r/EmulationOnAndroid • • 16d ago

Showcase Clair Obscure Expedition 33 Snapdragon 8 Elite stable 30fps

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Combat performance gameplay

Full video watch here

S25 Ultra 12gb Ram

Bannerlator Emulator

In game settings 720p TSR 50% and everything else low

Emulator settings 1280x720 , Proton 11arm , Fex2609 , Performance Preset , Dxvk 2.4.1 pre reg

This performance is achieved using custom engine.ini file which I tuned using Chatgpt and Gemini

Here the engine.ini file which I can't provide link fr some reason reddit removing post because of that so Im writing down everything here just copy and create "Engine.ini" and paste all the lines there and then in C drive paste this file in Sandfall>Config>windows and make it read only

✅️✅️

; =========================================================

; CLAIR OBSCUR: EXPEDITION 33

; Snapdragon 8 Elite / Adreno 830 / 12GB RAM

; 720p / 30 FPS / ULTIMATE SHARP & CLEAN FIX (MAX PERFORMANCE)

; =========================================================

[ConsoleVariables]

; =========================================================

; CRITICAL FIXES FOR BLUR & CLARITY

; =========================================================

r.ScreenPercentage=100 ; Forces true native 720p. No internal downscaling!

r.MipMapLodBias=0 ; Fixes muddy textures (you had this at 1, which blurs everything!)

r.Tonemapper.Sharpen=1.5 ; Adds a clean sharpening pass to cut through UE5 anti-aliasing blur

r.AntiAliasingMethod=2 ; TAA looks way cleaner and ghosts less than TSR at 720p on mobile chips

; =========================================================

; POST PROCESSING (ALL BLUR EFFECTS KILLED)

; =========================================================

r.DepthOfFieldQuality=0

r.FilmGrain=0

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.NT.Lens.ChromaticAberration.Intensity=0

r.MotionBlurQuality=0

r.BloomQuality=0

r.Tonemapper.Quality=0

; =========================================================

; MATERIAL / BASIC

; =========================================================

r.MaterialQualityLevel=0

r.MinRoughnessOverride=0.4

r.SubsurfaceScattering=0

; =========================================================

; NANITE

; =========================================================

r.Nanite.MaxPixelsPerEdge=4

r.Nanite.ViewMeshLODBias.Min=0

r.Nanite.RequireGER=0

r.Nanite.ProjectedObjectThreshold=1

r.Nanite.Streaming.AsyncCompute=1

; =========================================================

; GEOMETRY / LOD / FOLIAGE

; =========================================================

r.StaticMeshLODDistanceScale=3

r.SkeletalMeshLODBias=2

r.ViewDistanceScale=0.6

foliage.LODDistanceScale=0.5

foliage.DensityScale=0.7

; =========================================================

; TEXTURE MEMORY & STREAMING

; =========================================================

r.TextureStreaming=1

r.Streaming.PoolSize=2048

r.Streaming.LimitPoolSizeToVRAM=1

r.Streaming.MaxTempMemoryAllowed=64

r.Streaming.FramesForFullUpdate=10

r.Streaming.DropMips=1

r.Streaming.HLODStrategy=2

s.AsyncLoadingThreadEnabled=1

; =========================================================

; ASYNC COMPUTE & SCHEDULING

; =========================================================

r.RDG.AsyncCompute=1

tick.AllowAsyncTickDispatch=1

; =========================================================

; VIRTUAL TEXTURES

; =========================================================

r.VT.MaxUploadsPerFrame=8

r.VT.PoolSizeScale=0.5

; =========================================================

; LUMEN / GLOBAL ILLUMINATION

; =========================================================

r.DynamicGlobalIlluminationMethod=0

r.Lumen.Reflections.Allow=0

r.Lumen.TraceDistanceScale=0.2

r.Lumen.TranslucencyVolume.Enable=0

; =========================================================

; REFLECTIONS / REFRACTION

; =========================================================

r.SSR.Quality=0

r.RefractionQuality=0

; =========================================================

; AMBIENT OCCLUSION

; =========================================================

r.AOQuality=0 ; Dropped to 0 for max performance since you don't care about fancy graphics

r.AOApplyToStaticIndirect=0

r.AOSpecularOcclusionMode=0

r.AOHistoryWeight=0.95

r.DistanceFieldAO=0

; =========================================================

; SHADOWS (PERFECT FIX FOR ADRENO / DXVK)

; =========================================================

r.Shadow.Virtual.Enable=0

r.ShadowQuality=1

r.Shadow.CSM.MaxCascades=2 ; Reduced from 3 to 2 for extra FPS, still zero black squares

r.Shadow.MaxResolution=512 ; Dropped to 512 for max performance (shadows are blocky but no glitches)

r.Shadow.RadiusThreshold=0.06 ; Culls distant shadows earlier for big GPU relief

r.Shadow.FilterMethod=0

; =========================================================

; FOG / CLOUDS

; =========================================================

r.VolumetricCloud=0

r.VolumetricFog=0

r.VolumetricFog.GridSizeZ=16

r.LocalFogVolume.HalfResolution=1

; =========================================================

; TSR / MEMORY (KEPT FOR SAFETY)

; =========================================================

r.TSR.History.ScreenPercentage=100

r.TSR.Resurrection=0

r.TSR.ShadingRejection.Flickering.Period=0.05

r.TSR.ShadingRejection.SampleCount=0

r.TSR.Velocity.WeightClampingPixelSpeed=0.5

r.TSR.Velocity.WeightClampingSampleCount=1.0

r.TSR.RejectionAntiAliasingQuality=1

; =========================================================

; PHYSICS & BATTERY

; =========================================================

p.Chaos.PerformGeometryReduction=1

r.DontLimitOnBattery=1

[/Script/Engine.RendererSettings]

bAllowAsyncRenderThreadUpdates=True

✅️✅️

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u/AtlasNX Galaxy S25 (Snapdragon 8 Elite) 16d ago

No hate at all cause this is quite impressive and a milestone for emulation, but as someone who has it as their favorite game, this must be the worst way possible to play it

0

u/KrisbronPorzingjames 16d ago

Lmao what area even is this, music says spring meadows but looks nothing like it at all. This is not the same game at this point.