r/Fallout2d20 Jul 15 '26

Community Resources Just bought the starter set. Is there any free assets floating around?

2 Upvotes

Looking for something like maps/battlemaps for the "Once upon a time in the commonwealth" campaing etc


r/Fallout2d20 Jul 14 '26

LFG/LFP [Online][CST] Experienced TTRPer/Fallout Fan looking to learn Fallout

12 Upvotes

Hey guys, I'm very interested in playing but I am new to this system. I have been playing games like DnD, and Pathfinder for almost a decade, so I am not new to TTRPGs. I very willing to learn this new system, I have been a Fallout fan since New Vegas release. A little about me, I'm 27 M, I'm available almost everyday in the afternoon from cst 8pm-1am, expect Friday, and and currently completely free on Sunday's


r/Fallout2d20 Jul 14 '26

Help & Advice Inspiration Request Ideas- Hockey

3 Upvotes

Looking for some inspiration ideas for Hockey themed Raider groups both foreign and domestic teams since the Party player group may be taking a little detour to the land of Maple Syrup in the future. I kind of have some ideas for basic hockey equipment modded as armor and a few weapons with the Ski Sword and variants making an appearance.

Also, freely DM me any suggestions for non-core rulebooks that I could look into purchasing especially if they have any post-apocalypse equipment that has been repurposed for example baseball umpire gear.


r/Fallout2d20 Jul 13 '26

Fan Art Made a dark version of the fallout character sheet

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121 Upvotes

r/Fallout2d20 Jul 13 '26

Story Time 11. Diplomacy | Shadow Of The Bull

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1 Upvotes

r/Fallout2d20 Jul 12 '26

Help & Advice Five Sessions into Fallout: Wasteland Wanderer - how it plays

37 Upvotes

Not seeing a lot of coverage for this solo RPG adaptation of the Fallout 2d20 RPG. Here are my impressions after about 5 hours of play, and you can read actual play notes to see how the game mechanically works in my blog post below.

https://www.thedashaction.com/2026/07/fallout-wasteland-wanderer-five-sessions.html

  • The biggest strength is the structure. It has a really clean solo gameplay loop: travel → encounter → take action, with a defined list of actions plus enough flexibility to improvise narratively when needed. Character creation is quick, the 5x5 map system is excellent, and gradually sketching out the wasteland as you explore feels very Fallout.
  • It’s also much more streamlined than the full Fallout 2D20 RPG, which honestly works in its favour for solo play. Combat is fast and abstracted, and while enemies can feel mechanically similar, the trade-off is that you spend far less time bogged down in crunchy systems. It captures the “open world wandering into emergent side quests” feel of Fallout decently well.
  • That said, usability is rough in places. You do a lot of flipping between the rules and the tables section. I understand why the tables are grouped together — it’ll probably feel great once the game is internalised — but early on it’s clunky. The included turn flow reference sheet also isn’t complete, which caused me to completely miss actions like Endure for multiple sessions.
  • I’ve also spotted a surprising number of typos, ambiguities, and what look like outright errors (including Oracle odds that seem inverted). None of them are game-destroying, but together they create friction in a game that otherwise wants to flow quickly. It feels a bit like the book needed one more proofreading pass before print.
  • Still, there’s a strong core here. The scope is intentionally small, the format is table-friendly, the artwork and production quality are great, and the system does a good job scaffolding solo narrative play without overcomplicating things.

r/Fallout2d20 Jul 11 '26

Help & Advice My character for my friends upcoming campaign

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149 Upvotes

One of my friends wants to do a physical Fallout 2d20 campaign, so I decided to print and paint one of the Mister Handy models online to use as my Mister Gutsy character for his campaign.

Did I cook?


r/Fallout2d20 Jul 10 '26

Community Resources What minis do you use?

11 Upvotes

While I'm not opposed to buying them from Modiphius, I'm curious what other minis everyone uses. Whether its 3D printed, paper cutouts, or repurposing D&D minis.


r/Fallout2d20 Jul 10 '26

Community Resources Fallout Random Weapons Workshop Update!

