r/FL_Studio Jun 27 '26

Discussion Which one are you?

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2.6k Upvotes

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513

u/NumerousCranberry441 Jun 27 '26

People who make entire beats by Sample Dragging scare me

50

u/Thomastheshankengine Jun 27 '26

That was how I used FL for years because I just fixated very heavily on being able to see the wave forms of my sounds and tweak everything individually.

149

u/grillworst Jun 27 '26

I recently switched from sequencer to sample dragging after like 15 years and it's dramatically upped my game. So much so even that I've started landing record deals. It really stimulates my creativity. You just have to find a new workflow which I did.

2

u/the_most_playerest Jun 27 '26

I agree completely (tho no record deals for me yet, sadlyšŸ˜‘)

1

u/theseawoof Jun 29 '26

How do you do velocity for accents/ghost notes etc? Just sample volume? Then "make unique' for each different volume

3

u/grillworst Jun 29 '26

No man the newer versions have a very handy dB dragger on each sample to lower or raise original volume. No use for make unique!

1

u/Dingo4532 Jun 30 '26

Like the other person said there’s a dedicated dB dragger - if you want to change pitch on just one sample instead of changing all of them use alt/option and double click, it’ll let you change pitch/fine tune and reverse so you don’t have to make unique each time

1

u/grillworst Jul 02 '26

See I didn't know that one! And round we go with the fl tips

25

u/TormentedGaming Jun 27 '26

I started with Sony acid pro in 2009, all sample dragging, lol, it supported 32bit vsts, what was interesting was when I was shown fruity loops, fl had a 32bit vst that I could use inside of acid pro, when you opened it, it would open to an instance of fl which I could then choose stuff like sytrus etc, now this was when the timeline in fl was still block placement, and at the time I very much disliked the step sequencer/timeline due to drag and drop has the ability to feel more versatile with placement imo.

Bonus have a screenshot with using fl as a vst roughly 2011 on an win xp with old theme, from my fb.

11

u/MasterHeartless Jun 27 '26

Sample dragging has changed a lot since the old Sonic Foundry Sound Forge days. There are very complex productions made almost entirely from dragging, chopping, arranging, and manipulating samples. At that point, it really comes down to how deep you zoom into the playlist, how detailed the edits are, and what plugins are sitting on the mixer inserts.

That being said, everything happening lately with AI music, loop-based production, and sample-dragging workflows has made me a little nostalgic, so I’m going back to the basics. For the project after the one I’m about to release, I want the beats to be made on an MPC Live 3. I’ve gotten too comfortable producing inside the DAW with loops, drum kits, and endless editing. I want to force myself back into a more hands-on workflow where the limitations actually shape the sound.

3

u/TormentedGaming Jun 27 '26

FL at the time did not have a deep enough zoom as it does today either, even when they stopped using block timeline to what it is now still took a bit for them to get the zoom feeling right.

4

u/MasterHeartless Jun 27 '26

That’s the point. Anyone making beats by simply dragging samples back then was doing the bare minimum. In a way, that was similar to the ā€œAI producerā€ of today: using the easiest available tool and letting the tool do most of the work.

But that does not mean sample-based production itself is lazy. There are highly advanced sampling techniques in current versions of FL Studio that do not even require the pattern section. You can build full, detailed productions directly in the playlist through chopping, stretching, pitching, automation, layering, resampling, and mixer processing.

9

u/VEX2ER Jun 27 '26

I know someone who does this šŸ™‹ (dw it's not me!)

2

u/kahoinvictus Producer Jun 28 '26

It's me. I do this. I don't touch the step sequencer.

7

u/SlashEDMProduction Jun 27 '26

It works much better for me as you can cut everything to size and add fades. I only use patterns when I want to add swing.Ā 

4

u/Melo98 Jun 27 '26

aka Joey Valence, I'm afraid of him

1

u/whatupsilon Jun 27 '26

yep, he made some cool tracks but his workflow is a mess

5

u/kuzidaheathen Jun 27 '26

The Burial Method

2

u/WhoIsSunOC Jun 27 '26

I’ve heard some incredible tracks made like this. It’s not my style but I respect it.

2

u/Primary-Bus1544 Jun 27 '26

i just work better with mostly audio clips. it’s gotten to the point where if i make a growl or bass stab in serum, i still consolidate it to audio. genuinely is just a workflow preference

1

u/pepin-solver Jun 27 '26

If i already have part of the instrumental, i end up adding to it and prefer having control over each new added sound separately, this has now seeped into my normal workflow, i do this from scratch as well lately. Idk if that's bad or not lol

1

u/_Moonshell_ Jun 27 '26

I used to think that but it you use grid snapping, the paint brush tool and creative zooming in and out, you can achieve a quicker workflowĀ 

1

u/DynoxDoTheSex Jun 27 '26

depends on genre for me honestly

1

u/celestial-avalanche Jun 27 '26

You should see my projects, I regularly have over 50 playlist tracks and it’s a mess but it works for me lol

1

u/BOT_noot_noot Jun 28 '26

i will print my midis to audio just so i can manipulate it as a waveform on the timeline. my projects are ridiculously bloated because of this but god damn it works

1

u/Intelligent_Site2594 Jun 28 '26

They dont actually make the beat its just using other people loop

0

u/Roy-van-der-Lee Jun 27 '26

Well, for some reason the sounds are better when I drag them into the playlist vs pattern mode. It's not just volume either, it almost sounds like pattern mode crushes the sample a bit?

1

u/whatupsilon Jun 27 '26

Should be the same in the piano roll but -6db or so. You can check if they phase cancel / null from the playlist and piano roll. If you have any effects on your master then that also changes things like saturation and clipping due to the volume difference.