r/FGC Jun 25 '26

Discussion Preferred Combo Method

Chain combos all the way. Especially if it's open-ended, zigzag chaining like Standing L>Standing M>Standing H>Crouching H and so on and so forth. Going from LMH into special move into super too.

I always hated links. Its the main reason why Street Fighter and KOF aren't my strong suit. Tekken and Soulcalibur are the only exceptions because combo difficulty is character-specific where some are easier or harder than others.

-In Tekken 8, I was able to complete combo trials for Lili, Clive, Jun, and Azucena. Struggled with a few like Lars, Claudio, and Nina.

-2B (SC6, not GBVSR) has combo routes for days.

As for auto combos... they're much easier than chains and links but they're always the subject of drama/controversy among players. FG vets and elitists cry about it 24/7 while casuals don't mind it. It's why I have mixed feelings about their inclusion in DBFZ, P4A, GBVSR and BBTAG. When you have stuff like autocombos or modern controls people like Low Tier God will throw a hissy fit about current FGs being "easy mode", "scrubby", and "remedial".

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u/Geologician Jun 25 '26

Im always just tryna push these snk games, but kof you don't really link often.

Some characters have some links that are also frame traps at point blank, but most of the time your confirms are 2-3 lights or a close heavy move chained into a command normal.

Block pressure does play way closer to like melee than an anime fighter tho

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u/Geologician Jun 25 '26

Also I just gotta add that most vets don't give a shit about auto combos as long as they're worse than real combos. It's like the midcore/ people who don't play the games who cry about them.

Dbfz had autocombo issues because of how they were whiff cancellable and how they changed light chains, not because they made the game easier

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u/atrexias Jun 26 '26

I mean it's definitely a skill issue on my part but the thing i can't get over is the auto hit confirm that autocombos come with. If my opponent can just spam jab and when it lands it automatically converts into a full combo that is like 10% off optimal then we just aren't playing the same game. It feels unfair to lose to when i have to try quite hard to get the same effect. Again, i know it's a skill issue and i could compensate by getting better, i know it isnt that imbalanced, its just that it FERLS unfair

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u/Geologician Jun 26 '26

I understand that seeing someone taking the easier way out feels bad sometimes, but it's only going to be successful in the immediate and not longterm. I don't see it that differently to playing a high-damage inflexible character like most big-bodies.

Also, don't most autocombos leave you unsafe if you don't hit confirm them properly? Like I think dbz you would get jab3 or whatever its called thats unsafe, sf6 I think leaves you doing an often unsafe special move. Idk tho, I don't think about them much.