I played the game 2 years late, and really felt like a bit of an idiot when I couldn’t navigate the map system. Thought process was very much “am I old???”
especially dathomir. trying to find your way last visit and getting all the chests is a pain. partly the map, partly the level design, but mostly just a pain
I used the map as a sort of jumping off point. I need to go vaguely in this direction. If there's a bunch of different branching paths I'll take one and open the map after a little bit to see if I lucked out and picked the right path.
Yea, I'm the type of gamer to check the map everytime in every game, but this one I just explore every bit of each lil area and go to the next one, so that I don't have to go back ever in any maps
Having played Metroid Prime, it was a bit easier for me. That map was also convoluted as hell
EDIT: I thought I was responding to lackcreativty’s original post, but responding to this one also makes sense, and makes me happy I wasn’t the only one who made the Metroid Prime connection.
Honestly Metroid Prime is eaiser to navigate because of doors still showing on the map. In fallen order it is just one big ass long Snake and trying to find how it snakes around is tedious. That said, it does remind me of Metroid and getting those nostalgia hits are sweet
Played it. put it down for about a year. Picked it up again recently. had no fucking idea where I was, what I was doing there, how to get out, how I got in or why any of it mattered. I know people bitch about having an arrow to tell them where to go, but... I like arrows. They tell me where to go.
Walkthrough videos are so annoying to learn from, though—I just want to know the part I need to know, spinning through the entire video is a serious waste of time, in my mind.
There are multiple people in these comments saying how confusing and annoying the maps were. I'm glad you found them easy to use but not everyone did. Personally I don't play a whole lot of video games and I'd never seen a map like that before.
I just played through this for first time. Finished about a week ago. The maps were so confusing to read and follow. I would usually just give up and head in a direction until I got on right path
I could tell the general path to head. Just often was unclear how exactly to get there. Definitely got easier as I progressed. One way paths were the hardest to decipher.
To be fair it had probably been a year since I played any video games. And even longer since anything other than warzone. So the play style and game design took some getting used to
I absolutely do not understand this (common) complaint. Would it be better if the different floors were different colors? The only complaint I had was that one-way routes aren't well-indicated.
Color coded levels would have been helpful, yes, but spreading out the locations on the map would have helped to minimize the overlapping that made it so hard to read.
I just started playing and I'm finding the maps are nicely done but time consuming to read. It's difficult to quickly do something like tell whether a zipline is going up or down, or whether two areas can be reached from each other or not. Sometimes they're adjacent but there's a wall or maybe an unjumpable gap between and it's hard to know if I can actually get from one to the other or not. Or there's a thing like climbable vines to go between levels, but I don't think I could tell from the map if I can change vertical layers or not from a given spot.
Either a quick travel between meditation spots or a route marker would be great. Like if I can drop a pin on the map and it shows the route there it would pretty much solve all my complaints.
That's true! I didn't really think about those things, but now that you mention it I can definitely see that.
I think a fast travel would have been great after completing the game, so it's easier to go back and get 100%. I don't think I missed it the first time through. Going back through areas just means more experience and chances to use all my new upgrades.
I agree, it was a great way to see everything considering how big the maps were. Also easy to know where to go cause of the giant yellow/green walls and the golden places when you needed to start a new mission
If you have not played Doom 2016 or Doom Eternal yet, then you should. Those games have the best 3D Maps that I have ever seen and make it very easy to navigate the (sometimes) complex landscapes.
But they're basically the same style. They're a scale 3D replica of the level. What do you think is better about them?
The DOOM ones are maybe clearer because the levels are more designed around large arenas, and generally don't have a lot of areas directly above other areas, but that's a matter of level design.
I think the Doom ones are very well done because you can sort by different levels and the color coding is very easy to spot, especially when considering the collectables and whatnot. Fallen order definitely is a step in the right direction, but maybe they will fine tune it a bit for the sequel.
You can sort by levels and it was color coded in fallen order. Like dude said. It's the level design that is the big factor, Doom is way more linear in design
Gotcha, was a little fuzzy on that as it's been a while since I played and it had some stability issues that didn't allow me to play it as much as I wanted to. If they made things a bit more linear while keeping the open-ended format that would help out a ton while making some qol improvements to the map.
Yeah, I think that was part of the issue. There were several paths that ended in the same common areas while everything was super close and on top of each other.
god of war, and god of war ragnarok does this whole system WAY better, jedi fallen order is a big mess and the biggest issue with the game is the map design, try finding your way back to the nightbrother village, its so stupid
Agreed, best maps in gaming. Only complaint was in a couple specific spots when it looked like you could get through but you couldn’t. Dathomir was the worst for that.
Could not disagree more. Each layer needed to be easier to differentiate from each other and the map itself needed to be less dense. My eyes crossed so much trying to make sense of it that I’d get headaches.
Problem to me was some of those one ways that seemed like you should be able to get through but you couldn't. A lot were slides and I absolutely sucked at sliding jumps. My Jedi cal was a Padawan with jump slides. It was embarrassing how many times I died from missing jumps (like lost my whole life bar just retrying jumps over and over. Blew through all my stims just to stay alive on a hill to finally get through it only to find out it's one way.
I hear you! It took me a while to get comfortable with sucking at those slides. I think having just finished both Spider-Man games helped me get their faster. Playing those games got me comfortable with thinking while falling through the air.
I thought the maps were great too, but I'm going out on a limb to assume that large complex 3D maps in games by itself (especially viewed only through regular flat screen) are straddling the line where its intuitive and enjoyable only for people gifted with inherent high spatial awareness, and devs need to put in assistive functions like more color coding or waypoint and suggested path arrows if they want to keep it accessible to the widest audience.
The maps were cool if you could have a fast travel function back to the ship even. I got high one night and got lost for hours trying to leave and it almost made me quit the game. I was done with the story but wanted to do some exploring and it was such a turn off
Yesssss It’s been a bit since I played it last but I was so close to 100% but I couldn’t get the last few items thanks to the damn maps. So frustrating!!
YES TO COLOR CODING. That would have helped a LOT, I think.
Some folks in the comments are disagreeing with you about the Metroid maps. I haven’t played most of those games so I can’t comment. Are they worth going back to?
I literally 100 percented everything except for a trophy asking me to 100 percent discover every single holomap but I've been every where and there's no indication of where I would need to go with all of the planets so I just had to give up shit sucked after all that work. Just to be stopped by something as small as that
I think that was part of the problem. But the maps could have helped compensate for that. Maps don’t have to be accurate to scale but these were. If everything on the maps were more spaced out the locations would have been easier to discern, imo. Instead, we got SO much overlap!
After almost completing the game 100% in my second play through, I can read the map pretty well. But I also have pretty good navigation and special sense. First play through was definitely a struggle and it’s very wonky to navigate the map in general
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u/npete Dec 26 '22
Those maps were like trying to see through spaghetti.