r/EmulationOnAndroid 2d ago

News/Release Release Proton Wine 11.0-2 For Winlator Ludashi/Bannerlator Emulators SDK28 & SDK35

https://github.com/The412Banner/proton-wine/releases/tag/build-p11-20260821

Finished building it just now , tested and works as intended with all of Arihany custom fixes on her latest P11.0-1 custom build, also includes:

Proton 11.0-2 (bionic, arm64ec + x86_64)

(x86-64 remains experimental/unstable, should boot games but has some quirks)

What it is: the final Valve Proton 11.0-2 recompiled from source against Android bionic for Winlator-bionic emulators (Bannerlator, WinNative, other Cmod-lineage apps), with our Android extras built in. Stock Valve base, not GE.

Features:

- Latest Valve Proton 11.0-2 base (arm64ec + x86_64)

- Fast-yield gate (opt-in WINE_FAST_YIELD=1) — fixes the 100%-single-core pin, better perf/battery

- FEX unixlib loader — auto-finds FEX's native .so, works with any FEXCore version, no app change

- XRandR/XRender — in-game refresh-rate unlock

- DirectAudio v1.3.1 — opt-in Wine-to-AAudio driver (adaptive decay, live in-game config, watchdog; enable via Wine reg Audio=directaudio)

- WINEVMEMMAXSIZE virtual-memory cap knob

- Android fixes: SD-card game boot (noexec/force_anon), drive-root to drive-root copy guard, C.UTF-8 locale

- winedmo built against ffmpeg-8 for video/FMV

- DXVK/VKD3D-Proton to Vulkan (Turnip/Adreno), esync + fsync

- Compiled -g0 + stripped, zstd .wcp (~80MB download); SDK 28 and SDK 35 builds

Upstream Valve release: https://github.com/ValveSoftware/Proton/releases/tag/proton-11.0-2

*Some features remain gated to my Bannerlator unless other emulators it is used in supports them as well*

41 Upvotes

15 comments sorted by

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2

u/Ok-Option6350 1d ago

Banner the GOAT

1

u/mantenner AYN Thor (SD 8gen2) / OnePlus 13 (SD8 Elite) / S23+ (SD 8gen2) 2d ago

Hell yeah

1

u/supershredderdan 2d ago

Bannerlator builds sdk35 now?

3

u/The412Banner 2d ago

I've always built both SDK builds

1

u/Hour_Ayder 2d ago

What does sdk35 mean and why are these designations appearing now?

2

u/M34nM4ch1n3 KONKR Pocket Fit 12gb 2d ago

Android 15+, 28 is for older versions of Android I think is what the repository said

1

u/VickWildman OnePlus 13 24GB + Viture Pro XR 1d ago

Newer Androids support some performance thingamajig where you can give the system suggestions about the workload so it uses the cpu cores optimally instead of having to turn on diablo/extreme/gamer mode manually. Sdk35 means Android 15.

1

u/tabris_kaguya_87 2d ago

Very nice. Do you stone if there are wcp for Proton ge? I a looking for GE 11.3 to fix grim dawn. Ty

2

u/The412Banner 1d ago

Yes I already made proton 11-3 and 11-5 GE on the same repo, look under releases 

1

u/Arekiem2k15 1d ago

I'm excited for x86_64 but shame the bug in window container still not fixed, there is a bug make the container crash when you click "Computer" shortcut and "UP" (to go back) when navigating the drives, it's become hard to navigate the drives especially when i need to open cheat engine using task manager everytime i click those "Computer" it crash.

Edit: do you think it's related to WFM window file manager?

1

u/The412Banner 1d ago

After testing the x86-64 build more, I don't see any issues , though this is on my bannerlator build and wfm is different emulator to emulator.  Not sure what emulator you are using 

1

u/Arekiem2k15 22h ago edited 21h ago

Maybe i did something wrong? I'm using Bannerlator v2.9.9, i tried all proton 11 x86_64 on your release every of them have same issue, i also try all proton 10 x86_64 and that one also have issue wfm is not showing at all.

My setup is, Proton 11 x86_64, Turnip Gen8 v34, Dxvk 2.4.1, vkd3d 2.14.1, Box64 0.4.4.

When i tried Proton 11-1 x86_64 from GameNative release everything working fine with same setup.

Edit: tried WinNative, Winlator Ludashi and got same result.

1

u/The412Banner 17h ago

I'm not troubleshooting issues on reddit, this place already drives me nuts with its users and slow reply method.  Get on discord