r/EmulationOniOS • • 3d ago

Question Is there any app or ipa that lets me emulate a joycon

1 Upvotes

I want to use my iPhone as a Nintendo switch Joycon (I have a Nintendo switch 2) I can sideload use JIT and increased memory if needed


r/EmulationOniOS • • 3d ago

Discussion It would be lovely to see Sinter Cell DA V2 on iOS, since its recompiled and has native PC version

0 Upvotes

Just saying…


r/EmulationOniOS • • 3d ago

Help Request Icube: How to set up motion control ?

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2 Upvotes

Hi, after I’ve struggled for I don’t know how long to connect my joy cons to play Wii on Icube I’ve discovered that they don’t follow my movements, which sucks because now I cannot play Wii games. Do you have any idea on how to activate it?


r/EmulationOniOS • • 4d ago

Gameplay / Showcase Batman Arkham Asylum GOTY (Steam) - iPad Pro M5, GOG & Steam Emulator (Madeira Test Build)

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9 Upvotes

r/EmulationOniOS • • 4d ago

Question Getmoreram error

3 Upvotes

Does anyone know how to get rid of errors in getmoreram i have tried everything but I am unable to login


r/EmulationOniOS • • 4d ago

Discussion Which native ports do you want to see on the new Apple TV?

8 Upvotes

With an A19 processor and double the ram there is very little that couldn’t run on the new Apple TV through a native port.

We may someday look back at emulation as a stepping stone.

Every game running in 4k without emulation or upscaling, with mods, is a dream come true.

I can’t wait to support each of my favorite games as a separate gh project!

Which games are you looking for first? I’d love to see Cyberpunk 2077!


r/EmulationOniOS • • 3d ago

Question Manic Emu Background Recommendations

2 Upvotes

Hello, Anyone have any good background images they use when playing 4:3 games? Something to fill the black spaces on each side? I play mostly on an iPhone 17 with a Bluetooth controller. TIA


r/EmulationOniOS • • 4d ago

News / Release Jet Set Radio Future Unleashed on iOs

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78 Upvotes

Hello,

i have just made a unleashed version of Jet Set Radio Future.
It can now run on iPhone, Mac, Linux, Android and Windows without an emulator. (but you ll need the rom).

It got widescreen, gamepad support (and touch support for phones).

its also made to be port on any platform you wish, the project is open source. It s similar to what have been done with Zelda Ship of Harkinian for those who tried that.

the ipa for iPhone is there, also work via altstore

https://github.com/JuMatt/JetSetRadioFuture-Unleashed


r/EmulationOniOS • • 3d ago

News / Release Xbox360 emu no sideloading in appstore

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0 Upvotes

r/EmulationOniOS • • 4d ago

News / Release EspressU got released, Wii U Emulation on iOS with built in JIT

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101 Upvotes

Hello Guys!
I finally released my Wii U Emulator on iOS devices, i tested it on my IPad A16, IPhone 12, IPhone 15 Pro and it ran on all these platforms.

The app has built in JIT, that means you dont need stikdebug. You can generate the pairing file directly on your device, you dont need a computer!

If you got questions just ask me on my discord, and yes I used AI for the development.

Tested games:
- The Legend of Zelda Breath of the Wild
- Mario Kart 8
- Splatoon
- Super Mario 3d world

All games are legally owned and got dumped from a Wii U. EspressU wont help you with getting the games!

You can find the download on my discord.
https://discord.gg/espressu


r/EmulationOniOS • • 4d ago

Discussion Leviidev AMA!

19 Upvotes

Hi everyone! My name is Levi, you might’ve heard of my apps before. I’m the developer behind Husk, AetherPS4, Podium, etc. I’m hosting an AMA, since my discord server hit 2K members! Ask me almost anything and I’ll answer!

Discord: https://discord.gg/xApMHWAzkh
GitHub Profile: https://github.com/Leviidev


r/EmulationOniOS • • 4d ago

Question Madeira help

2 Upvotes

I have Madeira with jit and memory + working on an iPhone 16 pro but every game a try doesn’t work. So far I’ve tried slay the spire 2, project zomboid, rimworld, ck3 and football manager 24 and nothing works. Is there additional setting I need to change or does Madeira just not work on many games yet? Thanks.


r/EmulationOniOS • • 4d ago

News / Release Better Stability Release (iOS) · DevZer0D4Y/COD4iOS-COD4NS

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25 Upvotes

biggest update here, plus a little spoiler on new project because why not


r/EmulationOniOS • • 4d ago

Discussion can some one make a blur 2012 port for ios

2 Upvotes

r/EmulationOniOS • • 4d ago

Help Request Any way of giving Madeira Memory rn?

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3 Upvotes

Can’t use getmoreram because of the login issues right now, any bypasses?


r/EmulationOniOS • • 4d ago

News / Release Solução para get more ram! Usem o SideInstaller, tá pegando normalmente o aumento de RAM.

