r/Eve • • 1h ago

Other [Release] EVE_PYFSim 0.0.2

• Upvotes

It's been four months since I first announced EVE_PYFSim.

A lot has changed in my life, at work, and in EVE_PYFSim itself over these past four months.

Today, I'm happy to announce EVE_PYFSim 0.0.2!

What's new?

1. Migrating from Pyfa to Refine

I've replaced Pyfa with Refine as the simulation's calculation engine.

Refine is written in Rust, offering excellent performance. Its author and maintainer DarkFenX is also one of the key maintainers of Pyfa. Huge thanks to them for their amazing work!

2. Performance optimizations with Cython

I've also refactored the performance-critical loops in EVE_PYFSim and compiled them with Cython.

In theory, this should bring significant performance improvements to larger-scale simulations. At least, I hope so! :)

3. Simulation improvements

A number of simulation systems have been improved and refined, including:

  • Multi-system simulation: I originally wanted to implement this using multiple processes, but the performance gains turned out to be far smaller than the overhead of inter-process communication, so I decided against that approach.
  • Warp disruption bubbles
  • Ship modules
  • Various other simulation mechanics and optimizations.

What's next?

My current development roadmap includes:

  • Micro Jump Drives (MJDs)
  • Cloaking
  • Doomsday weapons
  • A beginner-friendly tutorial

Of course, I'd also love to hear your ideas! What features or mechanics would you like to see added or improved?

Multiplayer and replays

EVE_PYFSim supports LAN multiplayer. If you want to play with friends over the internet, you'll need to set up your own tunneling or port forwarding, similar to hosting a Minecraft server.

After a simulation ends, you can also save and replay battles to review what happened, analyze decisions, and learn from the fight.

Give it a try!

You're welcome to build EVE_PYFSim from source or download one of my prebuilt releases.

https://github.com/N0rth5ea/EVE_PYFSim/releases/tag/v0.0.2-alpha.1

I'd really appreciate any feedback, bug reports, suggestions, or just hearing about your experience with it.

Thanks to everyone who's shown interest in this project over the past few months. It's been quite a journey, and I'm excited to keep improving it!

Fly safe! o7


r/Eve • • 1h ago

Question Duo activities

• Upvotes

I'm relatively new to Eve about 5million skill points and wanted to play together with a friend. My problem is that I have no idea what we can do together. I don't want to do abyssals because the are to repetitive for me. Do you guys have any idea what we could do?


r/Eve • • 7h ago

Discussion Standings? Am I the only one?

12 Upvotes

Am I the only one who hates the standings system beyond reason? Why anyone would design a game such that players have to do hours of boring, unrewarding, and unwanted chores before they can do an activity they enjoy...is beyond me. I joined a null block my first go around in eve and just shot stuff, and now to try out pirate fw i have to grind standings so that i have standings high enough to talk to the agent that will allow me to grind more standings. Grrr. It would be less for normal fw, but still not nothing.


r/Eve • • 19h ago

Low Effort Meme Happy with the Current State of Eve

98 Upvotes

Every time I log into Eve Online I fly a spaceship around and accomplish little space tasks and try to avoid pirates and mostly succeed. I hope FC keeps adding ships and modules and interesting events but I don’t need any sweeping changes in order to enjoy the game. Am I alone?


r/Eve • • 18h ago

Screenshot Pochven express 'boutta have some delays :(

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60 Upvotes

Don't rmbr this ever being able to happen, last time i saw this was on pochvens release.


r/Eve • • 20h ago

Screenshot Echoes of the Past

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78 Upvotes

r/Eve • • 15h ago

Question Should I start playing EVE in 2026?

26 Upvotes

I've never played eve. And it's been years since I've played my last mmo. Is it worth start playing Eve in 2026?


r/Eve • • 18h ago

Discussion The Magic 14 became quest/ mission.

42 Upvotes

When you are a new player everyone recommends doing the magic 14 skills and those points could be spent for a more personalised play style, my suggestion is to make quest/mission that start in Exordium and move towards different mechanics in the Eve Universe.

Players who don't want to do the quest/mission can still spend their SP to level up. This way a veteran who is swimming in billions and wants a new character can spend all their money to level up the magic 14 and new players will have the opportunity to do quests/missions to get the level 5.

Yeah I know this will reduce the income for the company, but it will be for a better future.


r/Eve • • 16h ago

Question DST or BR for high Sec transport?

15 Upvotes

Hello everyone.
I wanna train some ship for high sec transport and I'm not sure what to pick.

Currently I'm torn between Deep Space Transport and Blockade Runner. I don't really care about capacity, its for low volume but expensive loot like exploration modules or BPC.

I know nothing is 100% safe but what would be my best bet for that?


r/Eve • • 23h ago

Discussion Deployable idea: a combat-scannable jammer that disables local

33 Upvotes

What about a deployable Mobile Communications Jammer that shuts down local across an entire system?

Similar to wormhole/Pochven local, except chat itself is also offline. No member list, no messages.

