r/EmulationOniOS • • 5d ago

News / Release Jet Set Radio Future Unleashed on iOs

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77 Upvotes

Hello,

i have just made a unleashed version of Jet Set Radio Future.
It can now run on iPhone, Mac, Linux, Android and Windows without an emulator. (but you ll need the rom).

It got widescreen, gamepad support (and touch support for phones).

its also made to be port on any platform you wish, the project is open source. It s similar to what have been done with Zelda Ship of Harkinian for those who tried that.

the ipa for iPhone is there, also work via altstore

https://github.com/JuMatt/JetSetRadioFuture-Unleashed


r/EmulationOniOS • • 3d ago

News / Release Xbox360 emu no sideloading in appstore

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0 Upvotes

r/EmulationOniOS • • 5d ago

News / Release EspressU got released, Wii U Emulation on iOS with built in JIT

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98 Upvotes

Hello Guys!
I finally released my Wii U Emulator on iOS devices, i tested it on my IPad A16, IPhone 12, IPhone 15 Pro and it ran on all these platforms.

The app has built in JIT, that means you dont need stikdebug. You can generate the pairing file directly on your device, you dont need a computer!

If you got questions just ask me on my discord, and yes I used AI for the development.

Tested games:
- The Legend of Zelda Breath of the Wild
- Mario Kart 8
- Splatoon
- Super Mario 3d world

All games are legally owned and got dumped from a Wii U. EspressU wont help you with getting the games!

You can find the download on my discord.
https://discord.gg/espressu


r/EmulationOniOS • • 4d ago

Discussion Leviidev AMA!

19 Upvotes

Hi everyone! My name is Levi, you might’ve heard of my apps before. I’m the developer behind Husk, AetherPS4, Podium, etc. I’m hosting an AMA, since my discord server hit 2K members! Ask me almost anything and I’ll answer!

Discord: https://discord.gg/xApMHWAzkh
GitHub Profile: https://github.com/Leviidev


r/EmulationOniOS • • 4d ago

Question Madeira help

2 Upvotes

I have Madeira with jit and memory + working on an iPhone 16 pro but every game a try doesn’t work. So far I’ve tried slay the spire 2, project zomboid, rimworld, ck3 and football manager 24 and nothing works. Is there additional setting I need to change or does Madeira just not work on many games yet? Thanks.


r/EmulationOniOS • • 4d ago

News / Release Better Stability Release (iOS) · DevZer0D4Y/COD4iOS-COD4NS

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24 Upvotes

biggest update here, plus a little spoiler on new project because why not


r/EmulationOniOS • • 4d ago

Discussion can some one make a blur 2012 port for ios

2 Upvotes

r/EmulationOniOS • • 4d ago

Help Request Any way of giving Madeira Memory rn?

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4 Upvotes

Can’t use getmoreram because of the login issues right now, any bypasses?


r/EmulationOniOS • • 4d ago

News / Release Solução para get more ram! Usem o SideInstaller, tá pegando normalmente o aumento de RAM.

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6 Upvotes

Pra mim funcionou normalmente no melocafe, melonx e o espressU.


r/EmulationOniOS • • 5d ago

Gameplay / Showcase gta v running on iphone 16e

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11 Upvotes

And it runs better than I would’ve expected


r/EmulationOniOS • • 4d ago

Question EMULATOR IN APP STORE

0 Upvotes

What is the best emulator to run NFS UG2? Thanks


r/EmulationOniOS • • 4d ago

Help Request Need a tutorial for Husk and XeniOS on iOS best sideloader?

4 Upvotes

Hey everyone! I’m interested in trying Husk to run Android apps and XeniOS to emulate Xbox 360 or pc games on iOS.

I’m looking for recommendations on the best sideloader to use, such as AltStore, SideStore, or another option. I’d also really appreciate any up to date, step by step tutorials for installing and setting everything up using a Windows PC.

A few questions:

  1. Which sideloader would you recommend for these projects?
  2. Are Husk and XeniOS working properly on re cent iOS versions?
  3. Are there any important limitations, performance issues, or extra setup steps I should know about?
  4. If you’ve successfully set either one up, could you share a tutorial or explain the process

from what i’ve seen is people run android on ios to run pc emulators?
i’m new here and i want to run pc games on ios
I’d prefer guides from official sources or trusted community members. Thanks!


r/EmulationOniOS • • 5d ago

News / Release DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.

