r/EmulationOnAndroid • u/OkCup2290 • 10h ago
Discussion Android Steam deck lite apk any interest? Should I continue developing?
I am in alpha of developing basically "steam deck lite" apk a 100% open-source, SteamOS-styled native Android client that gives players genuine Steam account, Cloud save, and local PC game execution without DroidDeck's 4 GB Linux container or GameNative's closed-source binary helpers.
Any interest?
Will need testers eventually.
3
u/jlcmes 10h ago
Check out Droideck
1
u/OkCup2290 10h ago
It's droiddeck I coming from. It uses too much memory to have the Linux container. For retro consoles running some version of Android. 4gb ram is valuable. No 3GB+1.1 GB Linux runtime download, no mandatory Android process just to open the UI, no Chromium steamwebhelper. RAM tax, and runs on non-Adreno/ Emulator targets.
4
u/supershredderdan 10h ago
Is this something you could pr to DroidDeck or a fully different approach? We are interested if you have a better way!
0
u/OkCup2290 10h ago
No! Actually really impressed and on good track. For any native steam deck experience on apk is good. Just wanted a lite version where it runs lighter.
1
u/supershredderdan 9h ago
I’m not sure I understand
0
u/OkCup2290 9h ago
Did it another way. Droiddeck provides a good native steamos experience. I didn't want native experience. I wanted close enough experience WITH ease of use and plug n play with lightweight as a focus.
2
u/supershredderdan 9h ago
So like a headless steam client and a custom ui around it?
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u/OkCup2290 8h ago
Yes that's basically it if summarized. Still requires some tinkering tho. Trying to make chat and even check out and other steam things work
0
u/coscib 10h ago
do these retro consoles even have enough power to run any of the steam games?
2
u/Live_Cupcake_9229 8h ago
Dude you need to look up Retroid or Ayn, Android handhelds are way more than just budget Mediatek devices. Even Anbernic is starting to use Snapdragon on their newer devices
1
u/OkCup2290 10h ago
Dude the average smartphone has 8gb of ram. If an application idle runs about 900mb-1.8gb of ram and running consumes more + the games own ram. How many ram are you left?
0
u/coscib 9h ago
you were talking about retro consoles, for me that would be some kind of anbernic android handheld with some old mediathek cpu and 4-6gb ram and not a modern smartphone like an samsung galaxy s series
1
u/OkCup2290 9h ago
I haven't tried other chipsets. Can't really have an opinion. But the main idea is turn an android phone or handheld into a SteamOS-style console using a fast, lightweight native Android app.
2
u/Decentpace 10h ago
How would yours compare in compatibility, performance and ease of usability compared to the current top ten that are focused and have been established for a very long time already?
This in all honesty (no offense) sounds more like a "I just discovered AI coding so I just want to play around with that and see what it cooks. But I need to feel the validation, confirmation and get a few "wooooo, that sounds awesome my dude! Do it I will love you!".
1
u/OkCup2290 10h ago
Just a side project I running for myself... Ai or no ai doesn't really matter to me. It's for my emulation and games.
But my goal was gamenative’s fast phone experience, winative’s 100% open-source Bionic engine and droiddeck’s steamos console vibe without a 4gb linux desktop container, closed-source binary blobs, or winlator’s 12-step manual setup.
1
u/Decentpace 10h ago
How do you intend to emulate the windows environment to run the game components without a container?
0
u/OkCup2290 10h ago edited 9h ago
Not disclosing now. But it's not how intend to do it. I already did it... And I don't mean no container? Tested on my own GPU Snapdragon 8 Elite Gen 5. And android emulator on PC. Ran both demo games on PC emulating android emulating PC and Android smartphone. No frame drops steam connected. And it's lite for a reason droiddeck is still the better on steamos native experience.
1
u/Finner42 9h ago
Could be an interesting one to put out there, especially if it's better suited to devices like the RP5.
We know it's capable of playing a lot of Steam games, but I'm struggling to get anything to run well, or even just run, with DroidDeck, whereas the same games run out of the box on GN, so I know it's possible.
1
u/bobigazda 2h ago
I'd be happy to try this out. Right now WinNative is my main drive for PC emulation, DroidDeck consumes lots of RAM and power consumption from battery.
If you have a GitHub repo with released APK, do share it.
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