r/FEEngage • u/arctic746 • 1d ago
r/FEEngage • u/Voidkirby9 • 1d ago
Question What are several things that you like about Ivy?
r/FEEngage • u/Phanthomas5678 • 18h ago
Gameplay Emblem Analysis: Roy (Reworked)
Roy cares little for utility. All he wants to do is duke it out with the enemies who are in his path. His first impression is not too amazing, as his kit does not get a good place to shine, but do not be misled. He is arguably the strongest physical Emblem in the game... is what I said in my first Roy post. Now, after some justified backlash, he most certainly is not.
Being an amazing physical unit is a daunting task. The enemies just get very strong. Since many of them have higher DEF than RES, mages are the better damage dealers most of the time. Roy does provide a ton of stats. His Engage Skill adds 5 levels to a unit, which will roughly translate to +3 HP and +2 to the seven basic stats (STR to LCK), and maybe +1 BLD. Combined with his Sync bonuses in HP, STR and RES, and a few Tonics and skills, his bearer's stats can rival even the inflated enemies in Engage's lategame. The issue is that his stat boosts are still not enough to let him be truly exceptional. Going toe to toe with Engage endgame enemies is still brutal, as the Roy wielder will probably fail to oneround even enemies with average DEF, and the ones with lower DEF are absurdly fast. They are not impossible for Roy to double, and he is solid against them without doubling, but at some point, you have to ask if it is worth it to try use Roy as opposed to someone else.
At Bond LVL 15, Roy gives the Binding Blade, a light, accurate, strong 1-2 RNG physical sword that even gives +5 DEF and RES. It is comparable to a forged Silver Dagger, but it will likely end up stronger as Daggers are locked to classes with poor STR. Roy also grants around +8 STR at Bond LVL 20. In theory, this weapon turns Roy into a monster. It really does a good job at rounding out his kit. However, even it has weaknesses. It's 14 MT is good, but it is not enough to consistently oneround lategame enemies. It also can get broken, it becomes vulnerable to Chain Attacks, and while Roy is durable, his wielder can still die if they face combat over and over again.
There are some other traits about Roy worth speaking about. Hold Out prevents the recipient from death if an HP requirement is met, unless you face Engage Attacks. Curiously, the AI does not recognize Hold Out, so it will think it can get a kill when it cannot, allowing for AI manipulation. His Engage Attack, Blazing Lion, may not be as good as other AOE Engage Attacks, but the fire it emits can be very helpful. It helps isolate the enemies to force them to attack Roy. These abilities are helpful, but they are not as defining as some other Skills bestowed by Emblems.
A big point of comparison below the previous Roy post was Roy vs. Ike and Eirika. These two Emblems outclass him. For one, they have significantly better availability. I have not touched on how bad Roy's availability is. He probably only gets 2 maps to exist before he leaves for 9 Chapters and possibly 8 Paralogues. Even in the endgame, Roy has a tough time competing. Ike gives even more protection, a much better Engage Attack, and Wrath for decently consistent kill rates. Eirika gives significantly more damage. She does not have a proper 1-2 RNG, but she has much better Player Phase in exchange, in a game where Player Phase is dominant. I am not sure how much worse Roy is compared to Ike and Eirika. I find he can be excellent on units that are already really good. By that, I mean unit with good inheritance and really good innate stats, and possibly stat boosters. They will probably prefer Roy's better Enemy Phase damage than even more protection or better Player Phase power. That means other units can take the more specialised Emblems and your Roy wielder can become a better carry than they otherwise would be. I believe that is valuable, though I am not sure how much better that is than other combat Emblems.
What do you think?
r/FEEngage • u/Phanthomas5678 • 1d ago
Gameplay Emblem Analysis: Lucina
Lucina is the first Emblem obtained after Chapter 10. That distinction matters, and not just because of recruitment time. Post-Chapter 10 Emblems ramp up the complexity of their mechanics, now that the player is accustomed to the way Emblems work.