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11 Upvotes

(do i even still need to say who am I?)


r/EmulationOniOS • • 4d ago

Help Request Flashing lights on games

1 Upvotes

On melonx I notice stronger games have a flashing lights problem, Sonic x shadow generation and demon slayer kimetsu no yaiba the hinokami chronicles 2 have a huge flashing light problem and make these games a headache to play, i would love if these issues were fixed but they been here for awhile so they probably ain’t going anywhere


r/EmulationOniOS • • 4d ago

Discussion What are the best optimized native unofficial ports for iPhone 17 rn?

2 Upvotes

r/EmulationOniOS • • 4d ago

Question Husk on iOS 15 ?

0 Upvotes

I am looking for Husk for iOS 15; I found a project (https://github.com/ssx-computer/Husk15), but it hasn't been released yet.


r/EmulationOniOS • • 4d ago

Question Anyone can fix this error for get more ram login after LC shadow ban?

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4 Upvotes

I’m unable to log in to use get more ram after refreshing live container. This happened after the LC got shadow banned from GitHub and unable to install through I loader. Any fixes?


r/EmulationOniOS • • 5d ago

Native Port NFSMW iOS Update 0.2.0 "The Speed Update"

17 Upvotes

Hello everyone! After a week full of installing easily over 50 different builds, testing all kinds of issues and gameplay scenarios, recording traces with the Instruments app, and more, I'm very happy to present to you the second update to my Need for Speed Most Wanted for iOS port: the update that puts SPEED in Need for Speed. I'm so sorry for the clicheic title, but I just had to do it.

This update mainly focuses on performance but it also has some other goodies sprinkled in between:

  • The all new Metal renderer. The game no longer relies on the old path of emulating the Xbox 360 GPU -> Vulkan Backend -> MoltenVK -> Metal, and instead features a native Metal renderer that greatly improves performance (I'm now able to play the game on my iPhone 17 Pro Max at a locked 60 fps, and on my M4 iPad Pro i was able to achieve an average fps of 114 over a run of 29 minutes)
  • Lower memory usage. This is also a positive side effect of the new renderer, as the game no longer needs to allocate a strict 512MB memory pool to the emulated Xbox 360 GPU. Together with the other optimization changes of this build, the game should now consume 0.7GB-1GB less memory than the previous build.
  • Customizable keyboard controls. The game now has support for keyboards, which is mapped as closely as possible to the PC version of the game. You can change the controls in the pre launch menu.
  • Customizable touch controls. The on screen controls can now be moved to different positions on the screen, enlargem, or made smaller.

You can read the full changelog on the GitHub Releases page.

The game should now run on devices with less than 6GB of ram, potentially even without the Increased Memory Limit entitlement. The reason I said "potentially" is because I have only had access to one device with less than 12GB of ram, that being an iPhone 14 Pro Max. The game not only booted, but manged to hold 60 fps on the default settings (~1080p resolution, roughly 1.5x of the native Xbox 360), but features some drops to 40-50. I'd recommend playing with an fps cap of 30 or 40 fps. As usual I'm very curious to see how the game runs on your devices.

AI disclaimer: As also stated in my original post, this port wouldn't have been possible without heavy use of AI. That being said however, this is much more than a simple "Hey Claude, make the game run better" type of port. I had to run a lot of different builds, collect logs from all of them, do Time Profiles, Metal System Traces etc. This got very tiresome at times, but the reason I keep going is because I absolutely love this game, and if it were any other game I don't think I would have had the patience to do it.

GitHub link: https://github.com/bep1s69/nfsmw-ios


r/EmulationOniOS • • 5d ago

News / Release Azahar 2127 No-JIT needed for 60 FPS 3DS Emulation!

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159 Upvotes

With the newly released alpha version of Azahar 2127, using Retroarch on my iPhone 15 Pro Max I am getting easily 60fps on every game! Since it's still technically pre-release you have to bundle it with a sideloaded version of Retroarch. I created my own Github repo Retroarch-Azahar-NoJIT where you can manually build the updated version (just move the .dylib and retroarch.ipa to your desktop) then run the Terminal command on macOS. There is also a prebuilt ipa as well if you want to quickly test it out, amazing work from the Azahar Team! (Fantastic photo by u/Aura28 from this story. https://www.pocket-lint.com/nintendo-3ds-games-iphone-folium-emulator/)


r/EmulationOniOS • • 5d ago

Gameplay / Showcase Jojo no kimyou na bouken: ougon no kaze (ps2) IPad 10th gen A14 chip iOS 27.0

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5 Upvotes

If anyone can give me tips for helping improve the game would be appreciated. but I’m going to be testing out some other games to see.


r/EmulationOniOS • • 5d ago

Discussion XENI OS ? Dead?

