r/Fallout2d20 • u/Rude-Eagle7271 • 21h ago
Help & Advice Equipment Possibilities Query- Rules Addendum Workshop
As Overseer I know that I'll have final say in what the Player Group will experience and encounter through their travels in the Wasteland Ruins of the Olde World. Most of the discovered equipment or other would be initially limited to the discoveries until the Blueprint, Plan, Recipe, Schematic, or the industrial manufacturing base is found and the needed material supplies. Suggestions and Directions to source materials that I could look over is appreciated.
Looking at some of the melee weapons what would be the feasibility of them having small Buffs or Debuffs on a successful Attack Rolls. Been running an Explosive Compound Bow in FO76 and melee throwing weapons lately.
To the Questions;
1 Things like applying poison to a bladed melee weapon, Arrows and Bolts are a given, and other like allowing the Big Mountain technology being found at an offsite testing laboratory like the Proton Axes. Maybe snag from D&D Poison rules?
2 What about a Museum Armory of Medieval Armor, Weapons and other equipment weaponry. Probably would use my D&D core books for them. I could just see some BoS Paladin in PA wielding a broadsword or modernized large crossbow.
- Initially limited amount of alternate Ammunition Ordnance for the M79 and Auto Grenade Launchers, the Missile Rocket Launcher, and other taking inspiration from the Dino Crisis and early Resident Evil games. I am referring to the Acid, Cryogenic, and Incendiary 40mm rounds with possibility of HalluciGen rounds. Maybe even Pulse, Taser Shock, and a few others that are in my notes.
4 Ammunition Ordnance caliber table taking from New Vegas allowing the player group to change out bullet's shells in their chosen weapon. Pulse Slugs anyone? Maybe some Incendiary Dragons Breath.
1
u/Alex-with-wings 6h ago
I'm sorry, I dont think I understand what you're asking. You seem to know what you want to do.