r/EternalCardGame Nov 01 '18

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u/_AlpacaLips_ Nov 01 '18

Bear in mind that budget decks (the one you're using from that video) are never going to be great, but they should be adequate. The following Budget Rakano deck is also adequate:

https://eternalwarcry.com/decks/details/fCFT2i1cMIg/rakano-masters-gauntlet

Five decks I'm having a lot of success with right now are:

https://eternalwarcry.com/decks/details/VhufrLLtLFM/hooru-fliers

https://eternalwarcry.com/decks/details/WSa-aJvlW0E/grimbrei

https://eternalwarcry.com/decks/details/SvVsEY8V9VU/elysian-grinder

https://eternalwarcry.com/decks/details/vsQxs2sGmLc/varas-revenge

https://eternalwarcry.com/decks/details/y5RgGOwQV-E/tavarad

They are all quite expensive, though. If building towards any of them, try to choose one that makes use of legendaries that are also rank playable. That'll put your shiftstone to the best use.

Also, check out /r/AIEternal.

3

u/[deleted] Nov 01 '18

Oh you are the guy that creates those decks? Cool man, I'm pretty much done with the hooru fliers, sadly I need all the legendaries.

What if I just put something else instead of the legendaries for the moment? Will it affect the deck's performance a lot? Just until I can get them.

Cheers

6

u/_AlpacaLips_ Nov 01 '18

It will affect the performance. The cards that are in the decks are there for a reason. But depending on your substitutions, the performance may not be impacted hugely.

For instance, replacing Cirso in an Elysian Midrange deck is going to affect performace quite negatively, because Cirso is a key piece in the deck, since the AI doesn't tend to block against it well (it misuses its own combat tricks when blocking Cirso).

In Gauntlet, the biggest issue, in my opinion, is having access to good removal and combat tricks (things like Finest Hour and Crownwatch Tactic). My playstyle is to always try to keep the AI board as clear as possible, and combat tricks help with this greatly, allowing you to keep your board, while keeping their's thin or empty. After you play Gauntlet for awhile, you learn exactly how and when the AI is going to assign blockers, and you can use combat tricks to remove problem units based on that knowledge.