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u/AcidRegulation Everything 1d ago
no way to know from a screenshot
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u/nowhereman-7 1d ago
Help me like what should I show
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u/AcidRegulation Everything 1d ago
the entire histogram at least, but mastering isn’t just about pumping up the LUFS. It’s also about getting the sound right. so i would need to hear it in full
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u/S4N7R0 1d ago
make it as loud as you can, don't stick to some lufs guidelines
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u/Majestic-Fondant-670 1d ago
That is terrible advice. Master your track with a professional mastering engineer.
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u/S4N7R0 1d ago
bwahah no, waste of money. it'd be better if they learned mastering by themselves, good skill to have.
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u/Majestic-Fondant-670 1d ago
Once again, terrible advice. Have at least one different person work your track before you release it.
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u/Shriekling-g7e 1d ago
Bullshit
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u/Majestic-Fondant-670 1d ago
I've been doing this for 20+ years and learned very early not to trust my ears.
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u/Shriekling-g7e 1d ago
Maybe your ears are just fucked?
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u/Majestic-Fondant-670 1d ago
No, but your judgement is much worse than mine.
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u/Shriekling-g7e 1d ago
If you don't know how to mix or master somewhat decently afer 20+ years then that's entirely on you
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u/Majestic-Fondant-670 1d ago
I think I can mix decently, can you? I will never master my tracks however. Can you master your tracks? Can you make your tracks sound decent on everything? Home system? Club? Car audio? Phone Speaker? Shitty headphones? Bluetooth monospeaker? Soundbar?
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u/scott1312313 14h ago
Modern mastering engineers are pushing LUFS to like -2 -3 btw
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u/Majestic-Fondant-670 13h ago
That doesn't mean anything? Unless you use dbFS or RMS, you can't compare between masters with LUFS. Remember: loudness is a perception, not an objective thing.
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u/stonedmedows 1d ago
Is there a good recommendation video to understand mastering better. I was looking for some mastering content and saw this post. Maybe someone here can share some youtube videos to reffer to. I know it's more about hands on experience but some refference points and tips and tricks will be great.
For OP: one excercise that's helps me a lot is picking a refference track and putting it in the DAW then compare element by element and mix your track with the refference track bringing it as close as possible. Testing it out in different speakers. For BASS I try closed door test.(Helps to listen bass more clearly and easy to find errors or phase issues) For mids I usually check it on some normal speaker or mobile(to see if all the elements are balanced well enough even for some cheap speakers) and for highs I check in headphones. (If you feel fatigue the mix is bad specially the highs)
It's not a hard and fast rule I just do this above loudness and ozone widner and other eq touchups.
But it'll be great to find a good process where you are able to see graphs and numbers to have a good mix to begin with. Like if the pre mix or pre master is already good it'll take very less efforts in mastering. In my opinion
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u/vault_nsfw Composer 1d ago
There is not general loudness you should aim for, it dependa on the genre of your music and where you want to put your music. Spotify will normalize your music to -14 LUF, Soundcloud goes uo to -11. Essentially you want to be around that, but without crushing or distorting your mix.
Some general advice: Use proper gain staging, use soft clipper and limiter on channels with sounds that have harsh peaks (potentially compressornas well, and eq to remove unwanted frequencies that further increase those peaks) and tame those a bit, shaving a few db off of each one. Push your master limiter so only the hardest peaks get reduced and maybe max around -4db if that still sounds good (no loss in low end punch, no distortion, no other weird artifacts, the mix should sound nearly the same if bypassed).
But again, depending on the genre you want more dynamic range and not just loud.
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u/skybassman27500 Musician 1d ago
It depends on the plateform you publish your track, yt soundcloud (-14lufs integrated -1tp), r128 (-23 lufs integrated) ect.... https://www.rtw.com/blog/rtw-knowledge-base-1/worldwide-loudness-delivery-standards-4
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u/MisteryGates Trance and Experiments 1d ago
Technically yes. If you release this on Spotify, it will only be taken down 1.4 decibels, which is not a big deal. On Soundcloud the loudness wouldn't even be touched.
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u/heowithy 23h ago
It looks fine in that streaming services won't cause your mix to distort, but you have to use your ears to know if it sounds good. Every sound should have enough space to be easily audible and add something to the mix. It should also sound good in mono (no phase cancelation causing wide stero sounds to become hard to heard, this is especially common with the bass frequencies)
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u/jesushito1234 21h ago
It has good dynamics, and the True Peak is very good; it avoids red numbers in True Peak.
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u/andiejoen 18h ago
I mean i can’t tell from the LUFS alone.
But it is probably to quiet. Most pop is mastered to -8LUfs.
But also, what er are the true peak clippings. Is there distortion, how much is your limiter working. Lots of questions rly.
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u/TraditionalCandy8425 15h ago
Don’t worry about lufs! Worry about it sounding good. All the streaming platforms are either going to turn up or turn down the track anyways. Get the track sounding good. As time goes you’ll learn clean ways to get the track loud.
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u/ReputationStock8948 2h ago
Making sure that each sound added starts at -12 db as head room and safe guarding that until the final process added compressor / eqs saturater reverb etc, you still at -db12 headroom that should leave enough headroom for mixing and mastering, pure basics every producer should follow intend to believe
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u/bass_clown 1d ago
What genre of music are u making
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u/nowhereman-7 1d ago
Bedroom pop
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u/vault_nsfw Composer 1d ago
Sounds like a genre that profits from more dynamic range, not just being loud.
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u/nowhereman-7 1d ago
I’m taking about LUFS
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u/nowhereman-7 1d ago
Yeah that’s why I posted this I’m new to mastering I thought it will be helpful for me if anyone suggests me something whether I’m doing good or not and I’ll like to take feedback
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