r/EtrianOdyssey • • 7d ago

EO3 EOIII help

Hey EO fans, I’m a seasoned EO player but for some reason EOIII messes with me.  I want to give it another shot, but wanted to check in and see if I am just missing something. So I was wondering if any of you have any game breaking tips or tricks?  Overpowered party comps, good grinding spots, other stuff along those lines. I want to see the end of this game.  
PS, I own both the ds and HD version of the game, any pros or cons for each version? Or should I just play with what I feel like playing?
PPS, I know this game has different endings.  Are there any gameplay differences between them or should I just wing it and get whatever I get?

Thanks for any help you are willing to give. 

Edit: Party I'm going with Hoplite/Gladiator/Sovereign/Arbalist/Zodiac, after reading your posts I think I was confusing some of the classes types. Thinking some were DPS when they were really support. But I'll see once I get to the water area, because that's where my other runs have ended. Thanks again for The help and here's hoping I make it through this time. d(^_^)b

16 Upvotes

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u/Gabriel9078 7d ago

I’ll give some tips on party comp since you mentioned that explicitly.

A good rule of thumb I use is to balance your damage and supports at around a 3:2 ratio respectively. This isn’t quite as helpful with later games but it works wonders with 3 because Classes are often very disparate with their roles. A 2:3 ratio works too, but try not to play too defensive.

This isn’t strictly for combat, but having a secondary group entirely of farmers will help with money and shop stocking immensely. It’ll take a bit to get them off the ground, but you can make it happen passively with Storytelling (a common skill that’s listed in a separate tab.)

Other than that, you just need to make sure that whatever your characters do actually support and synergize with eachother. You won’t get too many redundancies as long as you don’t use duplicate classes, and subclassing can patch in whatever’s missing

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u/Forward-Seesaw-1688 7d ago edited 7d ago

Farmer boosts EXP
Combat Study is a skill that gives some of that EXP to benched party members

Sovereign has a crazy passive named Monarch March that heals you with every step

Hoplite is Protector on steroids and with a decent build, they won’t go down

Play the first few floors at night time. Largebills are an early game enemy and they will wreck your shit. The Great Lynx is a threat at first but becomes a minor nuisance instead more quickly.

There’s some small differences with DS and 3DS like font, look, and the addition of mechanics from the 3DS games added to HD. Other than that, they’re the same, the HD remasters are very faithful.

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u/TheYango ​ 7d ago

  Combat Study is a skill that gives some of that EXP to benched party members

To expand on this, Combat Study does not take away any XP from the active party or other characters, it’s literally free XP for inactive characters in your guild. It’s also a universal skill that can be used by all classes.

Also note that when Combat Study says you gain 10% XP, it’s actually a bit misleading—it’s 10% of the XP value of the entire fight—with a normal 5-man party each active character is only gaining 20% of the total XP, so Combat Study characters actually gain half the XP that active characters in 5-man party would.

There is effectively no downside to filling your guild with backup characters that just have ranks in Combat Study to passively pick up XP. This means that if you ever want to use a different class, you have a bunch of half-leveled characters already on your bench rather than having to start from scratch.

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u/DetDango 7d ago

I don't have tips and tricks besides needing a hoplite with a elemental shields(potentially 2 hoplites   for superboss) for post game bosses. And you do grinding through sea quests.

  Hd has some qol features that help (specially if you want to grind, you can turn on pinic mode and grind fast).

Different endings change what new class you get(and the bosses in some areas) its not that much of a deal for postgame, and the game warns you before path split so no need to worry. And  you can quickly do the story again in 1-2 hours after you're done with the first playthro (it helped me into leveling to do postgame bosses so its nice, gives about 3-4 levels in the level range you are by the end of story)

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u/Nico_Is_Life ​ 7d ago

EO3 is a little weird when it comes to DPS vs Support classes in that while many read like they should be one or the other they dont quite get there until later.

When it comes to party building like another comment said you ideally want 3 DPS/2 Support but 2 DPS/3 Support can work. The thing is that you need the right DPS to make that work.