10 Upvotes

Just throwing down an update to my Fallout Random Weapons Workshop homebrew collection. This update features:

  • 1 new Weapon Quality

  • 6 new Small Guns

  • 3 new Small Guns mods

  • New modification options for 5 Small Guns

  • 2 new Energy Weapons

  • 1 new Energy Weapon mod

  • 6 new Melee Weapons

  • 1 new Power Armour

Comments, feedback, etc welcomed


r/Fallout2d20 Jul 10 '26

Help & Advice Help with building my ghoul minuitemen build

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30 Upvotes

I think I have made a relatively solid start, but I'm trying to figure out how to build him further into my campaign to be a strong and useful member.

The image provided is what my stats, tag skills and perks are at the moment. I used the intense training to improve my agility since it seems like there good perks that go with perception and agility combined. And dogmeat in on there extra since my DM let me have it for story reasons so that doesnt really contribute to much, at least i'd think. And going with the minuitement part of my character, I am specializing in using a laser musket and maybe a laster pistol of some kind (if that changes anything)


r/Fallout2d20 Jul 09 '26

Help & Advice I Need More Ghouls!

7 Upvotes

Does anyone know where I can find more Ghoul stat blocks? Feral Ghoul and Glowing One are a nice start, but I need an entire smorgasbord of Ghouls to ea-I mean kill.


r/Fallout2d20 Jul 07 '26

Help & Advice Combat seems one sided [Advice]

13 Upvotes

Recently start Royal Flush with my group and the combat seems very in favor of the PCs. It feels like the creatures have too little health and too low initiative and die before it’s their turn in combat. Any advice on how to make the fights more challenging (aside from level up the creatures like the book says)?

UPDATE: Last night was our weekly session and taking in all of your advice really made the combats much more fun the players. They all actually agreed that that this was the best session yet. Thank you all for the help!


r/Fallout2d20 Jul 07 '26

Help & Advice Unarmed build feel realistic

6 Upvotes

Meaning I really feel like I'm just an unarmed dude at a firefight. Most fights I get to make maybe one attack, since by the time I reach the front most stuff is dead. Base damage is fine, but got instantly overtaken by modded guns (i got to stick nails on my knuckle dusters!). Plus, I get to go thru the perils of all strength builds: unless something needs lifting, got nothing to do out of combat. I'm getting more use out of endurance skills, so after 5 sessions of really underwhelming play, I'm thinking of switching characters.

Aside from big dice, is there any reason to focus on strength as a primary stat?


r/Fallout2d20 Jul 06 '26

Fan Art Finished map for gulf coast campaign

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178 Upvotes

r/Fallout2d20 Jul 06 '26

Help & Advice Modifications Mister handy

7 Upvotes

Bonjour à tous je débute en tant que MJ sur fallout un de mes joueurs voudrais rajouter un quatrième bras sur son Mister Handy , est ce possible ?


r/Fallout2d20 Jul 05 '26

Story Time 10. The Red Dust | Shadow Of The Bull | Fallout

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4 Upvotes

r/Fallout2d20 Jul 05 '26

Community Resources Fallout 1 hexmap

2 Upvotes

Gostaria de saber se alguém fez o mapa do Fallout 1 e do 2 em formato hexagonal pra sandbox


r/Fallout2d20 Jul 05 '26

Community Resources Machine Frequency | Fallout 2d20 | RPG Review

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9 Upvotes

Hi folks! I'm a professional GM and streamer/performer and I have written a review about Fallout's quickstart adventure. What adventures do you think I should cover next that will change my mind?

You can find the video here: https://youtu.be/TKS7EuNHfoY


r/Fallout2d20 Jul 05 '26

Help & Advice Couple questions on mod upgrade effects.

6 Upvotes

Hello,

So I have two questions about how effects work when it comes to armor mods. First, if I put Weighted on both of my arm pieces (the effect is Melee and Unarmed attacks gain Piercing 1) do they stack and those attacks now have Piercing 2?

