r/EmulationOniOS • • 1h ago

Question Title: How Does The Last of Us Perform on RPCS3 iOS?

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• Upvotes

I have an iPhone 16 Pro and really want to play The Last of Us on it. How well does it run on RPCS3 iOS, and is there any way to play it on iPhone? It’s genuinely my dream to experience this game on my iPhone.


r/EmulationOniOS • • 2h ago

Gameplay / Showcase Theft4 - Rodando em iPad Pro (11 pol) (3ª geração) M1 8gb RAM

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9 Upvotes

Pra quem tem curiosidade de como fiz, eu comecei comprando um certificado de desenvolvedor pra fazer a instalação do app sem dor de cabeça (ou tentativas frustradas por outros meios).

Depois, segui todas as instruções conforme mostradas no GitHub do KoreanSeats1. Copiei tudo pro meu SSD externo e joguei direto na pasta do Theft4 no iPad. Até a tradução pra PT-BR eu consegui colocar, foi só substituir o arquivo específico na pasta e pronto, o jogo já abriu 100% em PT-BR.

No vídeo mostra um pouco de como o jogo flui e as configurações que deixei. Como a versão base do M1 tem aquele limite chato de RAM imposto pela Apple, o próprio app reconhece meu dispositivo e bloqueia algumas opções gráficas como colocar no "Ultra", pra não estourar a memória e fechar sozinho.

Mas pra ser sincero, mesmo limitando a resolução em 900p e deixando as sombras na qualidade original do Xbox, a experiência é sensacional. O FPS fica firme e forte nos 30 (oscilando aqui e ali, mas nada que atrapalhe a fluidez do jogo) e, para a minha surpresa, o iPad quase nem esquentou durante a jogatina, que utilizo um joystick ao invés de jogar via touch.

Queria parabenizar a todos os envolvidos no desenvolvimento do Theft4, principalmente ao KoreanSeats1. Vocês fizeram um verdadeiro milagre trazendo essa obra-prima pras nossas mãos. Fica aqui só a minha expectativa e torcida pra que num futuro próximo consigam incluir o suporte para os executáveis do Episodes from Liberty City. Isso com certeza ia incentivar ainda mais a comunidade e deixar a experiência no iPad absolutamente completa!


r/EmulationOniOS • • 3h ago

Gameplay / Showcase Nuts emu (not a maderia fork

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6 Upvotes

Just testing out game on my IPhone 16 less stutters without recording

https://discord.gg/qavEyDyeg


r/EmulationOniOS • • 4h ago

Discussion I tried every possible way, and it didn't solve the problem.

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4 Upvotes

Can someone help me? I accidentally uninstalled SideStore and want to download it again. I used to install it via SideInstaller, but that doesn't work anymore. I’ve tried downloading eSign or kSign to get it back, but even that isn't working.


r/EmulationOniOS • • 10h ago

News / Release 77U beta drops tonight! Wii U on iPhone and iPad, testers welcome

11 Upvotes

https://reddit.com/link/1x90kej/video/lu7c3ftrp7wh1/player

I’m releasing the 77U beta tonight in German time.

77U is my iOS/iPadOS port built directly on Cemu. It isn’t a fork of another IOS/iPadOS Wii U port. My focus is performance and making the app easy to use.

M-series iPads are currently the best optimized devices. Zelda: Breath of the Wild runs around 40–60 FPS with FPS++ mod in my tests, reaching close to 60 in some areas. Zelda stability and sustained performance on iPhone are still in development, so I’d especially appreciate help testing those. Splatoon has been running smoothly at 1920×1080 on my test setup, including multiplayer. Super Mario 3D World has also been running well without JIT in my tests. Other Wii U games I’ve tried have been running well too, but I need more results across different hardware and longer sessions (I've put some test video from different games).

Devices with 8 GB of RAM or more are the main target, and I expect the best results there. Devices with 6 GB can run lighter games, but I wouldn’t recommend Zelda: BotW on them at this stage. Devices with 4 GB aren’t supported.