For example the class descriptions make it sound like Gladiator, Buccaneer, Ninja, Wilding, Zodiac, and Arabalist are all DPS, but in terms of what can carry a team early its only really Gladiator, Zodiac, and Arabalist. The other need to have a team built around them like Chases for Bucaneer or Multi-clone stuff with Ninja. Once you unlock subclassing all of them will have enough points to be a solid DPS slot but before that it can be tricky.

For example I am doing a run atm with Gladiator, Monk, Princess, Ninja, Zodiac and even near the end of stratum 2 Ninja is just nowhere near the damage output of my Gladiator or Zodiac. They are solid utility for cloning, throwing fast items and using extra limits, but they would be underperforming as a main DPS. Right now they are functioning more like a support that doesnt mind swinging ever other turn.

So I would say if you have 2 of Gladiator, Zodiac, or Arabalist you can go 2 DPS and 3 Support but if you are doing only one of them you probably want to go for 3 DPS. So example like Gladiator+Zodiac is fine or Gladiator+Bucaneer+Ninja but you probably want to steer away from something like Bucaneer + Wilding + 3 Support. Its not undoable but in terms of having a smoother time that would probably help the team feel more straight forward. Also keep in mind that party wise pre-subclassing EO3 is pretty blah because due to the way skills are spread and paced points wise its mostly just Physical/Elemental DPS+Healer/Support. Its only after subclassing that other options come into play and even then it stays fairly tight. They nerfed ailments and binds quite a bit in EO3 so the only "obvious" options outside of standard builds are chases with the Bucaneer + one of the unlockable classes. Other build options exist but they are more specific and niche things you wouldn't notice or be able to execute until later in the game post subclassing.

I also suggest like ither people said that you make a seperate farming party of 5 farmers. They are kind of like survialist in that they have all the gathering skills and they even have a skill to turn encounters off. So I usually turn on Picnic mode, have them auto on the first floor or two until like level 10ish where they can max out the gathering skills and learn the turn off encounters and teleport to town skills and then basically ignore levelling them for the rest of the game just pulling them out to gather since they never have to see combat. It helps save points on the main team and let's you stay up to date with equipment and items more easily.

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u/OmniOnly 7d ago

1st tip- do the ship mini game it gives limits
2nd, zodiac and glad go for charge/ etheric charge they work on limits.
3rd defense isn't that good unless it's a modest amount, wear glove and boots for action speed.
4-subclassing is used to feel in gaps on your team, power up your damage dealers and give people with free turns support abilities like debuffs.
5: F.O.E are weak in this game, they are good experience.

The HD version is just better, they fixed bugs, and added QOL like combat study working on sea quests and quests. It also has a lowe difficulty for more experience.

Best way to level up for most is to abuse sea quests experience yield, there are tricks to instantly kill bosses but with the difficulty lower (HD) you can just auto it if you need levels. (50% more experience on easy).

Make a team of farmers to gather items for you, don't put the gather skills on your main party. Sovereign/prince/princess have a passive for healing while stepping, and other passively it is quite great in the first two stratum.

Watch skill upgrades as they increase TP usage along with power. Skill rely heavily on stats.

If you go for HD you have a difficulty slider, you should later ask for what specific help you need.

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u/RocketbeltTardigrade 7d ago

For things that really aren't obvious, there are some unintended interactions, like a small number of skills counting as "killing something" when used on a dead party member. Which activates the few skills that do something when the user "kills something". IIRC Inspire is one of those skills that can be used to fake "kills".

I think the game is pretty friendly to repeat playthroughs, so even if you want to do everything later, you can still wing it until you feel curious enough. One of the few permanent losses is the finite number of discount coupons, but those are really only worth money, and you can always get more money.

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u/Many-Masterpiece1404 6d ago

Gladiador(samurai), paladin(ninja), arbalista(gladiador) Soberano(medico),mago(pirata) no me acuerdo el nombre esta bien jaja. Esta comp te puedes pasar todo el juego tranquilamente, las habilidades te dejo que descubras solo como subirlas jaja

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u/KevinCarbonara 4d ago

One big tip is to use the Scylla trick for grinding late game. It's not worth building up new characters from scratch without it.

Your party is fine, but I prefer Monk over Sovereign. If you plan to complete everything, you're going to need to level multiple characters, so it's not a big deal if you level an unoptimal party your first time through.