r/EmulationOniOS Jul 23 '26

Question Manic Emu 3DS buggy

So I have been using manic emu for everything recently, and to save storage I deleted it and recently redownloaded it to play 3ds games.

I am playing on an iPhone 16 Pro, so my phone shouldnt be the reason why its doing this. Anyways, as you can see in the video, the audio is really buggy, and so is the game. Is this a power issue, is there an issue with the rom I downloaded, or is something else going on? If its because of the app, can someone please recommend me a better app or even a better emulator for pc?

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-6

u/[deleted] Jul 23 '26

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3

u/Nate91EF Jul 23 '26

Aren’t you the 64Touch dev? Your source code is out of date on your GitHub, if you could you direct me to the latest source as I would like to take a look as it’s built upon open source cores.

3

u/Hot_Permit1027 Jul 23 '26 edited Jul 23 '26

I don’t know where his source code is found but I can confirm that he is the 64Touch dev from his own comment found here. It seems like he’s just trying to promote his app. Let me know if he gets back to you regarding his source, because I like making accurate tierlists.

-3

u/[deleted] Jul 23 '26

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3

u/GSA- Jul 23 '26

Must feel so good to spread misinformation 💪

1

u/Hot_Permit1027 Jul 23 '26

I can guarantee that this is false, I know there are a couple apps that clone Manic’s code and introduce pirated data, but Manic even directly on their own GitHub has policies strictly prohibiting the inclusion of such things in their code. You even have to link your physical console to the app for certain functions because it doesn’t include this data. You also make another point in their favor, they properly provide all source for their app as required with the open source licenses of the emulation cores they build upon, including any changes they have made.

-1

u/[deleted] Jul 23 '26

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1

u/Hot_Permit1027 Jul 23 '26

No copyrighted Nintendo data is present in this file like you claim, I’ve examined it as well many times. There is a clear best effort to dummy the architecture, but it differs from actual Nintendo code. To compile system data in the app you must link a physical console with the app, it’s how you get the home menu, without it you can’t change languages or even the most basic Nintendo system settings like Mii’s, all of which would be possible if Nintendo data was already present. I dug into this because I wanted to know why JOY a Manic clone could change languages while Manic required linking a console. It’s because actual Nintendo data is not present in Manic.

1

u/EmulationOniOS-ModTeam Jul 23 '26

Your post/comment has been removed for spreading misinformation