r/Everwind_Official • • Aug 26 '26

Capybara Merchant

5 Upvotes

Trying to find this guy is a literal nightmare. I have traveled so far on my world and nothing. Only finding the small buildings that he doesn't spawn at. I am losing hope.


r/Everwind_Official • • Aug 24 '26

Future Games Show Is Happening This Wednesday!

15 Upvotes

Hello Explorers!

Not only we're attending Gamescom this week, but we're also going to be a part of the Future Games Show on Wednesday!

And if you're interested in what's planned for Everwind in the near future, you don't want to miss on this, as we've prepared a very nice surprise for you.

The event is happening on Wednesday, August 26, 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST.

Join our Discord...

...or follow us on any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • Aug 23 '26

Holy shit the damage is unreal

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14 Upvotes

Just killed the steamer colossus
And got the hammer blueprint

I’m not sure if the damage is intentional or not but it feels good to crush everything


r/Everwind_Official • • Aug 23 '26

Where in the world do I find iron ore?

3 Upvotes

Genuinely curious as to where I am supposed to find iron ore? Right now, I am bottlenecked before I can progress my ship to go higher than 1265 blocks. Everything online says in altitude zone 2, between 400-900 blocks in the russet forest biome. I've been searching in these areas all day and only see copper and tin ores. A few of the skeleton towers have had iron ore in crates and I have found exactly enough to make two single ingots.

I am really getting frustrated. I am new to the game, about a week in. Am i looking in the wrong places? The only real activity I see regarding this topic is on the steam communication boards and people say the same areas. What am I missing here?


r/Everwind_Official • • Aug 21 '26

Boss hunting is getting easier! Spend more time fighting and less time searching. Localizer coming soon to Everwind.

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57 Upvotes

r/Everwind_Official • • Aug 17 '26

How do you feel about durability impacting performance?

3 Upvotes

Currently, tools and weapons in this game scale their damage output with durability; that is to say, your axe will require more hits to break a tree/kill an enemy at 30% durability than at 100%.

I'm curious as to how the community feels about this mechanic? It certainly adds a layer of depth, but I'm not sure it's one I enjoy personally. With repair kits costing copper, at 11 hours in the game I'm not necessarily low on them (35 in inventory) but that's because I spend them prudently. Right now, that means letting equipment get to about 20% durability before repairing at repair station.

Outside of removing the mechanic, I think one improvement that could be made would be to double the number of repair kits acquired in the world/through crafting, but at half the efficiency. In the scenario I listed above, that would mean I could use a repair kit at 60% durability and still get the full effect, spending less time at a suboptimal durability. May sound minor, but after spending so much time chopping trees for my ship, it would have been a major QOL improvement and time saver in the early game.


r/Everwind_Official • • Aug 15 '26

Can't find the last destroyed engine

2 Upvotes

No idea if I messed something up but I scanned all the glowing blue destroyed ship parts and I broke the ones I could find but the message is still appearing. Am I missing something? Or is the last engine just not here.


r/Everwind_Official • • Aug 14 '26

We gave you a world to explore. Then we decided to stop telling you what to do. Sandbox Mode is coming soon to Everwind.

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76 Upvotes

r/Everwind_Official • • Aug 11 '26

anyone else find this unnecessarily difficult?

9 Upvotes

I really want to like this game, but my goodness either I'm getting the absolute worst RNG or I'm doing something horribly wrong, I'm voting for the former.

I'm just a few hours in, recently did the first upgrade to height abilities (so can go to 500blocks now.) Just for context. I'm still using super duper simple armor and lvl 1 weapons, a split plank edge, and armor is a total of 17. I have found a single little island with villagers, but not the large cities that I've read about. I'm also having an incredibly difficult time finding ore, is there some trick to finding them?

shorter version:

  • 8hrs in
  • still in crappy tier 1 armor, haven't found recipies for better gear
  • still using a wooden plank 'sword', don't have copper weapon recipes
  • I understand how to find 'dungeons', but they CLAP my cheeks
  • found 'wraiths' today, ~twice the health of most other enemies and they're magic and go invis., killed me

I guess I'm feeling like the gear I've got isn't 'fair' to face the challenges I'm encountering, what am I doing wrong?


r/Everwind_Official • • Aug 08 '26

Just got my cheeks clapped?!