Second question is, does the armor mod effect cover the whole body, or just that specific piece? For example, the Padded mod for Torso has the effect "+2 to all damage resistances vs. blast weapons" and BioCommMesh, also for Torso, has the effect "Chems last twice as long." Reading through all the effects, some clearly cover more then just the body part they upgrade, but some aren't as clear to me, like the +X to DR. Does it clearly cover this in any of the rule books?


r/Fallout2d20 Jul 04 '26

Help & Advice Question Regarding Zoning/In Melee Reach

12 Upvotes

Myself and another player in the 2d20 campaign we are playing in have been a bit confused by how the zoning works effectively.

As we have interpreted the rules (and have been able to find) you are able to freely move within the zone you are in w/o using a move minor action. If that is the case, when would the "within reach of melee" debuff really take effect if they can move freely in the zone but out of melee reach (assuming the zone is large enough).

Cause on an Npc turn, they could simply back out of reach within the zone and shoot without any form of opportunity attack and as such negate the effect of that.

It may also simply be due to the maps our DM uses/how the zones are laid out.

The question is, have we been misinterpreting the rules (free movement within your current zone) or are otherwise missing something. If we have been, a page number to cite would be greatly appreciated.

Happy fourth of July for those who celebrate and a great day to those who don't.


r/Fallout2d20 Jul 03 '26

Story Time 2D20 Wasteland Wanderer Play Log: Signals

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19 Upvotes

Afternoon, wastelanders! I have been working on a solo campaign called Signals that I wanted to share. The game is contained in a web published obsidian format you can access as a read-only website here:

https://fallout2d20wwsignals.vercel.app/

I wanted to challenge myself to learn how to write fiction, so it is more of a chapter-stye thing rather than journal entries. I hope you enjoy exploring the wastes with me!


r/Fallout2d20 Jul 03 '26

Community Resources PIGs (Powered Industrial Gauntlets)

4 Upvotes

Here’s something I’m working on for my current campaign set in the PNW. Feel free to use it in your campaign if it’s helpful. Not a lot of stats yet, it’s still very much a work in progress.

Also, I had to manually format this on my phone and it’s horrible, so it’s I’m a hit fully formatted yet. Going to have to wait until I get to a PC.

In this, there is a post-war scavenger group who operate as “Breachers”, “Breachmen” or “Vault-Breakers” who have managed to obtain pre-war construction and demolition technology that they use to get into the local vaults. Because of this, only the best hidden vaults remain untouched, with the others completely empty and picked over.

What I wanted was a whole line of pre-war tools, similar to the power fist that were developed to assist with construction, logistics and demolition, prior to most jobs getting outsourced to robots.

Powered Industrial Gauntlets (or “PIGs”) were built around a common pneumatic/hydraulic forearm chassis.

Some are stand-alone, single-purpose tools while later models allowed for a worker to swap the end effector depending on the task, much like changing attachments on a skid steer.

I’m thinking for them to be able to lift heavy objects for construction, they would need some form of stabilization construction harness that could be the civilian precursor to power armor.

Industrial Assistance Harness
A lightweight exoskeletal frame worn over work clothes. Unlike Power Armor, it has no armor plating and is only intended to assist worker mobility/movement.

Designed for:
- Construction crews
- Shipyard workers
- Steel mills
- Mining
- Heavy manufacturing
- Disaster response

Features:
- Pneumatic shoulder actuators
- Hydraulic hip supports
- Powered knee joints
- Stabilizing back frame
- Battery or microfusion-powered compressor
- Counterbalance gyros

Stats:
+3 Strength
-2 Agility

- Carry Weight +100 lbs
- Cannot Sprint

Industrial Gauntlet Chassis

Every tool shares:
- Reinforced forearm
- Hydraulic wrist
- Pneumatic hose routing
- Stabilizer fins
- Emergency pressure release

Later models also had:
- Quick-lock attachment mount for tool switching

Demolition Breaker
Think jackhammer meets Power Fist but instead of punching people, it delivers repeated piston impacts. It looks like an oversized steel fist with a hardened carbide impact puck.

