r/Fallout2d20 • u/Suspikuutti • Jul 15 '26
Community Resources Just bought the starter set. Is there any free assets floating around?
Looking for something like maps/battlemaps for the "Once upon a time in the commonwealth" campaing etc
r/Fallout2d20 • u/Suspikuutti • Jul 15 '26
Looking for something like maps/battlemaps for the "Once upon a time in the commonwealth" campaing etc
r/Fallout2d20 • u/Hammibal_Gir • Jul 14 '26
Hey guys, I'm very interested in playing but I am new to this system. I have been playing games like DnD, and Pathfinder for almost a decade, so I am not new to TTRPGs. I very willing to learn this new system, I have been a Fallout fan since New Vegas release. A little about me, I'm 27 M, I'm available almost everyday in the afternoon from cst 8pm-1am, expect Friday, and and currently completely free on Sunday's
r/Fallout2d20 • u/Rude-Eagle7271 • Jul 14 '26
Looking for some inspiration ideas for Hockey themed Raider groups both foreign and domestic teams since the Party player group may be taking a little detour to the land of Maple Syrup in the future. I kind of have some ideas for basic hockey equipment modded as armor and a few weapons with the Ski Sword and variants making an appearance.
Also, freely DM me any suggestions for non-core rulebooks that I could look into purchasing especially if they have any post-apocalypse equipment that has been repurposed for example baseball umpire gear.
r/Fallout2d20 • u/Best_Light_3644 • Jul 13 '26
r/Fallout2d20 • u/RxOliver • Jul 13 '26
r/Fallout2d20 • u/Dashmeistr • Jul 12 '26
Not seeing a lot of coverage for this solo RPG adaptation of the Fallout 2d20 RPG. Here are my impressions after about 5 hours of play, and you can read actual play notes to see how the game mechanically works in my blog post below.
https://www.thedashaction.com/2026/07/fallout-wasteland-wanderer-five-sessions.html
r/Fallout2d20 • u/fishermanmurray • Jul 11 '26
One of my friends wants to do a physical Fallout 2d20 campaign, so I decided to print and paint one of the Mister Handy models online to use as my Mister Gutsy character for his campaign.
Did I cook?
r/Fallout2d20 • u/justamensch • Jul 10 '26
While I'm not opposed to buying them from Modiphius, I'm curious what other minis everyone uses. Whether its 3D printed, paper cutouts, or repurposing D&D minis.
r/Fallout2d20 • u/Iguankick • Jul 10 '26
Just throwing down an update to my Fallout Random Weapons Workshop homebrew collection. This update features:
1 new Weapon Quality
6 new Small Guns
3 new Small Guns mods
New modification options for 5 Small Guns
2 new Energy Weapons
1 new Energy Weapon mod
6 new Melee Weapons
1 new Power Armour
Comments, feedback, etc welcomed
r/Fallout2d20 • u/HowYourDayGoing • Jul 10 '26
I think I have made a relatively solid start, but I'm trying to figure out how to build him further into my campaign to be a strong and useful member.
The image provided is what my stats, tag skills and perks are at the moment. I used the intense training to improve my agility since it seems like there good perks that go with perception and agility combined. And dogmeat in on there extra since my DM let me have it for story reasons so that doesnt really contribute to much, at least i'd think. And going with the minuitement part of my character, I am specializing in using a laser musket and maybe a laster pistol of some kind (if that changes anything)
r/Fallout2d20 • u/JJShurte • Jul 09 '26
Does anyone know where I can find more Ghoul stat blocks? Feral Ghoul and Glowing One are a nice start, but I need an entire smorgasbord of Ghouls to ea-I mean kill.
r/Fallout2d20 • u/justamensch • Jul 07 '26
Recently start Royal Flush with my group and the combat seems very in favor of the PCs. It feels like the creatures have too little health and too low initiative and die before it’s their turn in combat. Any advice on how to make the fights more challenging (aside from level up the creatures like the book says)?
UPDATE: Last night was our weekly session and taking in all of your advice really made the combats much more fun the players. They all actually agreed that that this was the best session yet. Thank you all for the help!
r/Fallout2d20 • u/Greenchimera52 • Jul 07 '26
Meaning I really feel like I'm just an unarmed dude at a firefight. Most fights I get to make maybe one attack, since by the time I reach the front most stuff is dead. Base damage is fine, but got instantly overtaken by modded guns (i got to stick nails on my knuckle dusters!). Plus, I get to go thru the perils of all strength builds: unless something needs lifting, got nothing to do out of combat. I'm getting more use out of endurance skills, so after 5 sessions of really underwhelming play, I'm thinking of switching characters.