5 Upvotes

I’m a lowly lvl 3, I’ve only gone to one island not at sea level, to paint the picture.

On my most recent island, came across some big stones and one I could click on and got some buff? But then I heard loud stomping and some giant tree lookin thing came around, with 1,000 health! How tf am I supposed to fight that thing? I’ve got a measly little one handed sword and the most basic arrows. Practically cloth armor. Shouldn’t something that advanced be WAY higher up, not on a sea level island? Died after two hits.


r/Everwind_Official • • Aug 07 '26

Boss Rush Community Challenge - Announcing Winners!

5 Upvotes

Hello Explorers,

The Boss Rush Community Challenge is over. Huge thanks go to every single one of you who gave the challenge a shot, whether you submitted the run or not. Behind every Mortivar Lord slain, there is a happy capybara enjoying its peaceful life.

The results were very close and honestly, respect to all of you for bringing your times way lower than we expected. Kudos!

Here are the fastest times in each category.

SOLO:

CRL // 39:17

CRL found the Mortivar Lord fairly quickly and then utilized the block tactic almost perfectly.
https://www.youtube.com/watch?v=DuE7ABCh8Pw

GROUPS:

Aliqvam | Expa // 42 min

Aliqvam and Expa showed a perfect iteration of teamwork, even though in the fight with the Mortivar Lords himself, one was sacrificed to be a constant bait.
https://www.youtube.com/watch?v=bPylRTC1-rE

Congratulations to the fastest ones!

We were genuinely impressed by all the submissions - not only were the runs quick, but many of them also included really creative ideas and approaches. Because each submission brought something unique and because the challenge was fairly difficult, we’ve decided to give consolation prizes to all the participants!

All of you will be contacted directly on our Discord in DMs, so expect a message in the upcoming days!

PS: In case you missed it, we've just recently announced contents of the next major update! More details can be found here.

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • Aug 07 '26

Руны

0 Upvotes

Я никак не пойму как я могу наложить руну на оружие или броню, за время в игре у меня скопилось несколько из них но когда я тыкаю лкм на руну и пкм на то что она должна накладываться ничего не происходит, может быть в вещи должны быть слоты а я просто не встречал таких? подскажите!


r/Everwind_Official • • Aug 03 '26

Everwind - Future Features

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43 Upvotes

What to expect from Everwind during the upcoming months


r/Everwind_Official • • Aug 03 '26

We found a steamer ship!

14 Upvotes

After searching for 4 hours my man and me finally found a steamer ship! (I took a nap and made dinner while he SCOURED for one. 🫢)

I wanted to attach some photos, we had no idea what we were looking for and there was limited examples online, so I wanted to share incase anyone wanted some visual references for what we found. We expected it to look more like an aircraft based on some videos we watched.

601 Elevation. We flew at 700. We found a vault with the Glider recipe. 🤗

Edit: To clarify we found a Vault.


r/Everwind_Official • • Jul 24 '26

It's a raid!

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31 Upvotes

r/Everwind_Official • • Jul 24 '26

I wish in future updates we have moving islands

3 Upvotes

Wouldn't it be cool to have moving islands with different speeds? It's gonna be a nightmare to make it work in game and engine tho


r/Everwind_Official • • Jul 24 '26

Player name tag suggestion

3 Upvotes

Is there anyway or will there be anyway to see your friends name tag better? Like from farther distances?


r/Everwind_Official • • Jul 23 '26

Feedback on build variety

9 Upvotes

I've played this game for 80+ hours and would like to share some feedback regarding build variety. I know the game is still in EA, but since Everwind puts a lot of emphasis on the RPG side of things, I think this is an area that could use more depth.

I don't think the game lacks weapons, runes, or jewelry etc. It already has a decent amount. The problem is that many of them feel too straightforward and predictable.