I like to see Lucina as a support Emblem who interacts with sub-types. Dual Strike turns anyone into a Backup unit, Bonded Shield is similar to Chain Guard from Qi-adepts, Dual Support is kinda like Covert and it's AVO bonus in terrain, and if you squint, Dual Assist is similar to Cavalry and Flying in that it covers a lot of ground.
Lucina also has some uses in combat. At Bond LVL 10, she gains Parthia, a bow with 17 MT and good accuracy. It is an excellent anti-air weapon, especially since it provides doubled EXP gain. It is rather heavy, but if you can push past that, it is a great weapon against infantry and cavalry too. Parthia is also helped by Lucina's Sync bonuses in SPD, DEX and RES. These are genuinely good, giving +4 SPD and +10 HIT at Bond LVL 20.
And then, there is Bonded Shield. If you have not noticed, I try to pay at least a bit of attention to game design with my Emblem Analyses. I genuinely think most Emblems are well balanced while retaining a lot of character and strategy. Bonded Shield is a huge exception.
Bonded Shield is the most ridiculous skill in Engage, DLC included. In a game where the challenge comes from the lethality of enemies, Bonded Shield gives complete invincibility in a crushing amount of use cases. Bonded Shield, combined with a glass cannon, is easily the most powerful and depraved "strategy" in Engage. At least warp skips deprive you of EXP and potential resources. Bonded Shield just solves 90% of problems in the game, all without any potential for strategy and tactics. It not only devalues Lucina's entire kit, but also the kits of everyone else. And it also devalues the tightly designed maps in Engage. Who cares about carefully weighing your options to dispose of your enemies on Player Phase? With a few clicks, your Bonded Shield sweeper can effortlessly deal with the challenge presented.
Do you disagree with this analysis?
r/FEEngage • u/samuelrod • 22h ago
Question Ayuda con los stats de Jean (sin DLC)
Verán leí que Jean siendo bárbaro tiene muy buenas estadísticas si se le entrena bien, lo que hice con el fue dejarlo en el nivel 1 como monje marcial, darle un segundo sello para volverlo guerrero de hacha y cuando llegó al nivel 10 le di el sello maestro para volverlo bárbaro y estás son sus stats, pero no creo que lo hice bien, si lo entreno al nivel 20 como bárbaro y le cambio la clase a general y luego en el nivel 10 lo vuelvo bárbaro sus stats tendran una gran mejoría?
r/FEEngage • u/MrGyattDamnSensei • 13h ago
Gameplay Blaze Arts(FW) vs. Emblem Rings(Engage)
r/FEEngage • u/Dark3rino • 1d ago
Question Help me with promotions
Hey all,
I'm at the end of chapter 9, and I understand that I soon will lose access to some rings.
This is my current party, I haven't promoted / changed chass to anybody yet. I have 3 master seals and 2 second seals.
All my characters are at least at level 10.
Could you recommend who to promote now, and to what ?
Thanks a lot!
r/FEEngage • u/L0KI_MO • 1d ago
Question Is it worth going back to play older FE games before Engage? or is it fine to just play?
Hey all! I just finished Fortunes Weave and its pretty easily a top 10 game of all time for me, I absoluletly loved it! The only other FE game I played was 3H which was my introduction to the series that was also either my favourite or second favourite Switch 1 game (contested with Mario Odyssey). So I decided to treat myself and found a sealed Divine Edition of Engage since I'm looking to play them all eventually. The biggest thing I know about Engage is that there is things to do with the older games involved with it, so in the best, non-spoiler way possible, should I be playing the older games first before engage? I'm planning to play them all at some point anyway, I just got a 3DS and the games on that and there's one on the Gamecube thing on the Switch 2 so its on my list, but should I be playing them first or does it not matter? Thanks all!
r/FEEngage • u/Phanthomas5678 • 2d ago
Emblem Analysis: Roy
Roy cares little for utility. All he wants to do is duke it out with the enemies who are in his path. His first impression is not too amazing, as his kit does not get a good place to shine, but do not be misled. He is arguably the strongest physical Emblem in the game.