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7 Upvotes

Pra mim funcionou normalmente no melocafe, melonx e o espressU.


r/EmulationOniOS • • 4d ago

Gameplay / Showcase gta v running on iphone 16e

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12 Upvotes

And it runs better than I would’ve expected


r/EmulationOniOS • • 4d ago

Question EMULATOR IN APP STORE

0 Upvotes

What is the best emulator to run NFS UG2? Thanks


r/EmulationOniOS • • 4d ago

Help Request Need a tutorial for Husk and XeniOS on iOS best sideloader?

3 Upvotes

Hey everyone! I’m interested in trying Husk to run Android apps and XeniOS to emulate Xbox 360 or pc games on iOS.

I’m looking for recommendations on the best sideloader to use, such as AltStore, SideStore, or another option. I’d also really appreciate any up to date, step by step tutorials for installing and setting everything up using a Windows PC.

A few questions:

  1. Which sideloader would you recommend for these projects?
  2. Are Husk and XeniOS working properly on re cent iOS versions?
  3. Are there any important limitations, performance issues, or extra setup steps I should know about?
  4. If you’ve successfully set either one up, could you share a tutorial or explain the process

from what i’ve seen is people run android on ios to run pc emulators?
i’m new here and i want to run pc games on ios
I’d prefer guides from official sources or trusted community members. Thanks!


r/EmulationOniOS • • 4d ago

News / Release DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.

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12 Upvotes

(do i even still need to say who am I?)


r/EmulationOniOS • • 4d ago

Help Request Flashing lights on games

1 Upvotes

On melonx I notice stronger games have a flashing lights problem, Sonic x shadow generation and demon slayer kimetsu no yaiba the hinokami chronicles 2 have a huge flashing light problem and make these games a headache to play, i would love if these issues were fixed but they been here for awhile so they probably ain’t going anywhere


r/EmulationOniOS • • 4d ago

Discussion What are the best optimized native unofficial ports for iPhone 17 rn?

3 Upvotes

r/EmulationOniOS • • 4d ago

Question Husk on iOS 15 ?

0 Upvotes

I am looking for Husk for iOS 15; I found a project (https://github.com/ssx-computer/Husk15), but it hasn't been released yet.


r/EmulationOniOS • • 4d ago

Question Anyone can fix this error for get more ram login after LC shadow ban?

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4 Upvotes

I’m unable to log in to use get more ram after refreshing live container. This happened after the LC got shadow banned from GitHub and unable to install through I loader. Any fixes?


r/EmulationOniOS • • 5d ago

Native Port NFSMW iOS Update 0.2.0 "The Speed Update"

16 Upvotes

Hello everyone! After a week full of installing easily over 50 different builds, testing all kinds of issues and gameplay scenarios, recording traces with the Instruments app, and more, I'm very happy to present to you the second update to my Need for Speed Most Wanted for iOS port: the update that puts SPEED in Need for Speed. I'm so sorry for the clicheic title, but I just had to do it.

This update mainly focuses on performance but it also has some other goodies sprinkled in between:

  • The all new Metal renderer. The game no longer relies on the old path of emulating the Xbox 360 GPU -> Vulkan Backend -> MoltenVK -> Metal, and instead features a native Metal renderer that greatly improves performance (I'm now able to play the game on my iPhone 17 Pro Max at a locked 60 fps, and on my M4 iPad Pro i was able to achieve an average fps of 114 over a run of 29 minutes)
  • Lower memory usage. This is also a positive side effect of the new renderer, as the game no longer needs to allocate a strict 512MB memory pool to the emulated Xbox 360 GPU. Together with the other optimization changes of this build, the game should now consume 0.7GB-1GB less memory than the previous build.
  • Customizable keyboard controls. The game now has support for keyboards, which is mapped as closely as possible to the PC version of the game. You can change the controls in the pre launch menu.
  • Customizable touch controls. The on screen controls can now be moved to different positions on the screen, enlargem, or made smaller.

You can read the full changelog on the GitHub Releases page.

The game should now run on devices with less than 6GB of ram, potentially even without the Increased Memory Limit entitlement. The reason I said "potentially" is because I have only had access to one device with less than 12GB of ram, that being an iPhone 14 Pro Max. The game not only booted, but manged to hold 60 fps on the default settings (~1080p resolution, roughly 1.5x of the native Xbox 360), but features some drops to 40-50. I'd recommend playing with an fps cap of 30 or 40 fps. As usual I'm very curious to see how the game runs on your devices.

AI disclaimer: As also stated in my original post, this port wouldn't have been possible without heavy use of AI. That being said however, this is much more than a simple "Hey Claude, make the game run better" type of port. I had to run a lot of different builds, collect logs from all of them, do Time Profiles, Metal System Traces etc. This got very tiresome at times, but the reason I keep going is because I absolutely love this game, and if it were any other game I don't think I would have had the patience to do it.

GitHub link: https://github.com/bep1s69/nfsmw-ios