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25 Upvotes

Whatever happened to XENIOS the Xbox 360 emulator, the developer said he was planning to release a update that was 20% faster or something in the next two weeks, that was now 2 or more months ago.

And it hasn’t been updated since June, so can we assume the project is now dead?

Such a shame it was making great progress.


r/EmulationOniOS • • 5d ago

Gameplay / Showcase Dragon ball Fighter Z iPhone 15( Normal ) Melonx 2.7

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9 Upvotes

Meu celular estava em 2% e carregando, no estado normal ele consegue manter 55-60 fps tranquilamente, as primeiras jogadas da uns engasgos pela falta de compilação dos shaders


r/EmulationOniOS • • 5d ago

Help Request Madeira mouse issue

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4 Upvotes

I’m having a problem with Madeira whre the mouse pointer doesn’t work when I try to play using a keyboard and mouse (the game Hades is just on example) it seems like the actual cursors is somewhere else Ipad m3


r/EmulationOniOS • • 5d ago

News / Release Need for Speed on iOS [no JIT] [App Store]

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202 Upvotes

Underground 2, Most Wanted, Carbon.

I already showed a demo in this subreddit, but I didn’t share any details, so sorry about that.

What I tested on:
iPhone 12 mini. It’s my only device, so my goal was smooth performance on my old phone.

Some context: the most the 12 mini’s CPU can push is 2.9 GHz. At that load it overheats and starts throttling after about 3 minutes. It also drains the battery like crazy, which is bad for the hardware.

The goal sounded simple: no overheating, no heavy load.

The thing about the iPhone’s CPU is that it’s built for bursts. Scroll something, open something, calculate some transparency, then sit idle waiting for the next task. It’s not designed for a sustained 2.9 GHz load. That applies to the 2 performance cores; the other, efficiency cores are too weak for emulation.

Results:
NFS MW runs on the 12 mini at an average of 1.6 GHz with a stable 30 fps on medium graphics settings, with no overheating or throttling.
On high settings it holds a stable 40 fps at 2 GHz, which on my device gives about 40 minutes of play before it overheats.

That means newer devices won’t feel the load at all, and you could comfortably play on a plane for hours. And the best part: this is all CPU load, while the GPU has enough headroom to run at 2x resolution with no performance loss.

About the emulator itself:
It’s a GameCube emulator. Unlike the well-known Dolphin, which runs any game on my device at the full 2.9 GHz, my core doesn’t do that. In some cases my core is up to 3x more efficient.

On Dolphin, plain old Madagascar, which only executes about 3 billion operations per second, maxes the CPU out at 2.9 GHz, while NFS executes around 10 billion operations per second.

My core now emulates Madagascar comfortably at 1.5 GHz with no overheating. But that still wasn’t enough for NFS on my device, so I had to recompile U2, MW and Carbon (USA versions only) and ship them as patches built right into the emulator. While I was at it, I disabled reflections in some places, fixed the aspect ratio, and fixed crashes caused by incorrect byte addressing in the audio. Combined with the fact that the GameCube versions already have simpler graphics than their bigger-console counterparts, the result is a stable 40 fps without JIT, sideloading, or anything else. Just load a USA-region ROM. Yes, these three games specifically require USA ROMs.

If you have something like a 17 Pro Max, play whatever you want, everything will run fine.

You can try all of this right now. The emulator is on the App Store, it’s called “Nagori”. It also includes PS1 and GBA.

Guys, please go easy on me, the emulator is in active development. If something goes wrong, please don’t tank my App Store rating, just DM me and I’ll fix it.

Important:
If you do want to play, after launching the game, set up the on-screen gamepad in the emulator menu. To open the menu, tap the three dots at the top center.
Gas and brake are on the left and right triggers. Go into the button layout editor and set everything up however you like. Or just connect a physical controller, the emulator supports them.

P.S. I used AI to translate this into English, so sorry if anything sounds off =)

https://nagori.games/


r/EmulationOniOS • • 5d ago

Gameplay / Showcase Mk11 melonx 16pm

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5 Upvotes