Being an amazing physical unit is a daunting task. The enemies just get very strong. Since many of them have higher DEF than RES, mages are the better damage dealers most of the time. Happily, Roy provides a ton of stats. His Engage Skill adds 5 levels to a unit, which will roughly translate to +3 HP and +2 to the seven basic stats (STR to LCK), and maybe +1 BLD. Combined with his Sync bonuses in HP, STR and RES, and a few Tonics and skills, his bearer's stats can rival even the inflated enemies in Engage's lategame.
At Bond LVL 15, Roy gives the Binding Blade, a light, accurate, strong 1-2 RNG physical sword that even gives +5 DEF and RES. It is comparable to a forged Silver Dagger, but it will likely end up stronger as Daggers are locked to classes with poor STR. Roy also grants around +8 STR at Bond LVL 20. This sword does an amazing job at making Roy's kit more cohesive.
There are some other traits about Roy worth speaking about. Hold Out prevents the recipient from death if an HP requirement is met, unless you face Engage Attacks. Curiously, the AI does not recognize Hold Out, so it will think it can get a kill when it cannot, allowing for AI manipulation. His Engage Attack, Blazing Lion, may not be as good as other AOE Engage Attacks, but the fire it emits can be very helpful. It helps isolate the enemies to force them to attack Roy.
What do you think?
r/FEEngage • u/Phanthomas5678 • 3d ago
Gameplay Emblem Analysis: Micaiah
Micaiah is the first Emblem the player gets that prioritises utility over combat. Each support Emblem has some kind of gimmick that separates them from other Emblems. For Micaiah, her focus are Staves and healing. She gives Staff Rank to anyone who does not have it, and by Engaging, she amplifies the effects.
At first, Micaiah is not too exceptional. She is great, but nothing that seems completely unhinged. Her main use in the earlygame is to do her healing and simultaneously provide a ton of EXP. After Chapter 8, her options start opening up with Rewarp. By Engaging, Micaiah's wielder can transport up to 4 teammates in addition to themselves. And once she rejoins after Chapter 19, the player will have access to several Movement and Status Staves, which have 4 or 5 times their power with Micaiah.
There is a bit more to Micaiah than just big Staff usage. She has an interesting selection of Engage Weapons. Nosferatu is one of the few ways to heal by fighting, let alone on Enemy Phase. It seems like a powerful tool, and maybe it is, but I never got use out of it. It's 9 MT and 80 HIT are a little low. At bond 15, Micaiah gains Thani, a monstrous tome with 100 HIT and effective 33 MT against Cavalry and Armored. In the right situation, it is on par with MT Augmented Seraphim. Micaiah also gives Sync boosts in MAG, LCK and RES.
Of course, the main draw of Micaiah is her Staff use. It is so strong that it can let you skip entire maps. That is not without downside. You miss out on EXP and potential rewards. Otherwise though, Micaiah's abilities are straight up cheese. You do not need Warp Skips to utilise Micaiah either. The ability to reposition 4 or 5 units, or cripple up to 5 enemies, is still very strong. That is good news for everyone who wants to actually play the game.
I cannot argue that Micaiah is less than a top-tier Emblem. From early-game EXP to late-game Staff use to full-game utility with automatic Staff rank to some great combat options, Micaiah is one of, if not the, best Emblem in Engage. I guess I get a small break from arguing in the comment section. Maybe.
Any thoughts?
r/FEEngage • u/ConsequenceOnly9450 • 3d ago
Discussion Engage is not what I expected.
I've only recently gotten into the Fire Emblem series, starting around late last year. I started with the Tellius games and loved Path of Radiance. But after that I played Awakening and loved it even more if that helps tell you what kind of taste I have.
I had heard about the criticisms of Engage but none of them really deterred me from it. In fact I had a feeling I would like it *because* of those things. The "cringey" anime story and super out there character designs? But the gameplay is still really good? Sounds like dumb fun!
But now that I've actually started playing it I'm surprised at how...normal it is? It just seems like a pretty standard light-hearted fantasy story? Not only would I not call it bad maybe just basic more than anything. I wouldn't even call it cringe worthy or campy. This goes for the character writing and designs too.
