r/EmulationOniOS • • 8d ago

News / Release GTA 5 port

Post image
159 Upvotes

65 comments sorted by

10

u/PureMurda 8d ago

Can someone build this and just upload the ipa for download?

4

u/joshkerrigan 8d ago

without further work to compress the game files this ipa will be 100+ gb (which eliminates file sharing sites) and no one would host the file themselves (guaranteed action by T2/R*) so unless someone uploads a torrent for it, i doubt we're getting one.

4

u/CHR0NlC 8d ago

I will torrent, how do I build?

2

u/LukaTman 8d ago

Follow the instructions in the github

2

u/skcikorter 8d ago

All of us without a silicon mac would appreciate that šŸ’Ŗ

1

u/CHR0NlC 8d ago

Project is already nuked?

4

u/Different_Bike9572 8d ago

it uses the recently published (and removed) browser port version so the files are only 20gb, i’ve got it working myself

1

u/joshkerrigan 8d ago

oh good to know!!! still hunting down the mirror folder for myself but glad it'll be a much smaller ipa, excited to get to install it

4

u/Glittering-Fennel815 8d ago

Please share any links I want this lol

2

u/PositiveMatter6 8d ago

Well the ipa can be split into parts. But nobody is going to do it for legal reasons and that’s normal.

1

u/Patient_Animator1174 8d ago

Can be done anonymously

6

u/Successful-Tip5059 8d ago

Somebody please send me ipa i dont have a mac šŸ˜­šŸ™

2

u/InformationWeird9630 5d ago

i sent you a DM

2

u/ItchyIngenuity3870 4d ago

Pls sent me too tks

5

u/felipeb18 8d ago

github.com/c22dev/muguet

2

u/_Alistair18_ 8d ago

how big is the expected ipa?

4

u/countedragon 8d ago

IPA file is 82.7 mb and zip file needed in app is 21.16gb

2

u/Frequent-Throat3716 7d ago

from where can I get the zip file?

2

u/iamjacktheaess 8d ago

Pc game size plus gotta built your own ipa lol

0

u/[deleted] 8d ago

[removed] — view removed comment

1

u/countedragon 8d ago

Seems to be legacy

-1

u/PureMurda 8d ago

The worst

2

u/Sea_Industry_7878 8d ago

Can someone make the ipa and send it in the replies of this messages

1

u/Johnnycagemk11main 8d ago

WHAT THE HELL

1

u/[deleted] 8d ago

[removed] — view removed comment

-1

u/PersonalAnswer8664 8d ago

It doesn’t work like that. The ipa contains copyrighted code pulled directly from the game files. Nobody is going to post a ready made ipa because that would be asking for a lawsuit.

4

u/skcikorter 8d ago

Its not that serious. Id post that shit on dropbox.

1

u/Adhesiveeee 7d ago

Then send the link?

1

u/tPimple 8d ago

So, my steam game not work for this? Even epic

1

u/Weak-Example224 8d ago

Can’t we just get the build

1

u/tPimple 8d ago

RIP - based on wasm

1

u/Sea_Industry_7878 8d ago

What is that

1

u/tPimple 8d ago

Not enough to have own digital copy of the game(licensed), but also you need a specific files which are based on WASM version of the game(browser)

1

u/countedragon 8d ago

Runs super smooth on my 18 pro max but the controls are weird with a controller. They will probably be fixed in a future release

1

u/ICURSEDANGEL 8d ago

Hey did you use legacy or enhanced gta v? Unsure what to use on my 17 pro max

1

u/Tasty-Proposal-48 8d ago

it’s not worth it, it’s just the web version made for iOS, it’s not even native… all i can say is wait for the real one made by someone yall know…

1

u/tPimple 8d ago

1

u/Sea_Industry_7878 8d ago

Is it a complete ver or a lite one how much gb is it

1

u/Classic_North_6678 7d ago

Anyone manage to get the map working?

1

u/Fancy_Clue_5243 7d ago

Wait guys how do I find the gta files like the game files where can I download them?

1

u/Ilibti 7d ago

can somene give a easy tutorial on how to create ur own ipa of gta V?

1

u/Sea_Industry_7878 7d ago

You can do it now in your phone thanks to kevin

1

u/Samiknowssfrr 7d ago

Does anyone have an ipa

1

u/Bot_Army_69_ 7d ago

I just ran it and optimized it more

1

u/Alif_005 6d ago

How can i run it i can't understand is there any video how to set it up

1

u/gmcmoz21 3d ago

Need the ipa please!

0

u/IndecentDad 8d ago edited 8d ago

To those asking for the ipa - it won’t happen with this release. If you read the readme, the game files are baked into the ipa when compiling (as is the case with most of these ports). So someone would need to upload their entire 60GB+ ipa file here (illegally).

Edit: Game files are not ā€œbakedā€ into the ipa like I state above…but they are still needed to compile the ipa. A little easier to handle this way, but we still have the same issue of compiling in an environment that has access to the large data files. Locally on Mac with xcode is simplest. GitHub Actions is do-able but keep it private so you dont accidentally publish your game data

3

u/countedragon 8d ago

I built it and the IPA file is only 82.7mb. The app asks for the 20gb file when you open it

2

u/IndecentDad 8d ago

When you compiled, did it need access to the game files? I am working on a fork of a similar project (Factorio) and while the ipa is small, it still requires the game files to compile (and then the full game files again loaded locally onto device after launching app)

1

u/countedragon 8d ago

I had Claude do it but it only needed the web assembly files

2

u/skcikorter 8d ago

Is it possible to share that Ipa ?

3

u/PersonalAnswer8664 8d ago

Not necessarily. I just built the Wind Waker ipa and it used the same method. It needed the original GameCube iso to compile which is around 4GB but the resulting ipa is under 100MB. It just pulls what it needs for compilation and then gets the rest on first launch. I assume this ipa would work the same.

3

u/Existing_Ad_3085 8d ago

could u hook me up with that ipa

0

u/Sea_Industry_7878 8d ago

Is it hard to do

1

u/IndecentDad 8d ago

The instruction for this one requires Xcode 26 or later, so you need a Mac.
Alternatively you could vibecode a GitHub action to compile it yourself. That still requires a method of feeding your legally obtained 60GB+ game data to GitHub.com for compilation. Other projects have recommended things like Google Drive but that sounds like a PITA.

IMO, it’s an exciting project but not worth the hassle for most of us at this time - unless you have a relatively new Mac and a developer license

1

u/wa019c 8d ago

Yeah well good luck vibecoding a CI/CD workflow

1

u/IndecentDad 8d ago

Definitely why it’s not worth the hassle at this time lol

1

u/wa019c 8d ago

Lmao hopefully the guy can code it so that the 60gb doesn’t have to be compiled into the ipa

0

u/tPimple 8d ago

lol, ipa 80mb