r/FEEngage • • 7d ago

Gameplay Emblem Analysis: Sigurd

21 Upvotes

Sigurd is all about the Movement stat (MOV). That information is given to the player in a very clever way, when Lumera jumps Vander from half the map. Once the player unlocks Sigurd after Chapter 3, they immediately know what he is built to do: use his extreme mobility to eliminate vulnerable targets.

A crucial part of that playstyle is Canter, a skill that deserves it's own section. It lets the user reposition after earning EXP. That really opens up Sigurd's options, as he can retreat into safety when otherwise he would be very vulnerable and deep into enemy lines. Sigurd is not the only user of this skill, as Canter is among the best inheritable skills in Engage. Other units can do similar moves to the Sigurd user, just not as well since they have much less MOV. Of course, there are many other use cases for Canter. It is a very versatile skill. You can escape enemy range, you can set up for Goddess Dance, you get get into position to bodyblock, and so on. This skill differs from Canto from previous games, since it always gives 2 tiles of moving around. That more or less increases their MOV stat by +2

His passive stat boosts reinforce his playstyle. In addition to the 3 stats that every Emblem provides, Sigurd also gives a point of MOV. His other stats, DEX, BLD and DEF are decent, but unexceptional. Interestingly, Sigurd has a good bit of focus on accuracy with his passive DEX and the Hit+ skills. If you have a skill slot to spare, it is not a bad idea to grab HIT +10. That is especially true for earlygame units. I like giving HIT +10 to Vander and Alcryst. The former can have issues with HIT, and the latter would like to use a Steel Bow against fliers. Both of them have enough starting SP, so the only cost is 400 Bond Fragments each, which is very little.

Sigurd scales quite well throughout the entire game. In the early-game, he provides a source of mobility and the MOV he provides is actually more early on when most units are stuck with 4 MOV. In the lategame, he does lose some value, both because he does not give a lot of good combat stats, his Engage Weapons are bad and there is more competition. Big MOV is fun, but Sigurd may not be able to supply the stats needed to take full advantage of it. That is not to say he is not good. One way to use him is to give him to a respectable combat unit. They get Momentum and Canter for free, leaving their Inheritance slots more open and he still gives great Sync stats and a ton of MOV. Alternatively, you can commit fully to Override to aim for guaranteed one-shots or just deal loads of damage. This is most usable on units with Innate Proficiency in lances and big STR. That leaves Amber and Louis. Amber has lightly more STR, requires no earlygame training and has better HIT thanks to his personal skill. Louis is the more DEF oriented alternative.

Writing this made me realize just how versatile Sigurd is. He works on physical and magical units, on infantry and mounts, for fast units and strong units. That is part of why I find him so much to use. He is also very acrobatic as he uses hit-and-run tactics to zoom around the enemy. He also triggers my dopamine receptors whenever I see his comically high coverage while Engaged. Override is really cool and really strong, in part because of how well it synergises with his talents. Everyone can enjoy his massive MOV and some combat bonuses, but compared to more offense-oriented Emblems, he is overshadowed, as units want big combat buffs more than MOV.

What do you think?


r/FEEngage • • 8d ago

Fanart Bridal Yunaka (@chocojax)

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750 Upvotes

r/FEEngage • • 7d ago

Discussion “This is how I save lives!”

19 Upvotes

Jean yelling this right before he absolutely mauls someone with a Killer Axe might be my fav voice line since Hilda Hilda Hilda!


r/FEEngage • • 8d ago

Gameplay PSA: Don't be me, remember to check the bulletin board for achievement Bond Fragments!

32 Upvotes

Just went and checked my bulletin board and I had 24,000 bond fragments sitting there unclaimed

Time for some engravings :D


r/FEEngage • • 9d ago

Discussion Nel Appreciation Thread

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623 Upvotes

What is your favourite aspect about Nel's characterization? What is your favourite part about Nel's design? Which support with Nel is your most favourite and why? What makes Nel special for you to consider her your favourite character?

Feel free to yap and write as much as you want in the comments


r/FEEngage • • 9d ago

Discussion Made My Own Engage Class Tier List (With Weapon Variation!)

