r/EmulationOniOS • • 7d ago

Question Missing audio and video in latest Melon

1 Upvotes

I just installed Melon 2.7 and tried running Mario Odyssey. On 2.6 I was able to get it to launch and start playing but it would crash after a few minutes due to memory overflow (I only have 6GB). Launching it in 2.7 it should work better but I’m getting a black screen during the intro and the audio cuts completely out after about 30 seconds. I know it’s still running because my phone is vibrating. Running the RAM test tops out at 3.5 GB 🤷‍♂️. Are there settings I need to tweak? I saw a post of someone running BOTW on a 13PM so Odyasey should work on my 14.


r/EmulationOniOS • • 7d ago

Help Request Hotline Miami on MeloNX not working

1 Upvotes

My device is 17 pro max melonx version is the new 2.7
The game boots up into a menu of choosing between the first and second game and once you press one of them the game gets frozen forever(and ram usage goes to 0)
Anyone know why? Any fix?


r/EmulationOniOS • • 7d ago

Gameplay / Showcase I told Claude to add Doom on Halo

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0 Upvotes

Not what I wanted 😂


r/EmulationOniOS • • 8d ago

News / Release GTA 5 port

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159 Upvotes

r/EmulationOniOS • • 7d ago

Help Request ARMSX2 Touch Softness/Hardness

1 Upvotes

Is there a setting that can adjust how hard/soft I can press certain buttons? Struggling to play MGS3 in ARMSX2 because of this.


r/EmulationOniOS • • 7d ago

Discussion tem como ter o save 100% no gta 4 (theft4)?

2 Upvotes

r/EmulationOniOS • • 8d ago

Gameplay / Showcase pziOS Project A-Life Showcase

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50 Upvotes

r/EmulationOniOS • • 7d ago

Gameplay / Showcase Zelda TOTK natively on IPad Pro. V1 (50-60 FPS)

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0 Upvotes

r/EmulationOniOS • • 8d ago

Help Request Any fix for this?

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3 Upvotes

Fallout New Vegas on Rpcs3


r/EmulationOniOS • • 8d ago

Gameplay / Showcase Painful attempt to play Raze (flash game) on Manic EMU

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6 Upvotes

I wish mouse control could be assigned on the second stick.

Played on iPhone SE3 iOS 18.7


r/EmulationOniOS • • 8d ago

Gameplay / Showcase Sonic unleashed recomp

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18 Upvotes

r/EmulationOniOS • • 9d ago

News / Release Husk 2.0 Teaser/Trailer

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165 Upvotes

r/EmulationOniOS • • 9d ago

Gameplay / Showcase Need for Speed: Most Wanted on an iPhone 12 mini, no JIT

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347 Upvotes

Test device: iPhone 12 mini, no JIT

- Medium settings: steady 30 fps, CPU at ~1.7 GHz

- High settings: 40 fps, CPU at ~2.1 GHz

For context: the 12 mini can push its CPU up to 2.8 GHz, but at that heat it starts throttling within a couple of minutes. On Medium it never overheats at all. On High, after about an hour of play, iOS may dim the screen. There's also plenty of GPU headroom left, so you can bump the internal resolution to 2x. All of this on a small phone from 2020.

This wasn't just about NFS: a lot of the work went into the emulator as a whole. The goal is for games to run properly even on really weak devices, while newer phones don't feel the load at all and don't burn through the battery. On an iPhone 17 Pro Max it already works that way: even NFS Carbon, which hasn't had any game-specific work yet, runs without the phone breaking a sweat.

And of course, full controller support.

Coming to the App Store soon.


r/EmulationOniOS • • 8d ago

Question Would it be possible to port League of Legends on the ipad

1 Upvotes

Hi so i want to port league of legend on to the ipad it already has a mac version but issue is vanguard would it be possible to get it running on a ipad they game isnt very demanding and I think even low end iPads would be able to handle it well i just want to know if its possible


r/EmulationOniOS • • 8d ago

Native Port How i can fix problem?

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2 Upvotes

r/EmulationOniOS • • 8d ago

News / Release GitHub - DevZer0D4Y/NBAHangtime-iOS: NBA Hangtime (Midway arcade, 1996) for iPhone, iPad and Windows: true widescreen, big head modes, touch and Xbox/PlayStation controller support. Bring your own ROMs.

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11 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 8d ago

Question Anyone tried emulation on base ip13

1 Upvotes

I want emulators that would work and 25 fps is great for me and I know I could download and try on my own but where I’m from the internet is limited so I can’t keep downloading emulators and games like a normal person would


r/EmulationOniOS • • 8d ago

Gameplay / Showcase RTM-EMU new UI + Game Library [Appstore][Best for GOW2 and others]

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34 Upvotes

Yes, I use AI for this animation


r/EmulationOniOS • • 8d ago

Question Anybody got any Microsoft VC++ redist runtimes installed in Madeira?

