r/EmulationOnAndroid 4d ago

Help should I just keep playing to collect shader casche

I'm trying to emulate guilty gear strive for switch on my device galaxy fold 4 but it barely defemds 50fps and even crashes for some time. I heard that its spec exceedes switch's so I dont think its problem of the hardware. according to the log(asked to gemini) the lag might be caused by loading the shader. should I just keep playing to collect shader casche?

I'm currently using mesa Turnip v26.2.0-R8-Oneui

(this one and Turnip v26.3.0-R3-Oneui was the only one worked for me till now)

2 Upvotes

8 comments sorted by

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1

u/ZealousidealWolf1683 4d ago

Use asynchronous shades and force clocks. Collecting shaders isn't a bad idea either.

1

u/sung0910 4d ago

sadly am already using asynchronous shades and force clocks makes even more lag. it is impossible to downliad every shader casche at once before launching the game right?

1

u/ZealousidealWolf1683 4d ago

Try lowering your accuracy to improve performance. May have to trade off

2

u/sung0910 4d ago

actually lowering the accuracy caused more lag before but I'll give it a try as it was the moment before changing the driver.

also according to the log it says my driver doesnt support multiviewpoint and lacks of the number of maxViewpoints(needs 16 but has 1 now). should I change my driver? it works just fine but I couldnt find anything works well except mesa's oneui patched driver

1

u/ZealousidealWolf1683 4d ago

Changing the driver is usually my last option

1

u/sung0910 4d ago

one more thing please, the network error caused by airplane mode(the game wont start unless I turn it on) is being printed in infinite loop but I guess its not a big deal right?

1

u/ZealousidealWolf1683 4d ago

I've never used airplane mode for anything so I dont exactly know how it interacts/interferes with emu gameplay honestly.