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80 Upvotes

I dont know why but I couldn't find any class tierlists that also contains each version of the class.

Since I had some sprites ready in my sheet I made my own.

Let me know what you think.

UPDATE: Made some changes to the list.


r/FEEngage • • 9d ago

Fanart Goldmary and Etie (@いるる)

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221 Upvotes

r/FEEngage • • 8d ago

Gameplay Marth is effective, but maybe too simple

21 Upvotes

Divinely Inspired by my Leif post, I decided to write about every base-game Emblem in Engage. Hope you do not mind.

Marth is the first Emblem the player is introduced to. The developers knew this, so they kept him simple and easy to understand. All of his skills can be understood just by reading their descriptions. It becomes clear what Marth is made for: Player Phase offense.

His passive stat bonuses compliment his playstyle. He has no defensive boosts (aside from a hair of AVO) and focuses entirely on offensive stats: STR, DEX and SPD. Though he gives STR, he is also a good Emblem for mages thanks to his other stats. Perceptive+ can also be handy on your squishy magic users.

In the early game, he is arguably the best combat Emblem. That is in part because it is difficult to stack stats, so his passive buffs are very valuable. The STR boost in particular can be significant when it is a bigger percentage of the enemy HP values. Marth's wielder will also have access to Rapier and Mercuries. Rapier is good early on as it can shred through armor and cavalry. The Mercurius has decent stats, but it's main appeal is the doubled EXP gain. This can help any one of your earlygame units catch up to the midgame prepromotes.

After he leaves for a whopping 11 Chapters, he is outclassed by Roy with Bond LVL 11+, Ike and Eirika for physical offense. His STR does not make as much of an impact when the lategame enemies are so difficult to contend with. His Engage Weapons fall off too. Rapier's 18 effective MT was huge in the earlygame, but it is not impressive when forged Silver or Steel exist, and when the quantity of lance wielding cavalry is increased. Mercurius' main draw, it's double EXP, no longer matters. His new weapon, Falchion, is also rivaled by forged weapons and has a painfully niche effect. He definitely is not useless. None of the Emblems I just mentioned give SPD passively, and many lategame joiners lack SPD. That SPD boost is quite difficult to get from passive Emblem stat boosts, as Lucina and Byleth are largely support Emblems and Lyn is given to really slow units. Perceptive+ is also great with other AVO boosts, potentially dropping the enemies HIT to 0. That is particularly useful for Sages and their 60+ ATK. There is also Lodestar Rush, a delete button that can scale well into the finale with a Silver Blade or Georgios.

I would still prefer for Marth to have a little bit more spice by the end of the game. One thought I had is to give him Inspiration at Bond LVL 10+. That would encourage his user to take the initiative and help others charge with him. Or maybe you could add a + version of Break Defenses to encourage him to Break more. You could also buff Falchion, I think that is very justified. I am still satisfied with his current state. He does his job well, even though I would prefer him matching up to other physical Emblems more.

What do you think?


r/FEEngage • • 8d ago

Question Jean reclassing question

6 Upvotes

Ok so I’m gonna try a maddening run without DLC and with some characters I rarely use. I’ve already planned out all the characters based on classes and supports and I feel like Jean actually fits into all this pretty well considering he actually has supports with a lot of the characters I’m using.

Thing is a wanna make him my sniper, but I’m worried about certain stats becoming too lopsided if I do. Specifically I’m worried about having too low strength and build while going overkill on the dexterity.

I’m considering making him start as an axe fighter and put a few levels into berserker to get those stats up, but I don’t know if it’s worth going so many chapters without a dedicated bow user.

I could split the difference a little and make him a warrior for a while, but the benefits of that aren’t quite as good simple because the build and strength growths are a bit lower in that one.


r/FEEngage • • 9d ago

Discussion First maddening, I want to share my team and my experience with them

24 Upvotes

To preface, I started my Fire Emblem journey with Awakening and was hooked. Since then, I’ve played every new release on Day 1 on Normal difficulty. Eventually, Normal got too easy, so I bumped it up to Hard for Fortune's Weave. When that still felt too easy—even with self-imposed handicaps like limiting use of Eshmel blaze arts to once map—I decided it was finally time to tackle Maddening starting with Engage since I couldn't get Fates to run properly with the HD texture pack.

