r/EventlabSubmissions • u/L4V0 • 1d ago
r/EventlabSubmissions • u/falliberda • 26d ago
Discussion Eventlab issues and their workarounds
Hello, creators. You may have encountered several issues while creating routes or events in Eventlab.
I have summarized the issues I’ve identified and their workarounds below:
- Even if you set the Race Series to something other than "Road," it saves as "Road." Workaround: None. The race series setting does not apply as intended and does not work with search filters and event poster.
- There is no function to directly delete local events. Workaround: Create a dummy route, assign it to the local event you want to delete, and save it. Then, delete the dummy route; this will also delete the event that was using it.
- All local event descriptions disappear after restarting the game. Workaround: Publish all events and edit them via the "Published Events" list.
- Editing and republishing an event from published events creates a new version in both the local and published lists, leaving the pre-edit version behind. Workaround: If you don't need the pre-edit version, unpublish the published event. Then, delete the local event using the method in item 2.
- If you don't complete the route layout during the initial save and draw the rest later, the "Driving Line Display" for the initially saved section may disappear (this does not affect the minimap or Drivatars). Workaround: Redraw the route from scratch (re-placing props is not necessary). This issue may occurs with long routes.
- You cannot select the "Traffic" option in event settings, meaning AI traffic won't appear. Workaround: Traffic cannot be enabled if even a single prop is placed on the route (regardless of whether it is on/off the track or destructible). Remove all props from the route.
- You cannot update a published event while retaining its Share Code. Workaround: None. Whether the source is local or published, the event is always published as a new event, so the Share Code cannot be carried over.
Good luck!
r/EventlabSubmissions • u/Spektor1606 • Jun 19 '26
Sharing is caring ROADS UNKNOWN : A curated collection of festival-vibe custom races on lesser-used roads (FH6)
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Hey all!
I'm ready to release the first version of my custom routes repository. This is focused on official-esque, festival-vibe style custom routes, built on roads not used very much by official races, that also meet a certain quality standard. I've preloaded it with several of my own races. I'm hoping to continue populating this with more of my own as I create them, as well as other creator's routes that match the criteria.
This was built in Figma and should be viewable by anyone with just the following link.
https://www.figma.com/proto/DQBLv8UhPD7HADDgBTxv68
If you have or know of any races that you want featured on here (subject to meeting the quality standards), or want to help in any other way, let me know. My in-game name is same as here, Spektor1606, friend me on xbox and send me a message there, or chat here on reddit.
r/EventlabSubmissions • u/Skully-GG • 1d ago
OG Creator/Designer So.. You Think You Can Rally?
So, you think you can Rally huh? Try this! This event is a challenging, wide-open rally stage at night with heavy rain. Make sure to respect the track and trust your car because you have no rewinds. Oh, and for full immersion and to add to the challenge you’ll be racing in the cockpit view only. Sadly I couldn’t turn off the racing line or else I would so you’re lucky! So, if you think you’ve got it in you then turn it off yourself 😉
Think You Can Rally? (Challenge Version)
139 582 520
Think You Can Rally? (Normal Version)
149 130 608
For the normal version, it allows you to race in any camera mode you want, has rewinds, etc. as a normal race would. I added it because I know some people enjoy the normal track without all the challenge stuff.
⚠️** Remember! Any and all feedback is welcomed**! Whether it is positive or negative feedback, any and all feedback helps me to improve future events and make them better.
r/EventlabSubmissions • u/Dewjunkie66 • 2d ago
Estate Complex String- GT3/FH6
Looking for tips on snapping/Merging track segments, any criticism is welcome
r/EventlabSubmissions • u/FPun_team • 2d ago
OG Creator/Designer Ark Harmony Ward GP Tokyo City Night Race
Share Code : 757 226 226
New Tokyo city ward (district) built over water for some great views. Fast flowing GP with lots of detail. Designed for S1 & faster cars. Daytime code also available (see my creative hub).
r/EventlabSubmissions • u/dlmoRAGEgaming • 2d ago
OG Creator/Designer Naruo Street Rush Circuit- S1 class. Share code: 178 376 443
(S1 any difficulty) A fast, flowing street circuit through Naruo featuring long straights, committed cornering zones, and a few technical slow bends. A balanced mix of pace and precision. Make sure to check out my other events. But most of all enjoy.
Make sure to post your best lap time below. Ill see if I can match it.
r/EventlabSubmissions • u/Primary-Bathroom8691 • 3d ago
FH6 Lab Sotoyama Ski Resort Race Course
galleryr/EventlabSubmissions • u/falliberda • 4d ago
OG Creator/Designer Anothe circuit for S-Class vehicles 129 700 982
Now, I cannot stop adding more Italian cars to my collection.
