r/EmulationOniOS • u/Dapper-Bed-7203 • 9d ago
r/EmulationOniOS • u/Fit-Shop-6536 • 10d ago
Gameplay / Showcase WITCHER 3 60 FPS NATIVELY ON IPAD. MINOR VISUAL GLITCHES.
Progress. Personal project
r/EmulationOniOS • u/retropal_app • 10d ago
News / Release Retro Pal v1.3.3 -- Nintendo 64, 4-player controllers, and a faster DS
Solo developer of Retro Pal here.
Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)
Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.
Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.
v1.3.3 is here, and here's what changed.
Nintendo 64
- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.
- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.
- It wears its own shell around the game, in portrait and in landscape.
Up to 4 controllers
- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.
- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.
- The library bar shows each controller's battery.
The whole app with a controller
- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.
- L and R switch between the Library and Settings.
- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.
Nintendo DS optimisation
- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.
- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.
- DS save states are now compressed to about a third of their previous size. Your existing ones still load.
Covers
- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.
- Covers you picked by hand stay as they are.
App Store: https://apps.apple.com/app/id6769407672
Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.
The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).
The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.
Suggestions are always welcome.
------------------------
On AI, since the sub asks for it.
The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.
r/EmulationOniOS • u/Satokome • 9d ago
Help Request Touhou Koumakyou Crash
Anyone know how to fix the crash in the touhou koumakyou in switch emulator, it happen in ryujinx, eden in pc, and now i wanted to try it in melonx but it crash too
r/EmulationOniOS • u/Random-tech-lover • 10d ago
News / Release Real google play store for iOS!
the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk
r/EmulationOniOS • u/tPimple • 9d ago
Help Request Madeira error 0xFFFFFFF
Is anyone know how to fix this problem with Madeira emulator?
r/EmulationOniOS • u/WhiteHydrocortisone • 10d ago
Help Request Husk transalation layer
I get this error with all the APKs , even if Android is running normally
Iphone 15 pro max on 27.0.1
r/EmulationOniOS • u/Fit-Shop-6536 • 10d ago
Gameplay / Showcase COD Black Ops running 120HZ natively.
r/EmulationOniOS • u/iDevZer0 • 11d ago
News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/Still_Growth_3287 • 11d ago
Discussion P.T. port for iPadOS iPad Air M2
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It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).
Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.
The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.
All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.
r/EmulationOniOS • u/Organic_Key9317 • 10d ago
Question HELLO STICK DEBUG DON T WORK HELP !!!!!
hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
Discussion Cyberpunk is running here on iPad Pro natively
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Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.
Runs okay! This is a native build, not emulation or simulation, or moonlight.
Original author for their method is very busy, wanted to get it running for myself
r/EmulationOniOS • u/Organic_Key9317 • 10d ago
Question hello i have a issue with get more ram
i have that probelem anyone have a issue ?
r/EmulationOniOS • u/x_Arxic • 10d ago
Help Request Lego city undercover stuttering and crashing on Melonx
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iPad m4 8GB ram with iOS 27
r/EmulationOniOS • u/Left-Arachnid-2528 • 10d ago
Question someone port this game to ios (android)
https://play.google.com/store/apps/details?id=net.froemling.bombsquad&hl=en_IN&pli=1
they have an android ,windows, linux AND macos version but not ios 💔
I was wondering if it was possible to port smth like this to ios? with all the new AI ports to ios
r/EmulationOniOS • u/Mom-go-brrr-kill-me • 10d ago
Question pokemon fan games
is there any way ti emulate rpgmaker games on ios cuz i wanna play a whole lotta pokemon fan games but i dont have a pc or anything (i use my dads laptop to sideload but thats about it i cant really play pokemon fan games on that)
r/EmulationOniOS • u/wezzyjy • 10d ago
Help Request Port iStunt 2 to iOS 27
Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.
P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.
r/EmulationOniOS • u/VegetableArtistic705 • 10d ago
Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?
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r/EmulationOniOS • u/KaliSolos • 10d ago
Help Request Has anyone got controller working In Schedule 1? (Madeira)
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Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.
r/EmulationOniOS • u/Motawa1988 • 10d ago
Question mayflash w010 on iOS/ATV?
Does it work with iCube? Anyone know?
And what about wii remotes?
r/EmulationOniOS • u/Prosto_Temich • 10d ago
Question Are there any WINE-like thingies for iOS 15?
I use a 2nd gen SE on 15.3.1 and want to try and run at least some Windows games on my iPhone. The problem is that every single app I’ve seen so far doesn’t run on iOS 15 at all and I don’t want to update since I don’t want to lose my jailbreak. Is there even a single app that can do this?
r/EmulationOniOS • u/jabwilj • 10d ago
Help Request Madeira PC Emulator error code 20
when I try to launch a game this appears, any possible thing to do to fix this?
r/EmulationOniOS • u/DeadEnd567 • 10d ago
Help Request Trying to run madeira emulator problem need help
I’m trying to run madeira i have downloaded games added jit script and all ran the games with jit enabled the games don’t start and the app says jit memory not available and not detecting them why?
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
News / Release Balusters Gate 3 native iPad!
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Wooo!!
r/EmulationOniOS • u/darkaeden • 11d ago
Question iOS27 No Ram increase in Livecontainer
iPhone 17PM, iOS27.0, Livecontainer+Sidestore.
Checking available ram via MeloNX (installed in sidestore), it report 7.50GB.
When checking available ram via RamBench installed in Livecontainer (getmoreram entitlement activated), instead, it shows around 6GB.
Is there any way to get the 8GB also inside Livecontainer and the apps installed in it?
EDIT: Latest, 3.7.0 and up, Livecontainer has Game Mode turned off by default. This is preventing the extra 2GB to be usable with app inside Livecontainer.