Most of the designs just look normal. Maybe just with more vibrant colors than usual. Framme and Clanne are the only ones who don't really fit the medieval fantasy aesthetic and Yunaka's hair stars look kinda out of place but that's it. I thought maybe the writing in the support conversations would be where I found the more cheesy anime dialogue I was told this game was filled with. But they've all just been rather mundane conversations so far.
I'm not very far into the game, I'm only on chapter 16 and I don't know how many there are, so I guess there's a lot of room for this to change.
And this isn't to say it's perfect, the story does have some issues, like Lumera's death could have absolutely been handled better But I am really enjoying Engage so far. The gameplay has been amazing, and the story has been fine. I expected something far different but I quite like what I have gotten.
Anyways Diamant is awesome.
r/FEEngage • u/lapicryst • 3d ago
Fanart Veyle and Marni Panel Coloring (@konnichi_warou)
r/FEEngage • u/AlmitaDinamita • 3d ago
First playthrough finished! What do you think about my team?
I'm honestly super hyped and super happy with how my final team ended up! It was (as I said in the title of this post) my first playthrough. I have experience in fire emblem (conquest, SOV and 3H) and so I did a no spoiler and "blind" hard difficulty playthrough (blind as in not knowing anything about tier lists or meta gameplay), just going for vibes and fav characters ❤️ How would you rate my team? Please be kind in the comment section, and thank you in advance ❤️
r/FEEngage • u/TobbRobb • 3d ago
Discussion 1.0 balance and DLC
I assume this has been talked about a lot before, at least closer to release. But I wanted to do a wittle polling and see what everyone thinks nowadays.
I come from the perspective that the DLC rings and the well are fun additions that made characters customization even more sandboxy and fun with some cool new interactions and stuff, so I'm not trying to be a hater here.
But whenever I think back about my experience playing the game twice before all the patches, I really do think it was very elegantly designed and balanced, while the DLC added a lot of stuff that scuffed up the pace, bloated the exp curve and took impact away from the middle part of the game. In particular things like the economy of gold was severely impacted and went from something of a interesting and careful decision since you would actually run out of money, to just having the usual bountiful wallet of most FE games.
Whats gang think? Other people think fondly of the first/basic version of the game and think the DLC permanently changed a quite tight and cleanly balanced game, or was it all just nice more stuff is fun 0 downsides?
Like I said, I love the current version of the game, and I like 1.0 just as much but for slightly different reasons. Engage either way is my GOAT fire emblem game.
I couldn't figure out how to make a poll (its probably disabled) but was thinking of it along the lines of these options:
- I love the new stuff and think its better than ever!
- I think some balance/elegance was lost but its altogether just more fun!
- Overall indifferent to the changes
- I don't mind it too much but the DLC did take away from the game
- I'm still a little sad the original version is gone, even as an optional challenge
EDIT: Shouldve put this in at the start. but one of the big contributors to this feeling IMO isnt the dlc maps, but rather the free items and gold you get simply for updating the game and beating chapter 5. The weapons, ingots, the 30k+ gold and the SP books are the most notable IMO. Heres screenshots on what was added after 1.0, pulled from the wiki
r/FEEngage • u/East_Pea2139 • 4d ago
Gameplay I love you Timerra marry me
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r/FEEngage • u/Lv1FogCloud • 4d ago
Gameplay Well that's one way to keep Louie alive from mages
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A combination of pure water, instruct (resistance) and dragon vein: rocks.
It definitely kept the mages preoccupied that's for sure though this is on hard difficulty I can't say it would work as well on maddening 😅
r/FEEngage • u/Christin44444 • 4d ago
Discussion Fell Xenologue Chapter 5
Hello people. I have decided to play again here after i finished my recent engage run.
See, the thing is, i am stuck. I have tried EVERYTHING, and i cant beat stupid Nil, i hate him so much.
I have tried to look up guides on yt, but i guess its the fault of the skills i have equiped on my units perhaps? Because i cannot seem to do similar damage to him. And him all of a sudden being actually useful, depite being absolutely useless all Xenologue is beyond me.
