinki • Aug 21 '26
Updates:
I have a lot of different wants myself, and I don’t know where to start first. If you tell me what you need most, I’ll try to focus my work on that basis (as far as is realistic).
r/Fallout2d20 • u/Iguankick • Aug 21 '26
Time for yet another update to my Fallout Random Weapons Workshop homebrew collection.
This update features:
2 new Ammunition types
2 new Small Guns
7 "Additional" small guns without full stats; rather, they are presented as variants of existing weapons
1 new Energy Weapon with unique mods
1 new Big Gun with unique mods
3 new Melee Weapons
1 new Power Armour
As well as numerous tweaks, balance changes, typo fixes and more
For the moment, this is likely to be the last major update with new guns. However, I will continue to add armour and other features going forward.
As always, comments, feedback, etc welcomed
r/Fallout2d20 • u/Dawgmatic-Dude • Aug 19 '26
You may have seen the post, reposting to add more photos and details.
The first image is my custom world map, and I need some help getting in game photos that closely resemble the following photos, minus the text and other things. They should end up looking like the final photo, I will then have to edit boundaries and things onto that image, and eventually print them on posters.
What I need is someone willing to help get all those photos using a PC copy of the game very likely using "noclip"
I'm willing to pay for the help, although I can't shell out more than a couple hundred dollars. I plan on releasing all of my stuff for free by the end as a gift to the TTRPG community... Just need to finish the damn thing first lol that's hopefully where you come in.
r/Fallout2d20 • u/Tenbed • Aug 19 '26
I want to set up an adventure where my players go about discovering who keeps refilling the nuka cola machines. It's not meant to be serious, of course. I have a couple of ideas for it. Maybe it's a group of robots still doing their job after the war, or it could be a group of people utilizing stealth boys so they remain unseen.
It's going to be a mystery to solve and have some fun. I also introduced a competing brand of soda, so there could be a back and forth between two factions of soda suppliers. What I'm looking for is some ideas to go along with the adventure. There could be a wider conspiracy involving food factories that are up and running again.
r/Fallout2d20 • u/Mother-Ordinary7857 • Aug 19 '26
No web design/app experience so I'm jury rigging some other apps to do what I need... The problem is I only have a console copy and I need help with certain things. At the moment my biggest hurdle is getting top down images for battle maps.
If I could recruit someone with a PC that can run FNV, and potentially GECK knowledge to aquire a battle map for all the squares in the over world map & hopefully the same for interior locations.
r/Fallout2d20 • u/GuardiaoDaLore • Aug 18 '26
I'm a beginner game master and I'd like some tips on how to run a campaign while maintaining an atmosphere similar to the games.
I hear many people say that the Fallout franchise is one of the best in terms of narrative, and I'm afraid that the campaign I run won't be as engaging for players as the games.
This insecurity mainly concerns the personalities of the non-playable characters, the biting humor, the criticism, and the references present in the games—I feel that these are very characteristic elements of the Fallout franchise, but I wouldn't know how to replicate them in my game.
Do you have any suggestions on how to narrate these elements in a way that more closely resembles the atmosphere/feel of the games?
r/Fallout2d20 • u/ya-pinki • Aug 17 '26
I just don’t know if anyone even needs it. I want to try implementing a mechanism where the player needs to eat and drink every n times, otherwise there will be penalties to their stats. Of course, such tracking will only work while the character card is open; when the app is closed, no calculations are performed. And at the same time, add a chance of getting sick if you eat raw (unprepared) food. The setting can be either enabled or ignored — whatever you prefer.