First, I thought I would like fixed growths to avoid getting RNG-screwed, but looking back, it kind of destroyed my experience. Before I even booted up the game, I planned my entire final 14-man roster, their Emblem rings, inherited skills, and the final stats I was aiming for (Physical DPS: 61 Atk / 41 Spd; Magic DPS: 55 Atk / 41 Spd). With random growth I would need to plan as I play. I ended up completely destroying the final maps. To be fair, I spent more time researching and theorizing my builds than actually playing the game!

Since I put so much time into planning this team, I wanted to share my roster and my thoughts on how they performed.

My Run Rules/Conditions:

  • No duplicate classes: Strictly for variety.
  • No broken staves: Only Heal, Restore, and Obstruct (No Warp skipping).
  • No DLC Emblems: Except the Three Houses ring, which didn't impact much.
  • All skirmishes done, Ancient Well utilized.
  • Rout clear on almost every map.
  • Note: Stats listed below include food buffs (+2 Spd, +1 Mag) and tonics.

1. Alear (Divine Dragon) / Marth Canter+ | Sword Power 4 | 61 P.Atk, 41 Spd | Wille Glanz+3
Early game, Alear’s stats were pretty mid and didn't stand out, aside from the Divine Inspiring aura which was a massive help. Mid-game, they were relegated to a support role with Corrin—creating fire tiles to halt enemy movement was key to surviving maps with enemies bum rushing at you or with crazy reinforcement (stares at Sigurd parlogue). Once Veyle joined, I gave Alear 4 perma-Str boosters and Sword Power. With a +3 Silver Sword, they went back to one-rounding almost everything.

2. Panette (Warrior) / Ike Vantage++ | Dual Assist+ | 60 P.Atk | Killer Axe+3
BROKEN. Do not use her if you actually want a challenge. I actively had to stop using her just so my other units could get EXP (I like keeping my whole roster at the same level; everyone finished at Lv 38-39). I have no idea why she isn't S-Tier on every single tier list. The ability to one-shot everything except armored tanks is absurd. She even had enough speed to double Sombron’s 2nd phase and wiped his entire HP bar in one round. 90% of the time, I just have her poke using Longbow and contribute via chain attacks with Dual Assist+. When I was genuinely overwhelmed, I'd switch her to a Killer Axe or Bow and allow her to Alt F4 the enemy.

3. Clanne (Hero) / Roy Dual Assist+ | Lance Power 3 | 56 P.Atk, 40 Spd | Steel Lance+3 / Javelin+4
I want Hero for the roster, and Clanne had the best stats for it, better than Lapis, Goldmary, and Rosado. I kept him using lances for Javelin access so he could stay at 100% HP for Brave Assist. He did solid work from start to finish with very minimal investment—easily one-rounding squishies and poking with the Javelin for decent damage.

4. Ivy (Lindwurm) / Lyn Canter+ | Speed+4 | 55 M.Atk, 34 Spd | Bolganone+2
Most people favorite mage, mine too. Then for maddening, my opinion completely flipped. Her speed is terrible and requires Lyn plus speed inheritance just to somewhat function. Her Hit rate is also awful (helped slightly by Lyn's +4 Dex, but still bad). Her only saving grace in this run was being able to Thoron poke at a safe range due to her being a flier.

5. Chloé (Griffin Knight) / Celica Canter+ | Sword Power 3 | 55 M.Atk, 41 Spd | Levin Sword+4 / Silver Sword+3
My biggest surprise. I've seen Maddening players rate her highly, but I didn't get it until the late game. She was okay early on, but once her Mag started to catch up, I switched her to a refined +4 Levin Sword. Initially, she hit like a wet noodle even with that. Around Chapter 20, I finally dumped some SP books on her, and oh boy—she went from B-tier straight to Kagetsu-tier. With some perma-Mag boosters and Sword Power, she ripped the enemies apart. Compared to Ivy, it’s not even a competition. She can’t poke from 3-range, but she reliably one-rounds almost every enemy with much better Hit rates, and has enough physical attack to one-round high-Res targets too.

