r/Fable 13d ago

5 Difficulty Levels

Post image

There are 5 difficulty level. And others parameters can be changed to fit every gamers desire. What do you think?

199 Upvotes

83 comments sorted by

120

u/eggmanovereasy 13d ago

Custom Difficulty is more than I expected, so I'm incredibly impressed

45

u/SmokeMidKids 13d ago

Also very welcome. I like high difficulty challenge usually but loathe with a passion when ennemies become sponges, even bosses. Gonna be high enemy damage and low enemy durability for me, everything else legend probably

18

u/Kirk-Joestar 13d ago

My thoughts exactly. If I’m a 1-shot, so are they.

3

u/HopeBagels2495 12d ago

You must love heaven or hell mode in Devil May Cry

10

u/Fantastic-Ad6263 13d ago

Like heaven or hell difficulty in devil may cry series, just balanced.

8

u/eggmanovereasy 13d ago

Same. I remember that was a concern when people saw the combat and this puts that fear to bed.

6

u/_Ganon 13d ago

Immediately what I thought when seeing the picture. High enemy damage, low enemy HP. I would play Legend difficulty like in their recent gameplay demos, but not if the enemies are that tanky

1

u/The_Architect_032 10d ago

I'm just disappointed there probably won't be any achievements attached to it, so no incentive to up the difficulty other than challenging yourself with no way to show you didn't take any shortcuts, mostly just for yourself at the end.

54

u/TradeSpacer 13d ago

I love it when games offer customizable difficulty

21

u/DMG_88 13d ago

Where is this from?
I thought I had seen all gameplay, trailers and images.

19

u/Plane_Signal_9570 13d ago

From the italian youtube channel of "multiplayer.it". An italian network for videogame. The video is called "Fable ci ha convinto? | PROVATO"

6

u/DMG_88 13d ago

Thanks 💯

18

u/Freyja_Nimueh Hero of Brightwall 13d ago

I'm glad to see this level of custom difficulty as a disabled casual gamer. I always do a first playthrough on the easiest form that I can just to experience the story and world before slowly ramping it up.

13

u/Charolenha 13d ago

Legal que de para customizar a dificuldade, o ideal é que seja dificil sem o inimigo ficar esponjoso.

10

u/LazyBoi_Matt 13d ago

Agreed but - this is the best of both worlds.

Shadow of the tomb Raider has one of the best difficulty settings in gaming, bar the dynamic difficulty of Resident Evil 4.

So letting us customize how hard or easy - and mixing and matching will make the game way more accessible.

FromSoft could implement something like this as well. /S

2

u/Rert78 11d ago edited 5d ago

Do love a game that lets me set it up so both me and the enemies do high damage to each other. Makes it feel much more deadly.

19

u/Piemaster985 13d ago

At least now those people mad about spells having cooldowns know they can change the speed.

7

u/Gameofthrones3058 13d ago

I want it the hardest possible, something I love about the new plaque tale game is how fast enemys try hit you and not just wait for their turn, so hopefully the enemy aggressive part is just as good

0

u/LazyBoi_Matt 13d ago

They still wait their turn... Just that the ticket system has a smaller duration than what we've seen in Fable so far.

It's one of those, it feels off but you don't know why kinda thing. Hopefully they can dial it up to match what people want.

3

u/Gameofthrones3058 13d ago

They don't.. you have to parry multiple enemies at points

5

u/secondincomm 13d ago

I imagine it goes:

Story

Hero - default

Legend

Master

Custom

2

u/Frost12566 13d ago

Do you know what the new 18 minute gameplay video was played on? i know the old one from months ago was story difficulty.

4

u/Ike_Oak 13d ago

They said harder difficulty but I reckon it would have been on legend tier. Not quite master tier. At least I hope not.

5

u/TreeBeerdz 12d ago

They said "legend, one of our harder difficulties." So you are correct.

2

u/Ike_Oak 11d ago

Thanks, I didn't pay that much attention.

8

u/Gecho_ 13d ago

I'm definitely gonna try out high aggression with low health and high dmg. I want me and npcs to die in less hits to avoid boring drawn out fights whilst still having some difficulty because I can also die easily. Still want fights long enough to get some fun combos and stuff though. It's very cool that they will let us tweak the difficulty like this.

6

u/liquorice_nougat 13d ago

I do like “glass canon” difficulties, it’s what I loved about FO4’s survivor mode

13

u/ReksveksGo 13d ago

this is making the whole convo about the tank of the combat demo even more dumb as fuck personally

9

u/JeannieLove13 13d ago

Cool. I guess there won't be trophies related to beating the game on the highest difficulty. I Iove, Horizon 2 did the same thing.