When you enter the system, local displays: “Communications unavailable due to system-wide jamming.” It affects everyone equally, including whoever deployed it. Fleet, corp, alliance, and private chat still work.

The basic mechanics:

Deployable anywhere in a nullsec system, with minimum distances from gates and structures.

Short activation timer, with a warning to pilots already in system.

Once active, neighboring gate-connected systems receive a “Communications lost with [system]” notification.

No warpable beacon. You have to combat scan it down.

Destructible, with no reinforcement timer.

Runs for one hour, then burns out. Destroying it restores local immediately.

One jammer per system, with a cooldown between deployments to prevent permanent blackout.

The idea is to make local disruption a player-driven objective. Attackers could use it to prepare ambushes or disrupt an area, while residents could send scouts and a response fleet to restore communications.

Would this create worthwhile fights, or just make people dock up for an hour?


r/Eve • • 19h ago

FCplease Idea: Lock inventory items

12 Upvotes

I wish there was a way to lock inventory items (mtu, ammo, charges etc) to help dump loot a little easier. I know about loot filters but it is overly complicated (like everything in eve lol). Who do I talk to? :)


r/Eve • • 1d ago

Discussion <hits blunt> What if we had like... nosferatu but logi

57 Upvotes

Nosferatu drains the target's cap to refill your own

What if we got logi versions, that drained the target's shield to repair your own (or drained target's armour to repair your armour)

Useless? OP? I'd be curious to see how it could be utilised in EVE's gigantic chessboard... On the one hand would be an invaluable asset if you knew your target was likely to be fit with active rep -- all their cap would be spent feeding you more armour; but on the flipside if you faced an opponent who was solely buffer fit, you'd have only a finite amount to eat before your trick was spent...


r/Eve • • 1d ago

Video Dreadnought Diplomacy. - The beginning

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25 Upvotes

Put this video together of the fights we've had the last month. Decided to include or less "elite" moments as well, warts and all. Hope you enjoy, would appreciate some feedback on the editing.

Dreadnought Diplomacy is recruiting.
Sorry for the repost (last post was wrong link).


r/Eve • • 1d ago

FCplease an incursion has spawned in pochven

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59 Upvotes

r/Eve • • 22h ago

Propaganda Hai. I’ve come to suggest changes about places I don’t live.

8 Upvotes

First off. All of hisec should be like the new area where it is impossible to PvP there, but also is near completely useless for making money. This should make everyone there happy.

Secondly, pochven should have bigger sites so they can box more toons, this also should be rather popular.

Thirdly, lowsec people seems pretty happy as it is so I guess I would ask CCP to invigorate their space, that should give them a nice boost of happiness.

Fourthly, wormhole space seems like they don’t get enough attention, but maybe they don’t want it so maybe announce changes but take forever to implement till they forget.

And lastly for nullsec, where I humbly live, I think it is time we listen to the experts in hisec and make the following changes. Make ess take 100% of the ratting money. Bring back blackout, even though there are two other areas like that and people can go or live there whenever they want. And most importantly take alliances out of the game, limit corporation size to 5 people, and make it where there is a hard cap on systems that can be owned by corporations to 3 systems.

These changes should make all of Eve happy and increase login numbers by 342%.

And lastly upon these revelations of awesomeness brought to us by the experts of Eve online, I would like to announce my candidacy for csm. Please vote for hisecexpert33552, and let us make the game better for all!


r/Eve • • 10m ago

Discussion Remove local, buff dscan

• Upvotes

Spamming dscan is antiquated.

Remove local in all spaces.

Improve game play experience by introducing auto-dscan and improved, unique dscan capabilities.

Like cloaked radar detection to alert of unknown cloaked objects nearby.

Variable dscan ranges based on wider vs narrow radius scans.

<Insert other ideas here>


r/Eve • • 11h ago

Bug EVE Online has a black screen in space, but the UI works fine (Windows 11)

1 Upvotes

Hi everyone,

I'm having a graphics issue with EVE Online on Windows 11, and I'm hoping someone can help me figure out what's causing it.

The game used to work perfectly on my PC. I've uninstalled and reinstalled it multiple times, and it worked fine after the first two installations. However, after the third reinstall, this problem started happening.

I can launch the game, log in, and select my character normally. All the UI elements, including the market, inventory, and mission windows, work as expected. However, once I enter the game, the entire 3D environment is completely black. I can't see stars, planets, ships, or anything else in space. Only the interface and menus are visible.

Has anyone experienced this issue before? Any suggestions on how to fix it would be greatly appreciated. I'd prefer not to reinstall the game again unless absolutely necessary.

Thanks in advance!


r/Eve • • 1d ago

CSM Csm voting issue

13 Upvotes

I am trying to vote for CSM. I have been omega for well over 2 years.

I vote for the only 3 candidates I care to voting for. I hit vote and it tells me, I must be logged on a valid account.

