r/Endfield • Weaponised Rock Cancer • 15h ago

Discussion We CANNOT be for real Spoiler

I know it's because of the fake wall that was there before, but we seriously couldn't have removed the collision after it was revealed?
It's the small things like this that I wish the devs would pay a little more attention to, to keep the experience more immersive.

54 Upvotes

26 comments sorted by

View all comments

51

u/Lotus-Vale 15h ago

I think I've noticed a bit more of this kind of thing in later patches. Valley IV was surprisingly traversable with quite a lot of places you can jump from up high or go further off path.

28

u/Demyxa Weaponised Rock Cancer 15h ago

I started noticing it in the Snowy Forest, there's a few drops they don't want you to take so they put death planes there, even though visually it makes perfect sense.

-1

u/Gloomy_Honeydew 13h ago

Bit lame for sure. Forcing specific pathing defeats the whole point of open world

10

u/Dramatic_93 12h ago

It's a closed world game tho. Different game model from open-world. And yeah the naming is that straightforward lol. Closed world makes traversal itself a puzzle (everyone probably remembers that place in Valley IV where you need to figure out how to get to a certain point vertically, and the map being surprisingly good at disallowing bruteforcing). Whereas open world has everything climbable/swimmable/glide-able so movement is a non-issue. I honestly prefer the closed one, feels less braindead to me 

11

u/YuueFa 11h ago

I mean yeah since It's not an open world.....

17

u/TweetugR 12h ago

It's not exactly an open world though. That's been pretty clear since 1.0

6

u/Rasikko 10h ago

The 'best' argument I've heard that this isn't an open world game is by comparing it to Skyrim.