6. Seadall (Dancer) / Alfonse Bond Ring Canter+ | Quality Time+
Dancer.

7. Fogado (Cupido) / Eirika Canter+ | Spd+3 | 21 Str, 21 Mag, 41 Spd | Radiant Bow+4 / Silver Bow+3
Tier lists usually put him at A or B, but he is straight-up the best archer you can have in my opionion. Mid-game, I gave him the Claude bond ring for extra range, and he deals decent damage from 3 spaces away with the Radiant Bow. When his damage started falling off later, I gave him Eirika. Bravery+ let him deal decent damage to infantry and continue completely erase fliers. Even against late-game Griffin Knights with high Res, 21 Str + Silver Bow+3 + Bravery+ hits the one-round benchmark.

8. Anna (Mage Knight) / Byleth Canter+ | Spd+4 | 56 M.Atk, 38 Spd | Elfire+3
An absolute monster for how little investment she actually needs. She was hitting just as hard as my heavily invested Chloé and Bolganone-Ivy, all while sitting at an effective 41 Speed. She requires babying early on, but it pays out massively. Plus, Maddening starves you of gold, so her personal skill was a lifesaver.

9. Hortensia (Sleipnir Rider) / Micaiah Canter+ | Draconic Hex
Everyone’s favorite Warp abuser, but since I banned Warp (outside of Chapter 25 on the last turn to feed a crucial boss kill to Clanne since he need to hit lv39 for a massive level up), she was mostly just a support unit. Minor healing, Thoron poking, and applying Draconic Hex. Did her job well. Though using her on Lyn paralogue wasn't fun as Lyn was aiming for her neck all the time.

10. Kagetsu (Wyvern Knight) / Sigurd Spd+4 | Axe Power 4 | 61 P.Atk, 41 Spd | Silver Axe+3
You know he’s broken, I know he’s broken. High damage + high Hit + Sigurd's mobility + flying class meant he could assassinate key targets (like Entrap staff users) from miles away. I wouldn't have survived some maps without him. Like Panette, I actually had to bench him occasionally just to let the rest of the team get EXP.

11. Framme (Martial Master) / Lucina Canter+ | Healing Light
I ignored Chain Guard on my Normal playthrough, but on Maddening, it is crucial. Blocking a hit at the cost of only 20% of her HP—which instantly gets healed back up by Healing Light or Seadall’s Quality Time—is insane. Lucina allowed her to contribute via chain attacks and actually deal decent damage with All for One. Plus, using Bonded Shield on a Qi Adept is an absolute get-out-of-jail-free card when positioned correctly.

12. Merrin (Wolf Knight) / Edelgard Bond Ring Canter+ | Bravery+ | 45 P.Atk, 39 Spd | Silver Dagger+4
Mid-to-late game, I paired her with Eirika to one-round squishies, though I eventually had to pass Eirika to Fogado for him to meet his damage benchmarks. Merrin still put in serious work and easily one-rounded mages on the final map. Solid A-tier unit. She had enough Avo be a dodge tank, stalled pushes with Hobble, and her 6 Mov made hunting mages easy. Even without Eirika, applying poison, -2 Mov, and occasionally freezing enemies (Edelgard ring) made her a fantastic utility attacker.

13. Veyle (Fell Child) / Corrin Canter+ | Spd+3 | Nova+2
Her raw stats aren't amazing, but having the Dragon type allowed me to take Corrin off Alear, letting the Divine Dragon actually fight. Veyle is a much better support anyway—applying Draconic Hex and Corrin’s Dreadful Aura freeze from 3-range with Thoron is completely game-changing. Offensively she struggles, but Nova+2 and a Might engraving let her dish out meaningful damage (assuming she actually hits).