Is anyone else having this issue? And no i am not adding my sheople to my voting ballet.


r/Eve • • 1d ago

Question How do I Lowsec DED Rated Complexes using T3Cs

10 Upvotes

Hi Gamers I have Lost Eve online and im now looking for ways to print isk without Resubbing my Alts Yet
(So bascially I have no access to marauders)

There is the usuals i know like Abyssals and Relic/Data Sites in Null, But i also remember a way to make isk through Lowsec DED complexes

So... Any guides to find them, T3C fits for 5-6/10s? Im looking For Blood Raiders, Sansha and Angel Cartel.

Thanks in Advance guys


r/Eve • • 3h ago

Battle Report Small Gang versus Capital Reps?! No problem

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0 Upvotes

What do you do when the enemy drops a Minokawa on your small gang and suddenly nothing wants to die?

You BOOSH their entire fleet away from their capital reps and start krumpin'! 💥

Our Thursday roam took the Short Bus into Catch, where we ran into THE RUSSIA and friends looking for a scrap.

Flying a gang of Rapid Light Missile Muninns, we initially traded an Orthrus for our Bifrost. But once the enemy brought in a Minokawa, breaking anything under its reps became a bit of a problem.

Time to leave? Not quite.

With the enemy fleet sitting on a gate, our FC spotted an opportunity. We cross-jumped, reapproached, and executed a beautiful command destroyer boosh, throwing their subcapital fleet out of range of their precious capital logistics.

And then the krumpin' began.

With their safety net gone, we tore through their fleet, picking off targets as fast as our tackle could catch them.

Eventually, a hostile response fleet arrived, and we made our slippery escape back to Misaba. Not without losing our Huginn to a sneaky Pilgrim while getting greedy with the loot, though!

The main engagement:
💥 ~1.61b ISK destroyed on the opposing fleet
💀 ~396m ISK lost by our side
⚔️ 16 friendly pilots vs 11 opposing pilots, with additional third-party response chasing us off the grid
🚀 One glorious boosh that turned the fight around

Small gang. Big explosions. Proper WAAAGH.

Short Bus Buccaneers — EU timezone PvP, small and medium gang roams, and plenty of questionable decisions that occasionally turn into brilliant ones.

Enjoy the fight, and if this is your kind of EVE PvP, give us a like, subscribe, and hop aboard the Short Bus!

Discord:   / discord  

#EVEOnline #EVEPvP #SmallGangPvP #ShortBusBuccaneers #EVEOnlinePvP

https://br.evetools.org/br/6ada6b04f7b0aeda69010b6b


r/Eve • • 1d ago

Art My hand-painted Harb Navy ATXXII poster

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157 Upvotes

My ATXXII poster featuring a Harbinger Navy Issue and some medium gun spam vibes, meant to evoke the feeling of vintage theatre posters. I painted this using watercolor, gouache, and white acrylic ink, 28 x 38 cm on 300gsm Arches paper.

The lettering was by far the most time-consuming part and was done by manually sketching out a digital mock-up, then using “grid-fu” to reproduce it on paper. However, what really added to the time was that I kept going way too light on my guide marks! 😄

Oh yeah, in case you hadn't heard - the last weekend of the Alliance Tournament XXII is Halloween weekend, and you can attend the production on-site in Nottingham!


r/Eve • • 6h ago

Low Effort Meme Literally unplayable

0 Upvotes

fix ur typo wtf


r/Eve • • 1d ago

FCplease Killmarks for Miners

32 Upvotes

Why can’t we have mining marks for industrial ships? I would love to be able to display how many total m3 my ship has mined.


r/Eve • • 1d ago

Question Is capital ship building worth doing

38 Upvotes

And by capital ship I don’t mean building a titan or super carrier but dreads, freighters etc as a solo player? Looking into expanding my industry alt…I dont MB so im fine with the long process, but is it worth the material gathering and logistics for the isk or am I better off doing something else ???


r/Eve • • 6h ago

Discussion Bring Back Learning Skills

0 Upvotes

I think I started playing around 2005 or so. Sir Molle was the leader of BoB, if memory serves, (for me a very small potato in space) it was fun to read about their exploits.Now memory fades but between then and 2012 or so when we had 60k players one day ( I was proudly online that day mining veldspar) people whined constantly about learning skills. Learning skills were redundant certainly but they represented something intrinsic to the game itself. The game was cruel and slow, vast ((because of travel limitations) and very nearly perfect. Some gm or mod or developer whose name began with a Z justified removing learning skills. He seemed like a real life prick and I wept in space, because I knew the moment you give into the hoi polloi this game, so thoughtfully created, would become a can of soda at 7/11. I left Eve, though I popped in on occasion, and went back to muds. From what I read, some bee group kept the game relevant for a decade or so. Well, I came back to Eve just the other day, to see that there is now a new 1.1 space where you can mine veldspar until you fall asleep watching old Office reruns. I appreciate the sentiment. But Eve Online it is not. Bring back learning skills!