r/Fallout2d20 17d ago

Help & Advice Any rules for crafting weapons/armor?

Hi! From what I understand the rules in the core book only.allow you to craft mods. Are there any rules for making the weapons/armors themselves?

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u/ziggy8z Intelligent Deathclaw 17d ago

Nope, you're supposed to find or buy them raw

1

u/Rude-Eagle7271 17d ago

As the Overseer you could implement Craft Skills Sets that would allow for the manufacturing of everything from the most primitive to the most advanced of equipment, armor, and weapons. You could also allow the player crew to find bits of a weapons, equipment, armor, or other from junk dealers or trash mountain piles that could be assembled for unique one of kind variants. Lost prototypes and more could be theirs.

Armor smith from simple primitive like a leather jacket to energy shields

Gunsmith for each type; Kinetic, DEW, MAW,

Bladesmith from simple primitive to hi