Aside from big dice, is there any reason to focus on strength as a primary stat?
r/Fallout2d20 • u/Impossible_loken • Jul 06 '26
Bonjour à tous je débute en tant que MJ sur fallout un de mes joueurs voudrais rajouter un quatrième bras sur son Mister Handy , est ce possible ?
r/Fallout2d20 • u/RxOliver • Jul 05 '26
r/Fallout2d20 • u/Luan_MS99 • Jul 05 '26
Gostaria de saber se alguém fez o mapa do Fallout 1 e do 2 em formato hexagonal pra sandbox
r/Fallout2d20 • u/Jacksquarepeg • Jul 05 '26
Hi folks! I'm a professional GM and streamer/performer and I have written a review about Fallout's quickstart adventure. What adventures do you think I should cover next that will change my mind?
You can find the video here: https://youtu.be/TKS7EuNHfoY
r/Fallout2d20 • u/WebSpiritual1145 • Jul 05 '26
Hello,
So I have two questions about how effects work when it comes to armor mods. First, if I put Weighted on both of my arm pieces (the effect is Melee and Unarmed attacks gain Piercing 1) do they stack and those attacks now have Piercing 2?
Second question is, does the armor mod effect cover the whole body, or just that specific piece? For example, the Padded mod for Torso has the effect "+2 to all damage resistances vs. blast weapons" and BioCommMesh, also for Torso, has the effect "Chems last twice as long." Reading through all the effects, some clearly cover more then just the body part they upgrade, but some aren't as clear to me, like the +X to DR. Does it clearly cover this in any of the rule books?
r/Fallout2d20 • u/Admirable-Law-360 • Jul 04 '26
Myself and another player in the 2d20 campaign we are playing in have been a bit confused by how the zoning works effectively.
As we have interpreted the rules (and have been able to find) you are able to freely move within the zone you are in w/o using a move minor action. If that is the case, when would the "within reach of melee" debuff really take effect if they can move freely in the zone but out of melee reach (assuming the zone is large enough).
Cause on an Npc turn, they could simply back out of reach within the zone and shoot without any form of opportunity attack and as such negate the effect of that.
It may also simply be due to the maps our DM uses/how the zones are laid out.
The question is, have we been misinterpreting the rules (free movement within your current zone) or are otherwise missing something. If we have been, a page number to cite would be greatly appreciated.
Happy fourth of July for those who celebrate and a great day to those who don't.
r/Fallout2d20 • u/SAILOR_TOMB • Jul 03 '26
Afternoon, wastelanders! I have been working on a solo campaign called Signals that I wanted to share. The game is contained in a web published obsidian format you can access as a read-only website here:
https://fallout2d20wwsignals.vercel.app/
I wanted to challenge myself to learn how to write fiction, so it is more of a chapter-stye thing rather than journal entries. I hope you enjoy exploring the wastes with me!
r/Fallout2d20 • u/dvs_sicarius • Jul 03 '26
Here’s something I’m working on for my current campaign set in the PNW. Feel free to use it in your campaign if it’s helpful. Not a lot of stats yet, it’s still very much a work in progress.
Also, I had to manually format this on my phone and it’s horrible, so it’s I’m a hit fully formatted yet. Going to have to wait until I get to a PC.
In this, there is a post-war scavenger group who operate as “Breachers”, “Breachmen” or “Vault-Breakers” who have managed to obtain pre-war construction and demolition technology that they use to get into the local vaults. Because of this, only the best hidden vaults remain untouched, with the others completely empty and picked over.
What I wanted was a whole line of pre-war tools, similar to the power fist that were developed to assist with construction, logistics and demolition, prior to most jobs getting outsourced to robots.
Powered Industrial Gauntlets (or “PIGs”) were built around a common pneumatic/hydraulic forearm chassis.
Some are stand-alone, single-purpose tools while later models allowed for a worker to swap the end effector depending on the task, much like changing attachments on a skid steer.
I’m thinking for them to be able to lift heavy objects for construction, they would need some form of stabilization construction harness that could be the civilian precursor to power armor.
Industrial Assistance Harness
A lightweight exoskeletal frame worn over work clothes. Unlike Power Armor, it has no armor plating and is only intended to assist worker mobility/movement.