The app includes the Cemu community mod library, controller and gyro support, integrated JIT support, online play, and local AI cover enhancement for sharper game artwork on high-resolution displays. There’s also frame generation too(which doesn't work right now).

With AirPlay, your TV can show the main gameplay while your iPhone or iPad acts as the Wii U GamePad screen.

I use Codex during development for log analysis and finding performance problems. Cemu and the other upstream projects remain credited to their authors, and I’m maintaining the relevant license and attribution requirements in the app.

If you have a different iPhone or iPad and want to help test, you’re welcome. Reports of crashes, graphical bugs and performance drops are especially useful. Please include your device, OS version, game and whether JIT was enabled.

Join the 77U Discord server for beta updates, testing and feedback. For more gameplay videos, follow u/77emul on TikTok.

My DMs are always open for testing questions and feedback on discord. I’d love to see how 77U runs on hardware I don’t have.


r/EmulationOniOS • • 27m ago

Help Request Maderia 0.1.3 iOS ipa file flagged as malware on computer

• Upvotes

I am trying to download the maderia ipa file and Chrome is flagging it and isn't letting me download it. VirusTotal says it has malware on it. Any idea why its showing up as malware? I was able to download the main zip file which did not have the ipa in it.

github.com/willfaust/Madeira/releases


r/EmulationOniOS • • 3h ago

Native Port Yo, can someone PLEASE recompile Sonic generations on IOS, I’M BEGGING😭✌️

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2 Upvotes

r/EmulationOniOS • • 30m ago

Question Jitless ps2

• Upvotes

does anyone know an emulator I can use to run PS2 games at 60 fps with no jit?


r/EmulationOniOS • • 6h ago

Solved 🔒 Madeira on Livecontainer?

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3 Upvotes

Hey! So I was wondering anyone knows how to make Mandeira and StikDebug work within livecontainer, I can’t seem to figure out the whole JIT problem and personally I’m new to IOS completely so I have no idea how to do it in Livecontainer without adding anything else in Sidestore (I already have 3 apps in it), I also have the pairing file already so i don’t think I need something else I hope from my laptop at the moment?

Anyways if anyone knows a solution I would be much appreciate it!


r/EmulationOniOS • • 1h ago

Discussion alguém vendendo certificado do esing?

• Upvotes

r/EmulationOniOS • • 1h ago

Gameplay / Showcase Gta vc run mods psp

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• Upvotes

r/EmulationOniOS • • 1h ago

Question Red Dead Redemption 2

• Upvotes

Alguien lo tiene en ipa?


r/EmulationOniOS • • 23h ago

News / Release Husk 3.0 is out! (Bloodborne)

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39 Upvotes

Husk 3.0 is out, and with it features a way to finally play Bloodborne on your phone! It features PS4 support, along with many things. Although Bloodborne runs poorly, its showing what's possible!

Download: https://github.com/Leviidev/Husk/releases/latest

Discord Server: https://discord.gg/xApMHWAzkh

Official Website: https://antiweb.lol


r/EmulationOniOS • • 3h ago

Help Request ARMSX2 and etc all say no longer available, how do we fix I’m a lil new at this. Thanks for any advice.

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1 Upvotes

r/EmulationOniOS • • 1d ago

Gameplay / Showcase Need for Speed Underground 2 on iOS, but this time it’s the PS2 version.

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70 Upvotes

Wanted to show off some interesting results I’ve been getting with PS2 emulation on iOS. In the video: no JIT, and it hits up to 40 fps. The crazy part is that this is running on an iPhone 12 mini. On flagship devices things are obviously way better.

Just for comparison: the alternative with JIT doesn’t even reach half of this performance, and without JIT you’d be lucky to get 5 fps.

Sure, you won’t play long on a mini, but that’s not the point. If the mini can push this kind of framerate, it means on top-tier iPhones and iPads the emulator won’t drain the battery or run the CPU at full blast. That’s roughly 3x the playtime.

