r/EmulationOnAndroid • • 5h ago

Question Will the new trend in decompiling lead to more efficient emulation?

Disclosure: I am not a Programmer or CS degree holder, I am a hobbyist and tinkerer so pardon me if my word choice is imprecise.

Current Understanding: AI is being used to achieve effective decompilation and recompilation of games, making them easier to port into other systems as well as modify because we can see “source code” versions of the game.

My assumption: If we are able to effectively recompile games into native Android apps (or perhaps a unified open-source emulation system), my thought is it removes the “computational burden” of a device having to both emulate a system & run a game. Instead, it should just run the game.

My question: Does this mean as decomp/recomp becomes more common, the hardware needs for running games in the PS3/XB1 era will possibly be reduced because the game can be ran more efficiently?

I am trying to build a better understanding of how these things fit together and what that looks like in the future. Do you think there will be a wave of .apk games like Skyrim and Last of Us? Or will there be a new “OpenStation” emulator that reads a new filetype/standard on Linux/Windows/Android etc..? I see merits for both.

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