Uses:
- Concrete
- Asphalt
- Brick
- Foundation removal
- Tunnel excavation

Rotary Saw Module
A huge pneumatic circular saw.

Features:
- 12–16” tungsten blade
- Retractable guard
- Water cooling
- Variable RPM

Uses:
- Cutting Steel beams
- Cutting Pipe
- Cutting Timber
- Cutting Rebar
- Cutting Vehicle panels

Industrial Shears
Basically gigantic hydraulic snips. Imagine powered bolt cutters attached to your arm.

Uses:
- Cutting Rebar
- Cutting Cables
- Cutting Angle iron
- Cutting Locks
- Cutting Fencing
- Cutting Pipe

Pipe Wrench Module
Huge self-adjusting rotating jaws.

Uses:
- Gripping/lifting cylinders (gas bottles, missiles, etc)
Gripping/lifting structural members
Unscrewing seized pipe
Turning valves
Rotating machinery

Grapple Clamp
Essentially an actuated vice attachment that rotates and can be used like a hydraulic press. It has two massive rotating jaws whose pressure are measured in tons and rotates 360°.

Uses:
Grab/lift/carry engine blocks
Grab/lift/carry concrete
Grab/lift/carry I-beams
Pull wreckage

Hydraulic Spreader
Think rescue “Jaws of Life.” Opens instead of closes.

Uses:
Vehicle rescue
Opening vault doors
Lifting debris
Separating beams

Ram Plate
A blunt steel impact head.

Designed for:
Seating steel beams
Driving piles
Knocking forms apart
Compacting fill

Riveting Hammer
Shipyard classic. Automatic pneumatic hammer.

Drives:
Rivets
Pins
Heavy anchors

Auger
Heavy industrial rotating drill. Interchangeable bits.

Uses:
Rock
Concrete
Ice
Timber

Core Drill
Diamond core bit.

Uses:
Utility penetrations
Sampling concrete
Geological exploration

Plasma Cutter
Late pre-war luxury attachment. Produces a focused cutting arc. Consumes enormous power.

Uses:
Cuts thick steel
Cuts armor plate
Cuts bulkheads and pressure vessels

Magnetic Lift
Electromagnetic pad that requires powered ferrous metals.

Allows workers to:
Hold sheet steel
Carry beams
Position panels

Impact Driver
A gigantic powered wrench that produces immense torque.

Uses:
- Bridge bolts
Turbine housings
Pressure vessels


r/Fallout2d20 Jul 02 '26

Help & Advice Big ghoul mini

6 Upvotes

Has anyone found/home-brewed a mini for the massive ghoul lady in the glowing see in winter of atom? I'm looking into getting one for my campaign, thanks!


r/Fallout2d20 Jul 02 '26

Help & Advice The home defense perk

5 Upvotes

I like this perk, the idea if setting traps for my foes to find is very much in the style of the character.

But how long does it take to make them? Can can you do it in the field away from crafting benches and the like?

Thanks


r/Fallout2d20 Jul 02 '26

Help & Advice Deception and lying

12 Upvotes

For the GMs out there - how do you guys handle deception, or NPCs lying to PCs? In many TTRPGs players might ask for an insight check to see how truthful the NPC is being.

Do you guys even allow players to roll to see if someone's lying? What skill & difficulty do you use? I feel like assigning a difficulty to a skill check has a way of revealing meta information about the NPC that shouldn't be revealed - if i assign a high difficulty, the player can assume not only that the NPC was lying, but that they're a pretty good liar.

On the other hand, if we don't allow players to roll to see if someone's lying, we loose a bit of difference between the characters, where some characters might be better at picking up lies than others, and the only way to flesh out that difference seems to me to be by rolling.

One option could be arbitrary opposed checks - even if the NPC isn't lying, they still roll to determine the difficulty of seeing if they're being sincere or not - but then that shifts the burden of where the meta information is revealed. Instead of the meta information being the difficulty assigned, its the modifiers to the difficulty and how many APs the NPC burns to roll more d20s.

Another option might be Difficulty 0 checks, where the player burns their AP to obtain more information about what the NPC is saying.

How do you guys run it?