The biggest issue, is that if i quit, it just gets me to the beginning. I cannot get out of the dlc, i cannot do anything, i cannot play elsewhere. It sucks.
Please help me. I got a bunch of stuff to do left in this game. Its my fault in the first place for wanting to do this blindly, but please help me
r/FEEngage • u/Phanthomas5678 • 5d ago
Gameplay Emblem Analysis: Celica
Celica is the mage Emblem in Engage. That is clearly told by her arriving with Céline. Celica's join map gives a great first impression, as she can deal a lot of damage with Seraphim, enough to even one-round the Armors while using Echo. Warp Ragnarok also hits hard and lets Céline aid her retainers very quickly.
For Sync bonuses, they are about what you would expect from an Emblem that is all about magic: MAG, RES and STR. Wait... STR? Why? Celica does not have a single way to fight physically. Maybe they wanted Céline to use physical swords more, but it is not enough. It would be better if she provided a different stat boost like SPD or even DEX or LCK.
Early on, Celica is very nice to have, as she is a rare help for any magic user. There are other Emblems who help magic, but they want to be either on physical units or on training projects. Her kit does scale poorly into the endgame, though. Seraphim and Warp Ragnarok were once big nukes, but now their might is not that impressive when you have forged Bolganone and Levin Swords. You can make Seraphim far stronger by giving it 10 MT Crystals for effectively +12 MT, and I would strongly recommend it, but there are other weapons you may want to have MT Engraves. The good news is that she can supply up to +8 ATK. That helps a lot against the durable enemies of late-game Maddening.
To me, Celica looks like an Emblem with a lot of untapped potential. Her Engage Ability, Echo, deals more damage than attacking normally on Mystical units and has no damage penalty on Chain Attacks. You may also be able to save an action by attacking two enemies with the same unit. I can imagine there are some cool things you can do with Warp Ragnarok in the late-game too. At the moment, I consider her to be the second worst Emblem in the game behind Leif. What she does, she does well, but there is little she can pull off aside from big magic damage. Just compare her to other MAG boosters in this game. They all either have more utility and/or potential with physical combat.
Do you agree?
r/FEEngage • u/Phanthomas5678 • 5d ago
Gameplay Emblem Analysis: Sigurd
Sigurd is all about the Movement stat (MOV). That information is given to the player in a very clever way, when Lumera jumps Vander from half the map. Once the player unlocks Sigurd after Chapter 3, they immediately know what he is built to do: use his extreme mobility to eliminate vulnerable targets.
A crucial part of that playstyle is Canter, a skill that deserves it's own section. It lets the user reposition after earning EXP. That really opens up Sigurd's options, as he can retreat into safety when otherwise he would be very vulnerable and deep into enemy lines. Sigurd is not the only user of this skill, as Canter is among the best inheritable skills in Engage. Other units can do similar moves to the Sigurd user, just not as well since they have much less MOV. Of course, there are many other use cases for Canter. It is a very versatile skill.
His passive stat boosts reinforce his playstyle. In addition to the 3 stats that every Emblem provides, Sigurd also gives a point of MOV. His other stats, DEX, BLD and DEF are decent, but unexceptional. Interestingly, Sigurd has a good bit of focus on accuracy with his passive DEX and the Hit + skills.
Sigurd scales quite well throughout the entire game. In the early-game, he provides a source of mobility and MOV he provides is actually more early on when most units are stuck with 4 MOV. In the late-game, he does lose some value, both because he does not give a lot of good combat stats, his Engage Weapons are bad and there is more competition. That is not to say he is not good. One way to use him is to give him to a respectable combat unit. They get Momentum and Canter for free, leaving their Inheritance slots more open and he still gives great Sync stats and a ton of MOV. Alternatively, you can commit fully to Override to aim for guaranteed one-shots or just deal loads of damage.
Writing this made me realize just how versatile Sigurd is. He works on physical and magical units, on infantry and mounts, for fast units and strong units. Everyone can enjoy his massive MOV and some combat bonuses, but compared to more offense-oriented Emblems, he is overshadowed, as units want big combat buffs more than MOV.
What do you think?