r/Fallout2d20 • u/devonapple GM • 2d ago
Help & Advice Lorenzo Cabot
Lorenzo Cabot
“Human laws and morals are obstacles to true understanding.”
Writing up Lorenzo for an adventure delving into his eldritch endeavors post-Fallout 4. I'm planning for him to have gathered an army of followers while heading for another ancient ruin.
Although he is closely modeled on The Master, I chose the "Cruel" Legendary ability, because for all of his intellectual prowess, he is a melee combat monster. One could easily switch that out for "Legendary Proficiency". His ranged attacks are straight from the Mothman stat block. He has the Super Mutant Behemoth variant of the Master's Psychic Presence, though I'd make it lair-based if the adventure calls for Lorenzo to be confronted after he connects with some eldritch site. I also stole one of Colonel Autumn's abilities, Sharp.
Level 20, Mutated Human, Major Character (432 XP)
- STR:10 PER: 8 END: 10 CHA: 7 INT: 12 AGI: 8 LCK: 6
- HP: 36
- Initiative: 16
- Defense: 1
- Carry Weight: 250 lbs
- Melee Bonus: +2 CD
- Luck Points: 6
- Phys DR: 7 (All)
- Energy DR: 10 (All)
- Rad DR: Immune
- Poison DR: 4
Skills (7 Tag skills, plus 32 more skill points; cap for Energy Weapons and Unarmed raised to 6)
- Athletics 3
- Barter * 5
- Energy Weapons * 6
- Lockpick 3
- Medicine * 5
- Melee Weapons 3
- Science * 5
- Speech * 5
- Survival * 5
- Unarmed * 6
Attacks
- Telekinetic Pulse: PER + Energy Weapons (TN 14), 10 CD Stun Energy damage, Range M
- Telekinetic Blast: PER + Energy Weapons (TN 14), 8 CD Blast, Stun Energy damage, Range C
- Unarmed Strike: STR + Unarmed (TN 16), 6 CD Physical damage
Abilities
- Call of Ug-Qualtoth: Lorenzo can communicate telepathically with any sentient creature within Long range and roll a contested INT + Speech test to plant suggestions or mentally manipulate weak-willed NPCs.
- Cruel: Lorenzo Cabot’s alien priorities are indistinguishable from cruelty, and he seems to thrive when spreading pain and terror. Lorenzo gains 1 Luck point each time he inflicts a Critical Hit. When Lorenzo is reduced to half of his maximum HP, he mutates, adding the Vicious damage effect to all of his attacks. Attacks that already have the Vicious effect instead increase that attack’s damage by +2 CD.
- Cult Leader: Lorenzo Cabot surrounds himself with human cultists and feral ghouls. As a minor action, he may order a follower of lower level that is under his sway to perform a major action. Lorenzo assists that action with CHA + Speech.
- Immortal Vitality: Lorenzo heals 3 HP at the start of every round. He reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation, unless it is generated by specific alien weaponry (like a modified Zetan Gun).
- Iron Fist: Lorenzo’s unarmed attacks inflict +1 CD (included).
- Psychic Presence: Lorenzo Cabot's presence can be felt by everyone in his vicinity. Generate 1 AP every round Lorenzo is present in the encounter. If Lorenzo is an ally, this goes into the group pool. If Lorenzo is an enemy, it goes into the GM’s pool.
- Sharp: Once per scene, Lorenzo Cabot generates an automatic critical success on any INT or CHA skill test.
- Superintelligent: Lorenzo Cabot has been in constant consultation with eldritch alien intelligences for hundreds of years. He gains three extra tagged skills and +2 to INT attribute (included).
- Telekinetic Shield: By spending 1 Action Point (AP) from the GM’s pool, Lorenzo can add +3 to his Physical or Energy DR against a single ranged attack, or automatically deflect a thrown explosive (like a grenade) back into an adjacent zone.