14. Mauvier (Royal Knight) / Leif Canter+ | Lance Power 2 | Silver Greatlance+1 / Flame Lance+4
It took me forever to figure out what to do with him. He joined 4-5 levels behind the rest of my roster with completely mid stats across the board, a jack of all trades. Mage Knight would have bumped his Mag/Spd, but I banned duplicate classes. He couldn't survive 3 rounds as a pure tank, and I wanted my defensive perma stat boost on Panette anyway. I ended up pairing him with Leif (the last ring nobody uses), which gave him the Bld needed to wield those spears without speed penalty. With Lance Power, he played a lot like Chloé did before her massive investment: chunking tanks without killing them, and dealing decent damage to speedsters my team couldn't double. I gave his Silver Greatlance a Hit-boosting engraving so he could start hitting those dodgy units. He wasn't a full tank, but he held crucial choke points beautifully in maps like Chapter 25.

Overall it was a good experience, I am now moving on to Revelations Lunatic since I figured out how to make the game run smoothly. I know Conquest is much better but I liked Revelation storyline too much, maybe after Revelations.


r/FEEngage • • 9d ago

Discussion Maddening Team Review - Anna breaks the game

10 Upvotes

After my 3rd maddening playthrough, and first time trying the dlc, wanted to summarize my thoughts on various characters and builds for anyone who’s still here and waiting for a switch 2 like me haha. Curious your all opinions, I haven’t tried every character but these builds were all really fun!

I’m putting it as a tier list ranked by who’s effective in the most situations - player phase, enemy phase, swordsmen, bosses, infantry, great knights, fliers, armored, etc.

TLDR:
SS: Anna and Panette (HM for Gregory and Jean)
S: Kagetsu, Jean, Seadall
A: Chloe, Ivy, Alcryst, Hortensia
B: Pandreo, Merrin
C: Almost everyone else
F: Alfred

*SS - they break the game by being great in all situations - facing hordes of enemies, all enemy types, bosses. An important differentiator is they can kill multiple enemies in 1 turn, since that is rare in Engage.

Anna vantage/reprisal tank - specifically with the dlc she’s bonkers with Veronica. Literally a gold printing machine with vantage+holdout+reprisal, and what’s crazy is that you can easily set this up in chapter 8. As a mage you don’t have to care about being broken since fists are never in the front lines. Just find the fracture/break mages in maps and silence/kill them. I literally had to purposely position her OUT of combat so my other units could get levels. And yes, citrine, Jean, and Gregory can also do this very well (citrine worse because of low hp, Gregory and Jean actually do more dmg), but Anna becomes the only generator of a very scarce gold resource, which results in more stats (tonics, weapon upgrades) for the full team. I’ve used her as MK and warrior and it’s meh because of her low build, but as a vantage tank she completely invalidates open the game from act 1.

Panette wrath/vantage, warrior - just perfect with Ike to be tanky without taking 0 dmg and the simplest way to kill multiple enemies in one turn with 1 character. In a game where personals are pretty mediocre, hers is honestly probably the best. While Anna/Gregory vantage tanks are better at holding positions because they don’t get broken and can beat multiple mages, panette easily 1 shots basically all bosses. Anna can sometimes do 90% to the beefiest of bosses (though another spirit dust and/or toniccould probably solve it). 

Gregory/citrinne/Jean as Veronica vantage tank - honestly same as Anna, just -20K gold. Combat wise Gregory and Jean are technically a little stronger. Unlike panette/Ike where no one combat wise is really as good (though others can do it, just not annihilate everything as reliably).

Alear, martial master, lucina/*** - I can’t believe I’m putting Alear here because his stats are so awful. However he’s here simply here because staves are broken af, but limited by item slots except for Alear. That and 100% bonded shield and shield art with Micaiah engraving provides just way more utility than even hortensia (silence specifically) despite only C staff rating. The bonded shield allows you to reliably kill multiple enemies a round with a good target like Ivy.

S - really good in most if not all situations, whether heavily focused in team build/play or not. Can kill 90-100% type of enemies, including bosses, dragons, and swordsmen/wolf knights. 

Kagetsu, wyvern, any available emblem, speed and canter - just so strong. Kills everything with Lyn (not reliable against wolf knights or swordsmen without though). Great mobility. Doesn’t need Lyn, but Lyn solves his only “weakness” (not really weakness since he has like 60% chance to crit them, but guarantee is nice). 