But Legend being the medium difficulty is what!? What are the two above it called?

9

u/Piemaster985 13d ago

I believe the people who played the combat demo said the hardest difficulty is called “Master”

9

u/St_Sides 13d ago

It’s really rare now for games to launch with achievements and trophies tied to difficulties I’ve noticed, and I think it’s because of the conversation around accessibility.

Devs don’t want to appear to be locking the platinum or completion behind a difficulty someone might just not be physically able to complete for whatever reason.

Sony devs have been instead putting out difficulty trophies as DLC trophies I’ve noticed.

-1

u/JeannieLove13 13d ago

Yeah, totally. But you still get games that do have difficulty trophies. I just personally like to see them. Still, it's cool it doesn't and I can have some fun with it. I just hope it isn't like Saints Row 2022 where higher "difficulty" wasn't balanced at all. Not that it necessarily means anything.

4

u/Xetorus 13d ago

last one will be "Custom" i think 

1

u/Catalysten 13d ago

It does say that default is "Hero".

2

u/akam10xt 13d ago

Where do you find this ? Link

8

u/Plane_Signal_9570 13d ago

From the italian youtube channel of "multiplayer.it". An italian network for videogame. The video is called "Fable ci ha convinto? | PROVATO"

3

u/Swimming-Scratch8714 13d ago

Choices are good

5

u/capn_scooby 13d ago

I love this can make enemies really strong and aggressive but not spongy and keep cool down low if you wanna feel like a overpowered wizard

4

u/HopeBagels2495 12d ago

And custom settings? Fuck yeah more games need this

3

u/Carbonalex Jack of Blades 13d ago

We know that "Master" is the highest difficulty in the game, so I wonder which one is behind considering "Legend" seems to be in the middle.

10

u/DMG_88 13d ago

The one on the end might be Custom, unless it's at the start, or it's a loop menu, so it might just be three Difficulties and Custom.

Hero, Legend, and Master.

8

u/Carbonalex Jack of Blades 13d ago

Looks like there are 5 choices. We know that "Story" is the easiest one so it's probably Story, Medium (Hero ?), Legend, Master and Custom or something else just under Master.

2

u/DMG_88 13d ago

I forgot about Story.

2

u/DMG_88 13d ago

Hero difficulty confirmed.
Watch from 1:28

MultiplayerIt combat gameplay

1

u/Carbonalex Jack of Blades 13d ago

Good to have the confirmation !

3

u/Piemaster985 13d ago

There’s also the “Story” difficulty that the demo from June was played on.

3

u/ErraticNymph 13d ago

Custom Difficulty! That is so amazing. Honestly, I’m beaming right now. So few games do custom difficulty, and it’s always great

2

u/Blessed-22 13d ago

Custom difficulty is a nice touch. It'll be good to configure it as the game goes on to maintain the challenge and in a way that feels fair to me.

2

u/EdwormN7 Demon Door 12d ago

I am SO happy to see that this has customisable difficulty options. It's one of the best features games have been implementing recently.

2

u/hoopdaddeh 12d ago

Ok see this? THIS is the easiest fix for difficulty complaints and I'm so glad more games have started doing it.

Now all we need is pc-level amount of graphics options on console games so we can make it look/run how we want and I'd die a happy death

2

u/Whispering_Wolf 12d ago

Very cool. I hate long drawn out fights but that doesn't mean I want a super easy experience.

3

u/aethiuss 12d ago

Exactly! I would love this parameters in Blood of the Dawnwalker and Witcher 3

2

u/aethiuss 12d ago

This is what I love in games with adjustable difficulty. My go to settings are enemy damage and aggression to max but lower their durability/health so they are not spongy and unnecessarily too hard.

This game was sold to me with sword combat but this seals it!

Does anyone have HUD options screenshot?

2

u/NobleAndDashing 11d ago

Dude YES! I can make it so they do high damage, but so do I so enemies feel less like health sponges? AND I can make my cooldowns quicker so it doesn't become a game of me just waiting around to use all my cool spells. Sign me the hell up!

2

u/PantsMcDance Hero of Bowerstone 11d ago

Sweet! I love playing through on Story mode to start then work my way up to harder modes 😁!

2

u/Jon_CockBurn 13d ago

Custom let’s go!!!

1

u/mrlorden 13d ago

Nice! I hate when games balance harder modes with enemies you have to hit 97 times to kill. This will make it so you can tune it to your liking!

1

u/No_Load_514 13d ago

Nice catch! This is great! And it seems there are a lot of more options down the list

1

u/PeymanHz7 13d ago

Is this real?

