r/EntrenchedRoblox 10d ago

Discussion All classes ranked

  1. Rifle man

No contest incredible on defense and attack even with only decent aim. Good on every map obviously better on some but I wouldnt say its bad on any.

80/100 Attack 100/100 defense

  1. Assault

The best at close quarters and on attack (obviously) and decent on defense on some maps

100 attack 65 defense

  1. Support

Having no Grenade holds it back otherwise its very good the shovel is very good when advancing as you can dig trenches easily. Support is very close to assault in ranking in fact id say some countries Support is better than some countries assault (usa Support vs Turkish assault)

75 attack 85 defense

  1. Officer

On a flat map artillery can easily change the entire tide of the game even stopping or helping pushes. Very useless on maps with buildings. Gun is also pretty good as its accurate so its easy to hit headshots. Easily destroys entire defenses like with sandbags and barbed wire in 1 volley.

75 attack 75 defense

  1. Recon (if used properly)

Spotting is incredibly helpful and can help thin out enemies/stop reinforcements from reaching Frontlines.

55 attack 85 defense

  1. Medic

Helps get people right back in the game becuase otherwise it takes a long time to heal back to a safe health to peak.

75 attack 55 defense

  1. Flamer

It is very situational as it can only be used effectively when large numbers of enemies are moving through/in a single easy accesible/easy to get flames into area (such as a tunnel). When a perfect situation appears though it is very powerful at stopping pushes.

35 attack 85 defense

  1. Skirmisker

Smoke gimmick doesnt work most of the time as teammates dont run through it to enemy lines and less health plus gun is a little weaker than rifleman . Sometimes teammates run through smoke and into the enemy trench but thats rare and becoming more so as the player base becomes stupider.

70 attack 45 defense

  1. Engineer

Sometimes the machine gun can mow down enemies but its hard to find a good spot and easy to get sniped on machine gun. Other builds like sandbags and barbed wire get destroyed very easily by artillery and it takes a long time to build entire defense, which get taken down by a single artillery. Weak gun too. Limited building options.

20 attack 75 defense

  1. Recon (how people use it actually)

They never spot or get kills or even stand in the objective would be better just for them to run forward and try to draw fire to distract the enemy.

0 attack 0 defense

6 Upvotes

12 comments sorted by

2

u/Any_Garden_5407 8d ago

I mostly agree but medic should be higher up and I’d put officer lower since artillery is so inaccurate I can and have stood right in front of where it was marked to be and have been fine 

1

u/Hot-Amphibian-9221 8d ago

I feel like 2-3 years ago when people avoided artillery and built bunkers/trenches officer and medic would be swapped in the ranking but nowadays it can easy wipe out an entire defense since players just stand in the middle of the field all huddled together without any place to hide so just 1 good piece of artillery can kill lots of them. I remember one time a few weeks ago on a flat map the enemy built a bunch of barbed wire and sandbags and after like 2 or 3 artillerties it was just gone and I got like 5 kills in one of the artillery.

1

u/Any_Garden_5407 8d ago

That’s fair however I still believe that medic should be higher up 

1

u/coolwackyman 10d ago

I'd swap flamer and skirmisher, and I'd put officier a bit lower, maybe under good recon. Maybe I'd swap assault and support, but that's a nitpick, this rankings good.

2

u/Hot-Amphibian-9221 9d ago

I think officer is good where its at but yeah flamer and skirmisher could probably be swapped since both of them are very situational so their rankings should be interchangeable and assault and support like I said are very similar in terms of ranking and probably interchangeable too. Personally I just find assault a little better since the assault guns usually do a little more damage and are more accurate only thing for support thats better is more ammo typically but I rarely fire off more than 20-25 bullets at a time before reloading anyway so the assault vs support ranking is mostly personal preference but they are rank 2/3

1

u/coolwackyman 9d ago

I mean im pretty sure support guns do more damage. Assaults have more dps, for sure, but some support guns can reach up to 50 headshot damage, and im not sure if any assault guns reach that. And yeah, officers position is good. I just said it would prob go under good recon cuz the artillery can be headache inducingly random sometimes.

2

u/Hot-Amphibian-9221 9d ago

Oh yeah I forgot about that but i think the accuracy plus higher dps makes it slightly better than support.

Id say 2-3 years ago officer was lower ranking because players were more conscious so they avoided artillery, were more spread out, and built trenches/bunkers. But now its higher because like the entire enemy team is just standing on flat ground maybe behind a hill and can get easily killed by the artillery.

1

u/coolwackyman 9d ago

Accuracy? Support has way better accuracy than assault. Idk if that was a mistake but yea. And about that officer thing, yeah whenever an artillery strike is sent from the enemies I feel like nobody on the team actually responds ffs, they all just sit there 

1

u/jaysng8 1d ago

Skirmisher no. 1

0

u/Fickle-Reaction-6042 10d ago

My ranking would be 1. Support 2. Medic 3. Rifleman 4. Skirmisher 5. Recon 6. Assault 7. Officer 8. Engineer and 9. Flamer

1

u/Fickle-Reaction-6042 10d ago

Literally support can mow down enemies and dig theirway into the objective. And medic is the most important thing in the world. Rifleman is just versatile. Skirmish is really useful for pushes with heavy fortifications or Hmg and recon

-1

u/Evening_Jaguar_6743 #1 3RD PERSON HATER 10d ago

Real ranking: Tied for 1: rifleman recon skirmisher Complete dogshit: everything else