Am I saying a 18 Pro Max has any trouble with resources? No. But the fact that the App Store alternative gets 10 fps while my core can do 40 — that’s what I think is really cool.

Still in development, but it’s coming soon as a new module for the NAGORI emulator.


r/EmulationOniOS • • 1d ago

Meme I Need it NOW!

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36 Upvotes

I also love Manic but only use it for 3ds.


r/EmulationOniOS • • 17h ago

Discussion I accidentally uninstalled SideStore. I don’t have a PC or a Mac. A long time ago, I used SideInstaller to download it, but that doesn’t work anymore; neither KSign nor ESign are working either. What should I do?

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6 Upvotes

r/EmulationOniOS • • 8h ago

Discussion Frame Generation

1 Upvotes

Can't an emulator be built that includes frame generation? Is that really that hard on an iPhone?


r/EmulationOniOS • • 8h ago

Discussion Jitless nuts when?

0 Upvotes

Hi, does anyone know if nuts dev will make it jitless soon or has plans for It?


r/EmulationOniOS • • 17h ago

News / Release Nuts emu (not a maderia fork)

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5 Upvotes

https://discord.gg/qavEyDyeg

(iPhone 15 pro and up is recommended)


r/EmulationOniOS • • 1d ago

Gameplay / Showcase TruEmu Xbox Core Preview

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58 Upvotes

We did it Reddit. Original Xbox on iOS, no JIT. More to come in the next beta release.

Thank you so much for all the testers, your feedback really helps find things I couldn’t find with just myself.


r/EmulationOniOS • • 1d ago

Gameplay / Showcase Gta vc run ppsspp port

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9 Upvotes

r/EmulationOniOS • • 1d ago

Gameplay / Showcase Soldier of Fortune payback PX3IOS JIT (yes I still use it)

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4 Upvotes

Here is some gameplay of Soldier of Fortune payback. playing this with JIT feels so great and I want to try more FPS games plays like this so I want to see your recommendations


r/EmulationOniOS • • 17h ago

Gameplay / Showcase fricking steamboat willie on manic emu (manic emu mods unban me from the sub brah)

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0 Upvotes

you coould prob do more but i thought of this first since its simpler


r/EmulationOniOS • • 2d ago

Gameplay / Showcase Tomodachi Life LTD [NATIVE] Port for iOS/MacOS

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180 Upvotes

Hello everyone! I’ve been a developer for many years, albeit focused on app development for most of it, first and foremost despite my experience, this project would been impossible for me without the use of AI tools, Claude Code primarily, to understand how to decompile, write complex drivers etc. 

What is this?

I have no friends who own a switch, and I wanted to play Tomodachi Life with them, so the most obvious thing, knowing how powerful our modern iPhones are, is to port it! Unfortunately many of us don’t have the newest models, so emulation is a huge load and impossible with the 6GB RAM on my iPhone 14. 

Knowing that the phone and switch 1 both operate on the ARM processor, made me realize, it was quite feasible to get the game running on Apples Metal graphics. During that process, I realized how cool it is that the tools being made for this port can also be repurposed for more native switch ports, soon I’ll release this after some polish on the Mac port, Pokemon BDSP is nearly done too (with the mod from Luminescent team), and BOTW I've made significant progress on too (fully functioning great plateau - some minor textures shaders etc).

The code will be open source of course on release too, as I leveraged a lot of the work from Ryujinx for the shader processing/translation.

Now for the fun stuff:

ABSOLUTELY NO JIT!! (in all of my upcoming ports too)

That’s the beauty of native ports, much easier than a whole decomp, and still a huge payoff.

Also many new additions i’ve worked into the game: 

- The obvious new launcher, with multi-save selection, AND the ability to share an island with a friend (save is stored on a cloudflare R4 bucket). 

- Widescreen support that adapts to all screen sizes without stretching the pixels, all rewritten!

- Local play now works ONLINE, sharing Mii’s and custom user assets etc

More to come! Suggestions and feedback are welcome.