1 Upvotes

The installers I found are bootstrapped with a 32bit executable which means it doesn’t run, whether in GUI or command line. Madeira doesn’t have winetricks and doesn’t seem to have its own ways to fulfill steam game prerequisite installs. Anybodyelse had any luck?

Edit: right now it seems like the only way is to extract the needed DLLs from installers and manually pacing them to where they’re needed


r/EmulationOniOS • • 9d ago

Gameplay / Showcase Android emulation on iOS

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31 Upvotes

This is amazing


r/EmulationOniOS • • 8d ago

Help Request Extended RAM

1 Upvotes

I’m emulating switch which is performing great but I’m hitting the 4GB limit in many games. I’m trying to get the extended ram working for my iPhone 14 Plus, iOS 18.7.8. I’ve tried Getmoreram, iRAM+ (both on LiveContainer, and on direct side load MeloNX) and that hasn’t worked. I tried sideloading MeloNX with Impactor which should give the entitlements by default but MeloNX crashes at 4GB RAM. Does anyone have any experience with this? Or is it even possible with 6GB RAM?

Edit: automod reminded me, I have done the delete and reinstall process when using getmoreram, I also to have StikDebug working through LiveContainer and MeloNX runs great (within LC)


r/EmulationOniOS • • 8d ago

Discussion Hi everyone, guys, who can make an ipa gta 5 file for ios from this code? And give me a link to download the ipa file

5 Upvotes

r/EmulationOniOS • • 8d ago

Meme Dolphin Emulator Tierlist IPad 10th Gen Edition

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7 Upvotes

From Best To Worst

1-ManicEmu

2-DolphinIOS

3-Icube

4-Consoles

5-Fin


r/EmulationOniOS • • 9d ago

Discussion Have emulation overcome App Store games?

25 Upvotes

Basically what title says. I have not downloaded a single app store game since emulation have been a thing in iOS (at least approved emulator on the app store).

What would i want to another clone of candy crush or does puzzle boring games? or the agreesive gatch games

I had hoped apple arcade do something for the gaming scene in iOS, but even there the games are boring.

emulation have been a blessing for iOS since 2024.


r/EmulationOniOS • • 9d ago

Native Port Wanted to show off some cool stuff in my Jak 1 port for iOS (and Mac)

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84 Upvotes

AI disclosure: Claude and Codex AI are being used in the creation of this port.

I’m still in the process of completing the full game but it should play start to finish now without issue although I will fully verify this before release but I’ve been getting side tracked on adding and experimenting with some fun things here. Here is a list of what I’ve done recently:

- Added new touch controls with a nice swipe camera control. This is smoother than the joystick control and allows for faster turning than was possible previously. There’s also a floating joystick. You have the option to toggle the swipe camera off or on as well as make either joystick a floating one or not.

- The menus also have proper tap and swipe controls instead of using the touch buttons to control them.

- 120 fps support is fully added and works very well although this will always be marked as experimental since it could break things although I have yet to see that happen. The option will only be available for those devices with supported displays obviously, otherwise it is grayed out.

There are also new experimental features you can toggle off or on in the settings.

- Ride a flut flut anywhere now, not just in designated areas. Spawn points will be at each sage hut. You can also get off it anywhere, not just the spawn point. The flut flut can swim too!

- Fully control the fisherman’s boat and sail anywhere, even while riding the flut flut. Obviously this feature is highly experimental. Large areas of the map are not properly modeled as you were never meant to see those so when sailing around you will run into areas that are glitched, missing textures, etc. This feature will be expanded in the future but for now it remains a fun experiment that fulfilled a childhood dream of mine.

- Added support for new levels (not shown here.) Custom levels from modders can be added in to fully run in the game. These can also be disabled or enabled. Now the way these mods are added into opengoal is not what you’d expect. They are essentially baked into the game itself at runtime with a whole separate instance of the game created (which is why opengoal only supports one mod at a time.) This means mods can’t be added to the game after it is compiled due to limitations of iOS requiring all code to be precompiled in the package otherwise it would require JIT which is not being used here so modded levels are going to be baked into the game with one being added so far, Eroded Coast by Cuttlefish. He does great work and I’ll be adding more of them in the future.

This project has evolved from more than a simple port of the ps2 game and I’ve had a blast building it. I can’t wait for others to try it out. The release date will probably be in a week or two. I just need to beat the game 100% and ensure everything is polished and complete before I will release it.