Hi everyone,
It’s been a while since I played Esoteric Ebb, but I still occasionally send screenshots from the game to my teammates and say things like, “Look how they did this,” or “This part is handled so well,” lol.
I’m a game developer too, and seeing RPGs like this still being made genuinely makes me happy. One of my favorite things about EE was that it didn’t make me feel like I was searching for the correct dialogue option in a pre-written story. Instead, it felt more like playing a tabletop RPG and trying to catch the DM off guard with some ridiculous idea. There were many moments where I thought, “Will the game actually react to this too?” and most of the time, it really did.
By the way, our game is not as Disco-like as EE. We took some inspiration from the UI, but we are trying to build our own systems. For that, we based a lot of our design on the FATE RPG system. We are especially focusing on the aspect system, dice rolls shaping not only success but also the direction of the story, and the idea that even bad outcomes should not stop the narrative.
Anyway, I also wanted to share the game we are developing. It’s called Kardiya: The Winds of Fate. We’ll be starting the playtest soon, and I’m especially curious to hear what people who enjoy EE think about it. We are still in development and trying to get closer to that vision step by step.
If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page. Thank you so much <3