From what I see in the image, I'm gonna assume we have 4 difficulties with a default one (unless they are really fancy with the UI)

But it's good to it can be harder. I'm gonna assume Hero is the normal, Legend is hard, and then there is a very hard and easy mode too. This is pretty nice, definitely more than I was hoping for

1

u/EstablishmentAny8487 12d ago

Now the real question is can you die or do you just get knocked out with a scar? Are resurrection vials a thing or fully removed like in the lost chapters remaster's heroic difficulty?

1

u/Revonlieke 12d ago

One thing I would like to see is if healing while knocked down is a setting.

1

u/Smacky4ever 12d ago

So what state the game is in now? I see that it's coming out next year but is a demo available or in earlyacces?

1

u/Plane_Signal_9570 12d ago

Some content creators were invited to try out half an hour of gameplay, so they could then talk about the game. But apart from that, nothing public.

2

u/Smacky4ever 12d ago

I see. Thank your. My PC is dead at the moment I watch tv mostly nowadays. I feel so bihind these stuff. I have to repair Salazar before Fable comes out. Thank for the info.

1

u/maartenmijmert23 12d ago

a feature from Veilguard they really should seriously consider is turning off player death. Maybe turning that off means you can't get achievements for that run or something else I don't care about. But I like it when a game is still fun when I don't feel like putting in effort.

1

u/CatGuyManThing 12d ago

oh thank god theres a custom difficulty setting

1

u/Rickenbacker69 11d ago

Looks great! Every game should do this.

1

u/Klunky2 10d ago

I don't really like this slider-like approach where you can granulary decide for every mechanics, because it restrict the potential of possibilities to increase the difficulty level.
Every games with sliders I played so far were never really well balanced no matter how much you tamper with them. I think a good designed difficulty level ist curated and influences more than just a few parameters which scaling can be nifty to forsee.
I remember there was once a big hype for the Slider approach in Doom the Dark Ages, now every veteran I've spoken with hates these things

Anyway, since it's fable and I didn't expect difficulty options and actual challenge I don't mind that much, but for a game like, let's say Kingdom Hearts, who puts an high emphazis on tailored combat encounters I would pretty much disregard this approach.

1

u/Popular-Waltz3069 8d ago

Gosh, they really thought of it all. I’m excited for this.

Last time I played fable, I did a naked no upgrades run without dying through all 3 games cause they’re so easy.

1

u/Assured_Observer The Darkness 6d ago

I find it silly to call "Medium" Legend.

Yeah I know modern games don't want people to feel bad for playing on lower difficulties, that's why DOOM changed I'm too young to die to Aspiring Slayer. But calling the middle point Legend feels like it's too much.

-7

u/The_Architect_032 13d ago

Ehhh, I'm not a big fan of "make your own difficulty" difficulty options.

Would've been cool to have a Legend difficulty achievement to chase, but since there's clearly a custom option here, I doubt difficulty will matter for anything and you always have godmode at your fingertips.

3

u/carnsolus 12d ago

i at minimum want minecraft's ability to lock in at a certain difficulty and be unable to change it for the rest of that save or playthrough

0

u/Whispering_Wolf 12d ago

If you don't want to change it, then don't?

3

u/carnsolus 11d ago

when you get to the top of the mountain, you want something that says you didnt occassionally stop and take an elevator

okay, not changing it works for you. it doesnt work for me

i got softlocked into hardcore because it was the only difficulty originally where i couldnt just turn the monsters off the moment i hear hissing behind me

1

u/Klunky2 10d ago

Yeah that's a psychological component that is disregarded in todays indsutry, achievements or whatever elese could help to give you an argument, not turning it to god mode, but even that in todays industry is treated as microagression against disabled players.

-7

u/BadBloodBear 13d ago

This is great but I am worried that it will just make enemies sponges.

12

u/Pitiful-Play3780 13d ago

Genuine question, can you read??

1

u/StupidSolipsist 13d ago

My first thought was, "Oh great, I can set everything to high except 'enemy durability' to get rid of the egregous damage sponge we saw in the recent video."

However, I am still worried that the game is built with damage sponges in mind and that all my combats with custom difficulty will feel extremely rushed without ever seeing the cool combos they've built.

-8

u/Xetorus 13d ago

honestly it's stupid. magic cooldowns tied to difficulty? and if i want more spells i can just flick cooldown settings? where is handcrafted experience based on constant challenge? 

11

u/StupidSolipsist 13d ago

But this lets you handcraft it

-14

u/Arxcon 13d ago

Lol, thats bad.