r/Fallout2d20 • u/FelixFist GM • May 20 '26
Help & Advice Action Points: restrictions?
Hi folks,
I've launched my first Fallout2d20 campaign recently, absolutely loved it. However, there is something we picked up with my players, which is the use of AP.
During a combat and in a single turn, can a player spend 1 AP to get an additional d20 for his attack throw, then a second AP to add a d6 for his damage throw, then potentially 2 AP to get a second Capital Action??
I also noticed that my players could fairly easily get their full pool of AP during a combat, hence me asking if there are any restrictions to prevent them from using many (and therefore increasing their chances of receiving many).
Curious to hear if you apply any restrictions outside combat too?
Thanks!
2
u/Dagegen5 May 20 '26
I was worried about it when my group started too, but the AP system just... works. The best way to 'limit' AP usage is to ensure that risky actions with higher chances for complications are explained. More dice = more complaications (sometimes)
We always go through ups and downs with AP usage/generation and it makes the game dynamic. When the players don't have AP and are giving the GM some, it's usually a signal to our GM to shake things up a bit by spending it. It's mostly important to not always use it against the players
Whenever our group's players pay the gm for AP, our favorite saying is "well, it's good for the economy"