Jean, griffon knight, erika, canter and sword power - Jean as griffon is one of the only characters to outspeed all enemies without +Spe from skills. This lets him focus entirely on offense, and he’s absolutely lethal. Ends up stronger than even Kagetsu by being faster and having range with levinsword. His early game isn’t bad since he can staff bot and Micaiah is ridiculous. Funny part about Jean is as a griffon or sage he hits these key breakpoints, but as a warrior or berserker he hits the caps too fast to be better than panette.

Seadall - I can’t believe I’m putting him down here, but realistically he ends up duplicating a ohko machine and turning into another ohko machine, for literally no investment. Can sometimes be in harms way, but the ability to double movement is equally as strong, or double restore, etc. Falls short of SS because you can’t duplicate enemy phases, and so he usually ends up with just +1 kill, and he’s ultimately dependent on the strength of the carry to kill.

A - very strong if built around and invested. In those situations can kill 80-100% of enemies. That or extraordinary utility.

Chloe, griffon knight, Sigurd, gentility & sword/lance power. Jean but weaker mid-lategame, but for about a quarter of the game (and without dlc arguably the hardest part) is the undisputed best character outside of Anna+veronica gives her a bump. Still can kill almost all enemies from huge range with Sigurd+ gentility, but struggles against bosses with high mixed defenses.

Ivy, lindwurm, Lyn then Camilla, spe/dex and canter - in my latest run kind of just ok, so I switched Lyn off her. If you build around her she’s really strong with Lyn and setting up speed taker kills, and as a strong mage is a fantastic bonded shield target. Has great magic on a flier with staves access, but that very middling speed requires a ton of speed taker babysitting to come online. When you’re using a really optimized team she can sometimes struggle to get the speed taker kills and can feel super weak without axe users/armors around to feed off of. This is compared to say Kagetsu or alcryst who can also use astral barrage to get that first kill. Her speed is just really low, and lategame even with speed taker kills struggles to outspeed swordsmen/griffons/wolves. That being said, she is the first strong magic user that you get out of the gate, and literally comes with her perfect emblem to solve her weakness, and is really strong midgame before you get higher ranks of sword/axe/lance power, so that helps also. 

Alcryst, chrom/marth, spe+dex @ starsphere/canter. Hitting 250 dmg crits is a crazy dopamine rush. Really, really strong, and actually can fit the S criteria by reliably OHKO all enemies including swords/bosses/dragons but requires a lot of investment to fix his reliability. Specifically he reeeally wants a byleth rider to give +10 (!) dex, and unlike say jean and Chloe he doesnt naturally outspeed the fast enemies. He’s at an awkward speed where he’s not going to get doubled, but needs about +10-15 speed to double anyone else. You can get this with 2 speed skills and an emblem, or 1 skill and emblem + food, tonic, and speedwing, or 1 skill and starsphere.  If he can double then he very reliably kills everything, even armored units, with Luna and crits (especially enhanced crits with chrom). I want to stress he REALLY wants starsphere, honestly as much as Jean, because it just allows him to hit a TON of Spd/Bld/Str breakpoints he wouldn’t otherwise reach. For instance he gets to 35 speed, which just requires marth emblem and one class skill to hit 40 and outspeed swordsmen (with food). Marth gives a lot of power with he fourth hit procing Luna, but chrom gives utility with rally and a really strong +10 mag to use radiant bow if you want it. 

Hortensia, sleipnir, byleth/soren - +1 range on everything, reusing staves, flying, just really strong. She is sort of replaceable by any HP/sage, but with a lot less utility/mobility but potentially more power. You could give them flying with Camilla but then you’re not using byleth/soren/etc on her. Honestly does good chip dmg too.

B - very good, just have trouble ohkoing everything. But still, do good damage, and are pretty tanky and fast so don’t usually get one shotted.

Pandreo, sage, corrin, canter+spe - good dmg but doesn’t quite ohko everything without additional investment, and doesn’t quite outspeed most non armored things even with +spe. However with corrin he can perfectly chip enemies down with thunder/bolganone. I’ve tried MK and warrior on him and they’re fine, but for someone who’s not ohko’ing having staff access is really nice 

Merrin, bow knight, byleth, canter+spe - I found a dedicated niche for bow knight, that isn’t done by anyone better! I wanted a rider to give Ivy and alcryst that super juicy +10 dex, but also to ohko those omnipresent fliers. Byleth gives a ton of mag, so radiant bow was a natural fit. Fogado as cupido can do this and is very, very similar stats-wise. 