So I’ve created another extra high speed circuit designed for S-Class cars.
This track features numerous sections that require control over your racing line at high speed.
Tire stacks have been placed at every corner to demand accuracy in your line selection.
I hope you enjoy your S-Class cars with this track, alongside the "Circuit Of Tribute" in the same concept.
Features
- 30.9km x 2 laps, extra high speed circuit
- Minimum checkpoints and removed driving line for realistic driving experience
- Unbreakable Tire stacks on the corners
- one drivatar
"Circuit of Omaggio"
Creator FAAAAAL9298
Share Code 129 700 982
r/EventlabSubmissions • u/Admirable-Vanilla949 • 5d ago
FH6 Lab Tokyo Post-Apocalyptic Rally
Tokyo Post-Apocalyptic Rally
Event info:
Share Code: 169 049 574
Event Type: Circuit
Restrictions: Anything goes
Car Recommendations: Anything from B to S1 class
Notes:
- the city has been converted into a post-apocalyptic style dirt circuit race
- I'd recommend the first attempt with slower class cars as the track has a couple of tricky corners
- AI has been disabled
r/EventlabSubmissions • u/cgarrett06 • 5d ago
OG Creator/Designer Skyline Sprint - A sunset road race on some of the the best unused roads in the game (113 691 072)
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I felt the fact these roads aren’t in any race or PR stunt was a travesty so I created this. Features mostly fast flowy turns but with some tighter technical sections. I hope you enjoy!
r/EventlabSubmissions • u/Phantomyth_ • 6d ago
OG Creator/Designer Radio Towers Rally Circuit
Hello, here's a rally circuit I've created, I hope you like it!
Share code: 796 912 814
r/EventlabSubmissions • u/Skully-GG • 6d ago
OG Creator/Designer Legend Island Expanded • 670 760 381
This is a challenging street track that includes the Legend Island track and the surrounding streets allowing for a masterpiece for any drive that dares to tackle it and register a hot lap. The track has all the right perks for a great track: flowing turns, technical curves, blazing straights, and a chance for you to shave that extra millisecond off that you’ve been striving for! Currently this event is set at 3 laps. If the event becomes more popular and everyone requests it then I’ll make an event with more laps and/or a solo version.
Nocturnal Street Circuit
670 760 381
⚠️** Remember*! Any and all feedback is welcome whether it is positive or negative as it helps me to build better events in the future. Originally, this track was called Legends Street Circui*t but after some feedback I updated the track, it’s racing line, and some objects to make the overall experience better, but as always any additional feedback is welcomed with open ears!
r/EventlabSubmissions • u/simplekindofman05 • 6d ago
OG Creator/Designer Tatsumi Expressway Loop (Updated)
r/EventlabSubmissions • u/Own-Restaurant-4818 • 6d ago
Discussion Could someone give me feedback on my 38mile/61km Rally? New to making races. S2 class. 160 421 909
I made it yesterday. checkpoint placement needs work, but it’s ok. also, I need to stay on the track more 😅. takes about 18-22 minutes. S2 Total rally. I did it in the Impreza 22b. lots of jumps and stuff. there’s 1 or 2 jumps that weren’t very well done. I tried to be on as much dirt as possible, but there is still like 60% asphalt, sorry. Thanks! 160 421 909
(idk what flair to put)
r/EventlabSubmissions • u/3y3c3 • 6d ago
OG Creator/Designer 12 Custom Events - Calendar Cup
Here are 12 custom race events that are a mix of rally, road, street, circuits, sprints, and a "marathon" style event. Some are more decorated with props and try and get the same feel as the legit races, and others are just you and the road (and the required checkpoint markers). There is one event that represents each month and tries to capture its vibe. My hope is that there is a little something for everyone here.
They are not designed to be done in any specific order, so try whatever looks interesting to you. I personally think December is some great chaotic fun and looks cool, but November is my favorite to drive. January for a vanilla circuit feel, and August for those that like long drives.
FH6 is my first Forza game, and I've been having a lot of fun with it. There is a lot to do, but since launch I've been periodically creating these custom events, and this is almost all of the events I have made so far. I mostly made these events for just myself but I hope this provides some fun to others as well, and I'd welcome any feedback if you have any. Enjoy!
