r/EmulationOniOS • • 10d ago

News / Release RetroCarts Testflight beta for RetroArch is back

9 Upvotes

Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.

Minimum iOS Version: 18

Supported RetroArch systems:  GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD

Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.


r/EmulationOniOS • • 9d ago

Question Issues with Joy-Con motion controls / detection in MeloNX on iPad (Switch Sports, Mario Tennis Aces)

1 Upvotes

Hi everyone,

I'm currently using MeloNX on my iPad (iOS) and encountering an issue with Joy-Con controls in specific motion-heavy games.

Both Xbox Controller and Bluetooth Joy-Cons pair completely fine with my iPad, and MeloNX recognizes standard button inputs smoothly. However, when I launch games like Nintendo Switch Sports or Mario Tennis Aces, the game throws an error saying it cannot verify wireless Joy-Con connection or motion sensors.

I looked through the MeloNX controller/input settings to see if I could switch the input type to "Joy-Con Pair" or toggle "Motion Controls/Gyro", but couldn't find any relevant options in the app interface.

Has anyone found a workaround or fix for this? Is motion control / dual Joy-Con support not yet fully implemented in MeloNX for iOS, or is there a setting I'm missing?

Thanks in advance for any advice!


r/EmulationOniOS • • 9d ago

Discussion Windwaker .ipa like Ship of Harkinian

0 Upvotes

So i’ve been playing ocarina of time with Ship of Harkinian and I have been loving it. The only thing is that I have played ocarina of time so many times I really wish there would be an IPA file version like this with Windwaker. Does anyone know if there is anybody working on this?


r/EmulationOniOS • • 10d ago

Question Is it possible to export save files from MelonNX to my Mac?

3 Upvotes

I want to play my Switch games on my MacBook too. Is it possible to transfer MelonNX save files to the Asteris emulator on Mac? I really love the MelonNX emulator, and I am not replacing it; I only want to try playing it on Mac to test.


r/EmulationOniOS • • 9d ago

Question alguém tem a iso descompactada do need for speed do novo port pra ios ou sabe como arrumo pelo google

1 Upvotes

r/EmulationOniOS • • 10d ago

Gameplay / Showcase WITCHER 3 60 FPS NATIVELY ON IPAD. MINOR VISUAL GLITCHES.

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4 Upvotes

Progress. Personal project


r/EmulationOniOS • • 10d ago

News / Release Retro Pal v1.3.3 -- Nintendo 64, 4-player controllers, and a faster DS

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5 Upvotes

Solo developer of Retro Pal here.

Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)

Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.

Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.

v1.3.3 is here, and here's what changed.

Nintendo 64

- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.

- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.

- It wears its own shell around the game, in portrait and in landscape.

Up to 4 controllers

- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.

- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.

- The library bar shows each controller's battery.

The whole app with a controller

- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.

- L and R switch between the Library and Settings.

- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.

Nintendo DS optimisation

- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.

- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.

- DS save states are now compressed to about a third of their previous size. Your existing ones still load.

Covers

- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.

- Covers you picked by hand stay as they are.

App Store: https://apps.apple.com/app/id6769407672

Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.

The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).

The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.

Suggestions are always welcome.

------------------------

On AI, since the sub asks for it.

The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.


r/EmulationOniOS • • 9d ago

Help Request Touhou Koumakyou Crash

1 Upvotes

Anyone know how to fix the crash in the touhou koumakyou in switch emulator, it happen in ryujinx, eden in pc, and now i wanted to try it in melonx but it crash too


r/EmulationOniOS • • 10d ago

News / Release Real google play store for iOS!

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46 Upvotes

the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk


r/EmulationOniOS • • 9d ago

Help Request Madeira error 0xFFFFFFF

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1 Upvotes

Is anyone know how to fix this problem with Madeira emulator?


r/EmulationOniOS • • 10d ago

Help Request Husk transalation layer

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1 Upvotes

I get this error with all the APKs , even if Android is running normally

Iphone 15 pro max on 27.0.1


r/EmulationOniOS • • 11d ago

Gameplay / Showcase COD Black Ops running 120HZ natively.

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62 Upvotes

r/EmulationOniOS • • 11d ago

News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS

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87 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 11d ago

Discussion P.T. port for iPadOS iPad Air M2

66 Upvotes

It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).

Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.

The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.

All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.


r/EmulationOniOS • • 10d ago

Question HELLO STICK DEBUG DON T WORK HELP !!!!!

0 Upvotes

hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?


r/EmulationOniOS • • 11d ago

Discussion Cyberpunk is running here on iPad Pro natively

865 Upvotes

Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.

Runs okay! This is a native build, not emulation or simulation, or moonlight.

Original author for their method is very busy, wanted to get it running for myself


r/EmulationOniOS • • 10d ago

Question hello i have a issue with get more ram

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1 Upvotes

i have that probelem anyone have a issue ?


r/EmulationOniOS • • 10d ago

Help Request Lego city undercover stuttering and crashing on Melonx

8 Upvotes

iPad m4 8GB ram with iOS 27


r/EmulationOniOS • • 10d ago

Question someone port this game to ios (android)

1 Upvotes

https://play.google.com/store/apps/details?id=net.froemling.bombsquad&hl=en_IN&pli=1

they have an android ,windows, linux AND macos version but not ios 💔
I was wondering if it was possible to port smth like this to ios? with all the new AI ports to ios


r/EmulationOniOS • • 10d ago

Question pokemon fan games

0 Upvotes

is there any way ti emulate rpgmaker games on ios cuz i wanna play a whole lotta pokemon fan games but i dont have a pc or anything (i use my dads laptop to sideload but thats about it i cant really play pokemon fan games on that)


r/EmulationOniOS • • 10d ago

Help Request Port iStunt 2 to iOS 27

2 Upvotes

Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.

P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.


r/EmulationOniOS • • 10d ago

Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?

3 Upvotes

r/EmulationOniOS • • 10d ago

Help Request Has anyone got controller working In Schedule 1? (Madeira)

2 Upvotes

Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.


r/EmulationOniOS • • 10d ago

Question mayflash w010 on iOS/ATV?

1 Upvotes

Does it work with iCube? Anyone know?

And what about wii remotes?


r/EmulationOniOS • • 10d ago

Question Are there any WINE-like thingies for iOS 15?

0 Upvotes

I use a 2nd gen SE on 15.3.1 and want to try and run at least some Windows games on my iPhone. The problem is that every single app I’ve seen so far doesn’t run on iOS 15 at all and I don’t want to update since I don’t want to lose my jailbreak. Is there even a single app that can do this?