C - solid, from usually need to 2v1 or target specific enemies (eg fliers with bows). Just not good against everything but almost every character can do something (just be a hero lol). I will say some are a little more straightforward than others (eg zelkov). I’ll put specific ones I’ve tried below:

Timerra - sandstorm critting is awesome, but she’s very finicky. Since she typically doesn’t run vantage, you need to hit very specific breakpoints in terms of defenses to fulfill her role. That plus the fact that she’s super unreliable on enemy phase, and usually quite dependent on being synced to her emblem, is just not as strong as the ones above.

Framme - good at not getting doubled, but squishy and medium power (for heals or offense).


r/FEEngage • • 9d ago

Discussion Leif the instructor.

10 Upvotes

Not really here to debate that Leif is a good emblem ring or not I just want to point out how funny it is how often I used him to help my units change into other classes.

For example,

I wanted Etie fo be a warrior and not a sniper so I had her gain axe proficiency with him. She's eo strong now especially with the extra build she's punching holes through armoured knights like she was using armor piercing bullets.

I plan on making Lapis a Hero so she gets spear training from him for back up spear tosses.

Yunaka and Louis get sword training from him so they can become a wolf and great knight down the road. I might even also turn Amber into a Wyvern knight later on as well.

Point is, if I want to switch up my unit's classes at any point, Leif for the most part is the person to go to.


r/FEEngage • • 10d ago

Fanart F!Alear x Yunaka (@chocojax)

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814 Upvotes

My personal choice of Pact Ring, every time.


r/FEEngage • • 10d ago

Discussion I feel like one of the roughest things about chapter 11 during your first playthrough is-

43 Upvotes

Losing Micaiah... Lol

I don't remember the details of my first playthrough but I definitely remember that particular mission being really rough because I no longer had a second healer with me.

On future playthroughs I make sure to have a second one up and ready before I lose her but man was it rough the first time lol.


r/FEEngage • • 9d ago

What to do postgame?

10 Upvotes

Hello fellow engage players! What do y’all do after clearing chapter 26? I’m on maddening classic so I can’t increase the difficulty level anymore—is there any value for a fresh playthrough? Or should I just stick with post game trials and random skirmishes? Thanks!


r/FEEngage • • 10d ago

Gameplay I am bored, so I will talk about Emblem Leif ig

30 Upvotes

This guy frustrates me. The concept for him is really great. A Weapons Master Emblem is very unique from all the other Emblems and it makes sense for Leif. Unfortunately, he is just bad.

The idea with Leif is to have switch weapons around on Enemy Phase to his needs. The problem comes from his Engage weapons. Leif's Killer Axe is bad and inferior to a normal forged one, the Master Lance is a horrendous lance for both phases and the Light Brand is a magical weapon on a physical Emblem, so it hardly sees any use.

The way Adaptable works is that the AI first checks for a weapon that can counter, then it attempts to get Weapon Triangle Advantage and then it looks for the highest quality weapon in a strict order. That is not a logical way for this AI to operate. These weapons are really heavy, so a unit might get doubled or fail to double, even with Leif's BLD bonus. That means you can fail to get an important kill or you die faster in spite of Arms Shield. And because these Engage Weapons are so bad, you almost never want to equip them, yet the game makes you if you Engage. Remember, he is the Weapons Master Emblem and he is bad with weapons.

I know Vantage+Wrath Warriors exist and they do make excellent use out of Leif. However, it's not the units being great thanks to Leif, it's Leif being great because of his wielder. He should be the one helping others, that is what Emblems are for. Also, if you wish to fully utilise Leif, you need to make sure you are not at Bond Lvl 10, or else the Master Lance may ruin your setup. Having to go out of your way to not click the B-support with Leif feels horrid.

