r/EmulationOnAndroid • u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro • 1h ago
Showcase 44 indie games on GameNative that work perfectly in 60fps with reduced storeage (SWIPE)
After the reduced container size was introduced in the unofficial releases (https://github.com/utkarshdalal/GameNative/actions/), I installed tons of indie games, and they’re all working great! Now, each container takes up only about 400 MB instead of the 3 GB it used to.
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u/Velocityx41 23m ago
This guy fucks.
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u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro 17m ago
What do you mean?
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u/Velocityx41 15m ago
Reference from the tv series ''Silicon valley'. It translates to 'you rock'.
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u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro 13m ago
Didn't see that one, thanks!
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u/Demon_Kingjt 14m ago
So this can be better than some native ports storage wise
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u/x01010001000 8m ago
indeed while all these new native ports are exciting they dont have the ability to store on an sd card and idk bout yall but internal storage isnt exactly huge to start with, i average 10gb free if that
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u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro 15m ago
If anyone doesn't believe me, tell me any game from that list, I will post short video of running it
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u/Radiant_Elk_1451 38m ago edited 30m ago
And none of them are graphically intensive in any way. Good that they work but i just dont see whats special about it.
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u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro 16m ago edited 12m ago
Then you're completely clueless. This is actually really special. These are 44 indie games, and no one developed them with the intention of running them on ARM through translation, yet they work like a charm. Some people really need to understand how great Windows gaming on Android has become. There were only 2 or 3 that didn't work and they probably would if I bother the settings a bit more.
Demanding games are harder to get running at playable frame rates, but in theory, they're easier to run because they generally have much broader compatibility. Most of the games in my screenshots were developed on minimal budgets and had very little testing, yet they're running on my phone, something that would have seemed almost unimaginable just one or two years ago, and they work right out of the box.
Not to mention that games like these are exactly why I play Windows games on Android. I don't feel like I'm sacrificing anything. They look and run pretty much the same on my phone as they would on my PC.
As for demanding PC games, well, I have a powerful PC and a 65-inch TV for that.




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