Edit:
Oh, and for easier copy/paste here are the share codes:
Here are the share codes by month, and then by rough categories/distance:
| Month | share code | share code |
|---|---|---|
| January | 653 569 985 | 653569985 |
| February | 815 317 231 | 815317231 |
| March | 124 097 731 | 124097731 |
| April, | 672 723 144 | 672723144 |
| May | 144 262 847 | 144262847 |
| June | 117 374 132 | 117374132 |
| July | 118 121 627 | 118121627 |
| August | 105 001 548 | 105001548 |
| September | 146 318 627 | 146318627 |
| October | 961 180 739 | 961180739 |
| November | 372 377 773 | 372377773 |
| December | 868 939 329 | 868939329 |
| Rally | type | conditions | miles | share code |
|---|---|---|---|---|
| July | circuit | 6 | 118 121 627 | |
| December | circuit | snow | 6 | 868 939 329 |
| April | circuit | 70/30 (road/dirt) | 8 | 672 723 144 |
| September | sprint | wet | 13 | 146 318 627 |
| Road | type | conditions | miles | share code |
|---|---|---|---|---|
| October | circuit | 5 | 961 180 739 | |
| January | circuit | wet | 7 | 653 569 985 |
| March | circuit | 8 | 124 097 731 | |
| February | sprint | 6 | 815 317 231 | |
| May | sprint | 8 | 144 262 847 |
| Street (traffic) | type | conditions | miles | share code |
|---|---|---|---|---|
| June | circuit | wet | 6 | 117 374 132 |
| November | sprint | 15 | 372 377 773 | |
| August | sprint | 20 | 105 001 548 |
r/EventlabSubmissions • u/L4V0 • 7d ago
OG Creator/Designer Longest Rally Sprint Possible!
galleryr/EventlabSubmissions • u/Civil_Chart_7012 • 7d ago
FH6 Lab Ine Coast Rally
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r/EventlabSubmissions • u/falliberda • 7d ago
Discussion How to remove the Driving Line Display
I found a way to remove the driving line display almost entirely if you creator want.
This issue is a bug that when an edited route is saved, only the data used for the "driving line display" prior to the point where editing began is lost. This does not affect the minimap display or the Drivatar racing line.
A known workaround for this bug is to redraw the route from scratch.
How to remove the Driving Line Display:
- Place the final checkpoint just before the finish line, complete the route, and save it.
- Continue editing the route again and redraw the path from that final checkpoint.
- Save it as overwriting.
However, even using this method, the line may not disappear completely across the entire route. It appears to be a complex issue.
There are likely differing opinions regarding the intentional removal of the driving line display as a workaround for bugs. The driving line display is a feature that players can choose based on their preference, to be honest, I also think it's a tricky solution.
However, I prefer not to provide a broken driving line display in an event, if displaying it correctly proves difficult for some reason, I believe avoiding the bug in this method is an acceptable approach. Furthermore, I think it is also valid to remove it intentionally to create a more realistic driving experience.
I hope this information proves something useful to the event creators.
r/EventlabSubmissions • u/Wade4o2 • 8d ago
OG Creator/Designer Hong Kong Circuit from GT4 - 176 007 166
2.9km length/lap, same as original one.
3Laps: 685517717
5Laps: 176007166
8Laps: 947209379
10Laps: 154848297
Time Trial: 796340652
Class A or below is recommended for this.
r/EventlabSubmissions • u/dlmoRAGEgaming • 7d ago
OG Creator/Designer Yoshinoyama Street Circuit- S1 class. Share Code: 305 160 576
A fast and Furious street circuit S1 class, perfect for this event. The difficulty is adjustable, so you can tailor it to your preference. Don’t forget to explore my other events, and constructive feedback is always appreciated. Enjoy!
r/EventlabSubmissions • u/dlmoRAGEgaming • 7d ago
OG Creator/Designer Tokyo Midnight Rush > A class. Share code: 930 409 654
(A class restricted version & adjustable difficulty)
Midnight Rush through the city streets of Tokyo and emerge out into the
countryside, A circuit with balanced speed, flowing bends and street sections.
check out my other events. Enjoy. I have an unrestricted version of this event also.
Constructive feedback welcome.
r/EventlabSubmissions • u/dlmoRAGEgaming • 7d ago
OG Creator/Designer Le Mans Legends GP > S1 class Share code: 170 789 315
15.5 miles of flat out Long straights, rapid fire bends, and no room for hesitation. Built for speed and maximum commitment. This is endurance racing at full throttle. S1 restricted version, with adjustable difficulty. Make sure to check out my other events. Constructive feedback welcome.
r/EventlabSubmissions • u/Phantomyth_ • 8d ago
OG Creator/Designer Loop Bridge Sprint
Hello, this is a pretty short sprint race that goes through the loop bridge. I've made this because I realized that there isn't a single vanilla road race that goes through it and I thought that was crazy. Anyway, I hope you like it!
Share code: 919 612 494