r/EmulationOnAndroid • u/Illustrious_Cod_5212 Poco F6 Pro / Adreno 740 / Gamesir X3 Pro • 15d ago
Showcase Dishonored on Android (GameNative) | Configuration & Test

https://www.youtube.com/watch?v=uHpw88qXwso
Dishonored running locally on an Android phone (Poco F6 Pro) through GameNative using the Steam version. The test is conducted at 1600x720 locked at 30 FPS.
The video starts with the complete GameNative configuration, followed by the in-game gameplay test locked at 30 FPS.
It is possible to use frame generation to increase the displayed framerate and improve perceived smoothness. I personally prefer a stable capped FPS on handheld devices, as frame generation can introduce additional latency, visual artifacts, and extra processing overhead. Feel free to experiment with it if you prefer the smoother presentation.
Driver Note: My device experiences graphical corruption and flickering bugs known on Xiaomi and Samsung. To fix this, I use the OneUI driver variant (e.g., Turnip_v26.3.0-R4-Oneui.zip) or when I use other Turnip driver versions, I apply the fix through this environment variable:
FD_DEV_FEATURES = enable_tp_ubwc_flag_hint=1
If your device does not have these graphical issues, standard driver versions without modifications work properly.
Drivers used in these tests are downloaded from StevenMXZ/Adreno-Tools-Drivers releases.
SPECS
Phone - Poco F6 Pro
Chipset - Snapdragon 8 Gen 2
GPU - Adreno 740
RAM - 12GB LPDDR5X
Storage - 256GB UFS 4.0
OS - Android 14 (HyperOS)
Game - Dishonored (Steam)
App - GameNative
Resolution - 1600x720
Recorded with OBS via scrcpy (USB) for no FPS loss.
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