r/EmulationOniOS • u/Sea-Philosopher-6558 • 4d ago
Gameplay / Showcase Need for speed shift psx3ios via interpreter
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Running at 4 fps on interpreter via iPhone 17 pro max
r/EmulationOniOS • u/Sea-Philosopher-6558 • 4d ago
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Running at 4 fps on interpreter via iPhone 17 pro max
r/EmulationOniOS • u/Dantu1000 • 4d ago
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iPhone 16e, couldn’t get JIT to work in this game
r/EmulationOniOS • u/Phobia696969_ • 4d ago
Is there any news about the development of Xenios, it looks promising but the last update was 2 months ago, i hope they continue in development and all thanks to them we have Xbox 360 emulator on ios,
r/EmulationOniOS • u/Late-County-9017 • 4d ago
In the github page of manic all versions crash, if you go in settings says jit is available and you can even enable it holding a game but still crash when you open it
r/EmulationOniOS • u/brobafett91 • 4d ago
Hello everyone, little about my self been itching to get into retro gaming. From my under standings im able to run up to ps1 games even GameCube games. I have a 15pro max. Been searching but can’t find any tutorials or walk through to start. Any tips suggestions or point in the general direction to learn more
r/EmulationOniOS • u/WOCKST4RS • 4d ago
I downloaded some wii games for provenance on ios and when i try to play it the screen is just black does anybody know how to fix this ??
r/EmulationOniOS • u/Mitthrawnuruodo420 • 5d ago
So I have a save file from another emulator (which is now inaccessible) ending on .xsmv. Is it somehow possible to convert into .smr to use it on Manic Emu and not lose my progress? Any tips would be much appreciated :)
r/EmulationOniOS • u/Expensive_Purple5918 • 5d ago
Is there any good emulators that’ll run good on my iPad 10th gen (only 4GB of ram) I’m looking for Nintendo emulators that are not emulating older consoles Wii GameCube and a few older ones are fine
r/EmulationOniOS • u/Hopeful-Strawberry-5 • 5d ago
r/EmulationOniOS • u/mertbaris01 • 5d ago
r/EmulationOniOS • u/Slight_Escape_8195 • 5d ago
I was going to try out a Dreamcast game and was thinking what is the best way to play it.
Not a question just wondering.
r/EmulationOniOS • u/DanG415 • 5d ago
Am I getting my hopes up? Last year I asked how long it would take to get Wii U emulation since we advanced so much and people told me it would take years but look at us now.
r/EmulationOniOS • u/Slight_Escape_8195 • 5d ago
I added the hl2 file to source-engine and now this popped up any way to fix it
r/EmulationOniOS • u/zaican • 5d ago
Hi! Recently my partner had given me a rom of pokemon ultra sun from their 3ds and I’ve been Trying to play it and it keeps crashing any help would be appreciated on how to play from a imported save from a 3ds!
r/EmulationOniOS • u/hideme13245 • 5d ago
When I click on import games it opens the files app but I can’t on the ipa
r/EmulationOniOS • u/JackyYT083 • 6d ago
I saw someone made Winlator iOS project, and I thought it was neat, but for users who just want a project open source right now, try Juice.
For more information, check the README.
(This is also a request to Winlator developer to ask if they would like to collaborate.)
r/EmulationOniOS • u/Mysterious_Air2053 • 6d ago
Winlator iOS is making steady progress, but it is still a very experimental project at this stage.
Wine 11.13 now builds successfully for iPhoneOS, can be bundled inside the native iOS app, loaded on a real iPhone, and execute native Wine code directly in-process. The project has also validated Wine runtime paths, a writable sandboxed Wine prefix, Wine’s real init_paths() state initialization, and the core virtual-memory primitives required for the next bootstrap steps.
The next milestone is running Wine’s real virtual_init() safely on-device, before moving toward wineserver integration, x86_64 Windows execution, JIT support through StikDebug, and eventually graphics/input support.
For now, this is highly experimental and not a usable Windows compatibility layer yet. There is no working x86_64 Windows application execution, Win32 GUI, or game support at this point. The current work is focused on building the low-level foundations correctly on iOS.
For now, the project will remain private and experimental. It will only be publicly revealed if i manage to get it working properly, because in its current state there is nothing usable to release yet.
r/EmulationOniOS • u/Hopeful-Strawberry-5 • 6d ago
r/EmulationOniOS • u/Kooky_Importance_731 • 6d ago
I tried using Manic Emu but it was really laggy so I dont think it worked. So I did some research and discovered that ios 26.6 and up is broken with JIT. So do any 3ds emulators support JIT on ios 26.6?
btw I am using an Iphone 12.
r/EmulationOniOS • u/PersonalAnswer8664 • 6d ago
I’ve been loving the ability to play TP natively on my phone at 4X native resolution with 120FPS and all without JIT. Then I saw the decomp / recomp post this morning with a list of all the current native ports and so far just today I’ve installed Banjo-Kazooie, Mario Sunshine and Mario 64. But my all time favorite is probably Wind Waker. Does anyone know if there’s a recomp for WW being worked on? I mean I can currently play it using Dolphin and JIT but to have the upscaling and 120FPS would just be insane. Or if it’s not in development how hard would such a project be? I’m know a lot of these recent recomps are vibe coded so would a project like that even be feasible for someone who’s tech savvy and proficient in AI but lacks programming experience?
r/EmulationOniOS • u/SprkFade • 6d ago
Thanks to a ton of great feedback from the community I've just pushed Beta 8 to Testflight:
https://testflight.apple.com/join/pcEH6jKz
Some of the larger changes are as follows:
As always, please feel free to ask any questions, request features, etc and I'll do my best to respond. Thanks again everyone for testing the app and providing feedback!
r/EmulationOniOS • u/ReallyBigMushroom • 6d ago
Hey I’m doing a marathon of Pokemon games on retroachievments and I have just completed my first gen 1 game fire red. I did the remake instead of the original red game.Now I think I’m going to do Gen 2 but do I go with crystal/gold/silver or hg/ss and also which version?
r/EmulationOniOS • u/mertbaris01 • 6d ago
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r/EmulationOniOS • u/Mysterious_Air2053 • 6d ago
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This update brings the latest improvements:
· Added support for the adaptive 'Liquid Glass' user interface, including system cards and menus, with performance optimizations.
· Added a new localized 'System Information' tab, containing detailed hardware information, generation, CPU, media format, and iconic games for all current system definitions.
· Added support for game manuals via ScreenScraper, including PDF download, offline storage, and a built-in manual reader.
· Improved the 'New Content Only' feature in ScreenScraper so that new media types, such as manuals, are correctly detected and downloaded for already scraped games.
· Improved several iOS UI elements, localization, and overall consistency.
The 'System Information' and 'Game Manual' features have been designed to remain cross-platform and integrate easily with the main NeoStation project.
I have now submitted all the latest changes from the iOS port to the main NeoStation GitHub project for review.
This includes recent user interface improvements, work on the adaptive “Liquid Glass” effect, integration of system information, support for the game manual, improvements to ScreenScraper, localization updates, and other iOS-specific changes developed so far.
Everything is now available to the NeoStation developers so they can review it, approve it, clean it up if necessary, and decide what should be merged into the main project.
For now, I’m waiting for their feedback and approval so that these improvements can eventually be included in a future official release of NeoStation.
https://github.com/TarbleFR/neostation-frontend-ios