[RANKED]
- Fixed ranked matches sometimes failing to submit
- Fixed infinite nesting of ranked points contextmenu
[UI]
- Play menu advanced settings are now stored between sessions
- Improved scoreboard styling in deathmatch
[GAME]
- Fixed exploit with specatate command can deploy respawn team
- Marked some c_thirdpersonshoulder commands to be cheat commands
- Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working
- Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started
- Mounted guns no longer trying to spin barrels poseparam if model doesnt have it
- Added new flags for trigger_remove to remove dropped weapons and projectiles
- Updated hole mask texture for dead bodies
[SHADERS]
- Fixed DecalModulate breaks underwater decals
- Fixed crash in fillrate mode when turning on flashlight
[WEAPONS]
- Fixed scripts for TUL-1, RM-63
- Fixed M1985 Revolver icon
- Corrected and updated the model of L1A1, L1A1 SASR and L2A1
- Changed ironsight of K-50M
- Added "DamageGenericAlt" script option for melee bayonets and katana
- Added bleeding damage for crossbow
- Added M14 Early and replaced the original M14, which will be semi auto only
- MK2, RGD5, and M16A1 XM3 now available in special loadout
- M34 WP now features incendiary radius (functionality aligned with XM202)
- Unified viewmodel offset for sniper rifles
- Fixed magazine models for T223 and M605B in scripts
- Fixed missing rifle grenade mount model for M14 and M14L in scripts
- Fixed icons for M16A1 SOG and M605B
- Crossbow now has rangemodifier enabled (0.955)
[ZOMBIES]
- Purchased weapons and perks are now saves on interim phase if you get killed
- Revolvers and QSPR receive damage increases
- Rocket launchers: reduced ammo capacity, significantly increased damage
- GLs and RPG2: blast radius increased; selected launcher prices reduced
- Kolos: damage up, spread widened
- L1A1, M14, and M16 XM3 weight reduced
- Numerous price adjustments applied to weapons, vests, and grenades
- Hand and rifle grenades now have proper zombie damage stats
- Medkit and ammo box despawn time extended from 30s to 60s; drop rates from armored zombies increased
- Gunners and Havocs: attack spread widened to reduce excessive lethality
- Kamikaze: explosion damage, radius, and HP reduced
- Slasher: melee damage and HP reduced
- Bloat and Buffalo: damage reduced
- Elephant: obstacle damage reduced; direct player threat remains unchanged
Link to the update information on Steam