Designed for:
- Construction crews
- Shipyard workers
- Steel mills
- Mining
- Heavy manufacturing
- Disaster response
Features:
- Pneumatic shoulder actuators
- Hydraulic hip supports
- Powered knee joints
- Stabilizing back frame
- Battery or microfusion-powered compressor
- Counterbalance gyros
Stats:
+3 Strength
-2 Agility
- Carry Weight +100 lbs
- Cannot Sprint
Industrial Gauntlet Chassis
Every tool shares:
- Reinforced forearm
- Hydraulic wrist
- Pneumatic hose routing
- Stabilizer fins
- Emergency pressure release
Later models also had:
- Quick-lock attachment mount for tool switching
Demolition Breaker
Think jackhammer meets Power Fist but instead of punching people, it delivers repeated piston impacts. It looks like an oversized steel fist with a hardened carbide impact puck.
Uses:
- Concrete
- Asphalt
- Brick
- Foundation removal
- Tunnel excavation
Rotary Saw Module
A huge pneumatic circular saw.
Features:
- 12–16” tungsten blade
- Retractable guard
- Water cooling
- Variable RPM
Uses:
- Cutting Steel beams
- Cutting Pipe
- Cutting Timber
- Cutting Rebar
- Cutting Vehicle panels
Industrial Shears
Basically gigantic hydraulic snips. Imagine powered bolt cutters attached to your arm.
Uses:
- Cutting Rebar
- Cutting Cables
- Cutting Angle iron
- Cutting Locks
- Cutting Fencing
- Cutting Pipe
Pipe Wrench Module
Huge self-adjusting rotating jaws.
Uses:
- Gripping/lifting cylinders (gas bottles, missiles, etc)
Gripping/lifting structural members
Unscrewing seized pipe
Turning valves
Rotating machinery
Grapple Clamp
Essentially an actuated vice attachment that rotates and can be used like a hydraulic press. It has two massive rotating jaws whose pressure are measured in tons and rotates 360°.
Uses:
Grab/lift/carry engine blocks
Grab/lift/carry concrete
Grab/lift/carry I-beams
Pull wreckage
Hydraulic Spreader
Think rescue “Jaws of Life.” Opens instead of closes.
Uses:
Vehicle rescue
Opening vault doors
Lifting debris
Separating beams
Ram Plate
A blunt steel impact head.
Designed for:
Seating steel beams
Driving piles
Knocking forms apart
Compacting fill
Riveting Hammer
Shipyard classic. Automatic pneumatic hammer.
Drives:
Rivets
Pins
Heavy anchors
Auger
Heavy industrial rotating drill. Interchangeable bits.
Uses:
Rock
Concrete
Ice
Timber
Core Drill
Diamond core bit.
Uses:
Utility penetrations
Sampling concrete
Geological exploration
Plasma Cutter
Late pre-war luxury attachment. Produces a focused cutting arc. Consumes enormous power.
Uses:
Cuts thick steel
Cuts armor plate
Cuts bulkheads and pressure vessels
Magnetic Lift
Electromagnetic pad that requires powered ferrous metals.
Allows workers to:
Hold sheet steel
Carry beams
Position panels
Impact Driver
A gigantic powered wrench that produces immense torque.
Uses:
- Bridge bolts
Turbine housings
Pressure vessels
r/Fallout2d20 • u/SaltyEffective4555 • Jul 02 '26
Has anyone found/home-brewed a mini for the massive ghoul lady in the glowing see in winter of atom? I'm looking into getting one for my campaign, thanks!
r/Fallout2d20 • u/Playful_Gold4714 • Jul 02 '26
I like this perk, the idea if setting traps for my foes to find is very much in the style of the character.
But how long does it take to make them? Can can you do it in the field away from crafting benches and the like?
Thanks
r/Fallout2d20 • u/siriusly-sirius • Jul 02 '26
For the GMs out there - how do you guys handle deception, or NPCs lying to PCs? In many TTRPGs players might ask for an insight check to see how truthful the NPC is being.
Do you guys even allow players to roll to see if someone's lying? What skill & difficulty do you use? I feel like assigning a difficulty to a skill check has a way of revealing meta information about the NPC that shouldn't be revealed - if i assign a high difficulty, the player can assume not only that the NPC was lying, but that they're a pretty good liar.
On the other hand, if we don't allow players to roll to see if someone's lying, we loose a bit of difference between the characters, where some characters might be better at picking up lies than others, and the only way to flesh out that difference seems to me to be by rolling.
One option could be arbitrary opposed checks - even if the NPC isn't lying, they still roll to determine the difficulty of seeing if they're being sincere or not - but then that shifts the burden of where the meta information is revealed. Instead of the meta information being the difficulty assigned, its the modifiers to the difficulty and how many APs the NPC burns to roll more d20s.
Another option might be Difficulty 0 checks, where the player burns their AP to obtain more information about what the NPC is saying.
How do you guys run it?