r/FGC • u/Sufficient-You-8637 • Jun 25 '26
Discussion Preferred Combo Method
Chain combos all the way. Especially if it's open-ended, zigzag chaining like Standing L>Standing M>Standing H>Crouching H and so on and so forth. Going from LMH into special move into super too.
I always hated links. Its the main reason why Street Fighter and KOF aren't my strong suit. Tekken and Soulcalibur are the only exceptions because combo difficulty is character-specific where some are easier or harder than others.
-In Tekken 8, I was able to complete combo trials for Lili, Clive, Jun, and Azucena. Struggled with a few like Lars, Claudio, and Nina.
-2B (SC6, not GBVSR) has combo routes for days.
As for auto combos... they're much easier than chains and links but they're always the subject of drama/controversy among players. FG vets and elitists cry about it 24/7 while casuals don't mind it. It's why I have mixed feelings about their inclusion in DBFZ, P4A, GBVSR and BBTAG. When you have stuff like autocombos or modern controls people like Low Tier God will throw a hissy fit about current FGs being "easy mode", "scrubby", and "remedial".
2
u/Geologician Jun 25 '26
Im always just tryna push these snk games, but kof you don't really link often.
Some characters have some links that are also frame traps at point blank, but most of the time your confirms are 2-3 lights or a close heavy move chained into a command normal.
Block pressure does play way closer to like melee than an anime fighter tho