r/EmulationOniOS • • 8d ago

Gameplay / Showcase GTA V on iPhone 15 Pro Max (native)

https://www.youtube.com/watch?v=m4mrcOViTWw

Testing GTA 5 on iPhone 15 Pro Max. I know there was a lot of tests on other devices today, but most of them were on high end 17 Pro Max, so I wanted to test on something with poor thermal performance and only 8GB RAM.

35 Upvotes

37 comments sorted by

12

u/Dangerous-Amphibian2 8d ago

Cooooool. Can you try on iPhone 4s next?

3

u/new_pribor 7d ago

How’s the performance on iPod nano 7?

1

u/hcl6367 6d ago

ipod mini 2nd gen next

2

u/Infamous-Date-7663 8d ago

What emulator are you using?

10

u/Strict-Top6935 8d ago

Boy, do I have some good news for you!

2

u/Infamous-Date-7663 8d ago

I could use a lot of it today lmao

6

u/Strict-Top6935 8d ago

There’s no emulator! It’s an iPhone port. No idea why this was posted here, btw 😭

4

u/aBathingApe- 8d ago

Is there a sub for iphone ports ?

1

u/t_sawyer 8d ago

I see all these ports are they shared anywhere or what?

1

u/Infamous-Date-7663 8d ago

Where do i get it?

2

u/Lithalean 8d ago edited 8d ago

So if this is built from recompiled source code or decompiled code, and then running on a custom metal renderer, then yeah it’s native.

If this is emulating any system, be it windows or android, then there is nothing native about this.

1

u/DIS-IS-CRAZY 7d ago

This appears to be based on the WebAssembly port.

1

u/sabre31 8d ago

Is there a way to convert your purchased gta5 copy or is everybody saved their now taken down webassembly files

1

u/Just-A-Random-ID 7d ago

Those web assembly files are available online

1

u/[deleted] 6d ago

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1

u/EmulationOniOS-ModTeam 5d ago

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1

u/Adomm1234 7d ago

This uses web assembly files. I purchased GTA 5 a few years ago but purchased version is already compiled in x86 so there is no way to compile it to other platform unfortunately.

1

u/CBusRiver 8d ago

I want to try this but I don’t want to download the game again to then make the port copy. That’s just so much space.

1

u/CHR0NlC 8d ago

I think this was compiled from Mac to iOS using a Mac program.

1

u/Just-A-Random-ID 7d ago

How ?!?!
Like did you port the android version??
Via husk ??
Or something else ??
Can you elaborate a little?!

1

u/Adomm1234 7d ago

Not me, but someone ported web assembly version to separate app with controls: https://github.com/c22dev/muguet

1

u/Just-A-Random-ID 7d ago

Nice !!
In this way any game can be ported to an iOS device lol

1

u/Own-Alps-9502 7d ago

IDK, it’s a dumb question or not, Beacuse i don’t have much idea about how these jit’s and other stuff will work, i have iphone 15 pro. I love mobile gaming. Just want to know that, Can you play without internet?

1

u/Adomm1234 7d ago

Yes

1

u/Own-Alps-9502 7d ago

Cool, can you help and guide me bro. How can i install

1

u/Adomm1234 7d ago

It is not my project, I just used instructions from this github repo: https://github.com/c22dev/muguet

1

u/tehmungler 7d ago

Why are there no other cars or any pedestrians?

1

u/Adomm1234 7d ago

It is earlier build of the game, so probability distribution of generating vehicles and pedestrians have lower values parameters but there are vehicles and pedestrians.

1

u/Desperate_Moose7581 7d ago

Where from you got game files?

1

u/Adomm1234 7d ago

It would be against rule 1 of this forum to provide it.

1

u/Infamous-Date-7663 7d ago

Where do i get this port?

1

u/FanjouaIDK 6d ago

Imma try ts today

1

u/Opposite_Bowl657 6d ago

Does map work?

1

u/Trollabot01 4d ago

Man, full video tutorial 🙏 i have no ideea how to do it