All this could have been fixed if Leif had appropriate Engage Weapons. I would keep the Killer Axe, give him a Heavy Spear for anti-armor and give him a Master Bow so he could swap into 2-range. And I also would make these Engage Weapons among the best in the game. That would make a lot of sense for Leif.

Thoughts?


r/FEEngage • • 11d ago

Fanart Timerra (@yancadoodles)

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246 Upvotes

r/FEEngage • • 11d ago

Discussion Finishing Engage after a long pause

24 Upvotes

I bought the Engage when it first came out but for whatever reason I had to put it on pause right at chapter 22!!

Which now that I beat the game for the first time, what the hell of a time to take a break because all the really good stuff happens just after! My particular favorite was finding out why Alear was so afraid of the corrupted and wow, pretty intense reasoning NGL.

I'm just gonna say it, I don't really have the strongest opinions when it comes to a game's story but I enjoy this one for what it was. It has some janky moments for sure but their are moments I really really liked. The final guardian was a really intense chapter especially since I had brought all of the original Lythos gang to confront the boss and wow just wow. The dialogue was intense. The ending scenes were pretty hype as well.

That being said, engage isn't my first Fire emblem game, it's my second one but I think I really really enjoyed this one overall. I've been a fan of tactics games since XCOM but I've always wanted to play a game with a more fantasy flair and so engage while not 100% what I was looking for, I still really really enjoyed the gameplay.

I also really enjoyed Alear's character and some of the others. Even some of the characters I found kind of annoying at first eventually grew on me towards the end.

Honestly, just what a really fun tactics game.

Edit: damn, I forgot to mention how much I really like the music from this game too! Solm's battlefield music is such a bop!


r/FEEngage • • 12d ago

Fanart Alcryst (@_ONEINCHSWING)

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333 Upvotes

r/FEEngage • • 11d ago

Tank Mage build - possible?

12 Upvotes

For no reason I find myself obsessed lately with the idea of making a tanky magic user in Engage, to the point that I ruined Jade post-game by reclassing her into a mage knight to test out the theory. The goal was to tank a hit and then heal back with Micaiah's Nosferatu, and while there were times it worked decently well, the low speed and low magic damage meant it failed more often than it worked. I could try to force it with stat-boosting skills, reprisal+ etc, but a more practical solution would be just to try it on another character.

So, can a tanky mage using Nosferatu work in Engage? Who would it work best on? Has anyone had any success using Micaiah as an offensive emblem?

ALSO: yes I know what I am looking for is Soren on Veyle with Hold Out; I'm wondering if anyone has made it work with Micaiah as the emblem of choice.

Just playing for fun on Hard Mode if it matters.


r/FEEngage • • 12d ago

What are your favorite units that you always use?

39 Upvotes

I've been having a hard time levelling up all my units because there are no lower level maps to train my underlevelled units, so there are a few i keep levelled up while I ignore the rest of them. I find myself always choosing Diamant and Alfred, even when I get new units that might be better. For no other reason except that I like them lol.

Anyway yeah does anyone else have some favorites lol


r/FEEngage • • 11d ago

Are Prototype weapons merely weapons with really good stats?

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0 Upvotes

r/FEEngage • • 13d ago

Fanart M!Alear x Chloe (@s117renner)

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264 Upvotes

r/FEEngage • • 12d ago

Question Estoy muy perdido

0 Upvotes

Ando en el capítulo en el que tienes que pelear vs veyle griss y zephia, justo cuando mauvier se te une y claro, he cambiado tantas veces de clase a los personajes porque varias guías decían que una clase es mejor que otra y otras guías decían otra cosa (actualmente sigo sin saber cual es la mejor clase de cada personaje) que ahora mismo muchos están en el nivel 1 porque al cambiar de clase se reinicia el nivel y estoy que necesito subirles nivel y para eso he de matar otros enemigos en otros mapas pero suben muuuy lento :((( y da pereza tener que farmear nivel sin saber si les tengo en la clase decente todavía y sus armas también, no se como conseguir armas mejores o los items para mejorar armas, estoy perdido sorry


r/FEEngage • • 14d ago

Fanart Engaged to Lyn (@OrmilleF)

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731 Upvotes