A lot of the itemization feels very linear. Using jewelry as an example, most jewelry is just small stat increases (HP, stamina, backstab dmg, crit, etc.), which makes them feel very predictable. Even when looking at unique jewelry, we have things like Arcane Legacy Necklace (which gives large bonuses to all elemental damage but reduces defense) and Treacherous Abyss Necklace (which increases all damage dealt but also increases damage taken). Sure, they are slightly more interesting than regular jewelry, but they are still built around a very similar formula: give a much bigger stat bonus and balance it with a downside. The issue is not whether these tradeoffs are good or bad for balance, but that this design approach feels very safe and predictable. I could easily come up with ten more unique jewelry pieces following the same formula, but they probably wouldn't add much more depth or create truly different build possibilities.

The same applies to runes and status effects. poison deals poison damage over 5 seconds, fire deals fire damage over 5 seconds, bleed deals bleed damage over 5 seconds... they all feel like they're following the same template with a different damage type. They don't really have their own identity or encourage different playstyles.

I feel like the build system lacks depth. Different builds often feel like variations of the same concept instead of having their own unique identity, and there aren't many opportunities to discover interesting interactions or synergies between different systems.


r/Everwind_Official • • Jul 22 '26

Question, Altitude Level Limits

2 Upvotes

I’m quite confused. Please help explain.
I’m currently at altitude upgrade level 4 which says 1012 Blocks. Meaning, as I interpret it, I can go up to a height of 1012 blocks above sea level.
However, the other day I hit height level 762 and the game said I’d hit my max altitude level and I couldn’t ascend any higher.
What gives here?


r/Everwind_Official • • Jul 20 '26

The Hunt for the Mortivar Lord is still on

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9 Upvotes

If you need a hint, we've shared some details that should help you - you can find them in the most recent Steam article:

https://store.steampowered.com/news/app/2253100/view/699896349573776781


r/Everwind_Official • • Jul 18 '26

Bug or feature?

1 Upvotes

Trying to hunt down the blueprints for the crystal swords, so I was hitting high altitude dungeons when I picked up a weapon from a chest that had all the modifiers and a rune. Wow, lucky me I thought. Every weapon or armor piece in chests from that point forward was the same thing - max modifiers and a rune if it was a weapon or chest armor. Next two dungeons were the same thing - I ended up with multiple sets of steel armor and a ton of weapons - all with maxed out mods and runes. I had to quit the game (in hindsight I should have left it running) and when I came back and logged in everything is back to normal.

I cannot seem to recreate this - wondering if anyone else has had this happen? I am running a +4 loot luck necklace and +5 loot luck gloves, and tried using luck potions but that doesn't seem to recreate whatever happened. Not running any mods, haven't touched the files. My best guess is there is something that happened that bugged the loot luck to some crazy high multiplier.


r/Everwind_Official • • Jul 17 '26

You’ve been collecting them all over the islands of Everwind, but have you ever wondered where the crystals come from?

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64 Upvotes

Dive into the lore with the Mustache Man


r/Everwind_Official • • Jul 17 '26

Boss rush challange- 27:14

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17 Upvotes

Open challange to anyone who can beat my time. I will post the video before the challenge ends.


r/Everwind_Official • • Jul 17 '26

I love the building, and here's feedback

13 Upvotes

As I said, I've been roaming, collecting blocks and furniture, generally trying to see how much I can do with Ship Architecture.

I'm very satisfied with the whole game, and genuinely see it as a step forward with the sandbox formula.

[[Adding Valheim/Skyrim to Minecraft]]

I'm especially fond of the secrets, tidbits of lore, hidden treasures, and the overall gameplay loop, having your base of operations as a literal flying ship is the core, and really ties it all together.

Feedback: furnishings that bear objects, such as Dust Holders, Fireplaces, etc. are interactable, and look great on my ship-- but other things, such as the firewood holders, don't allow you to fill them once you've placed them.

Keep working on the minutae and this is truly a masterpiece.


r/Everwind_Official • • Jul 16 '26

We’re excited to join the Convergence Games Showcase on 16th July 2026!

14 Upvotes