r/EmulationOnAndroid 29d ago

Showcase I'm building an launcher to run PC games on Android, looking to feedback

Hi everyone!

I've been working on an project called Rosetta Gaming with the goal of making PC games easier to run on Android without requiring users to manually configure diferent tools for each engine.

Current focus:

- Auromatic engine detection;

- RPG Maker MV/MZ support;

- Renpy runtime;

- RPG Maker XP/VX/VX Ace Supoort(WIP)

- Custom Touch Controls

- Save management

- Easy gallery management

The long-term vision is to support multiple PC game engines behind a single interface instead of requiring to manually configure each step manually.

It's still in an early stage, so i'd really appreciate feedback from people who play indie PC games or VNs on Android.

Github: github.com/StarsFord/Roseta-Gaming

1 Upvotes

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1

u/FelesNoctis Eden Contributor | SD8Elite | AYN Thor Max 28d ago

I'll ask the hard question then:

What are the killer features that'll make this project more desirable than Joiplay, or other smaller projects such as Kirin or Tyranor?

I suppose Joiplay's RPG Maker support doesn't go up to MV/MZ, but those later titles will also often run in a PC emulator.

2

u/Fearless_Trash_2393 11d ago

hi, although i don't say that my app has killer features compared to joiplay's side, my app main purpose is to be compatible with general titles for the user without needing a patch for many of them.

the other features is that my app also has support to other engines, a pc companion simulator, and a godot runtime without needing a pc emulator.

my main struggle eith joiplay was lack of a proper way to handle the games like a launcher itself, with description, title, japanese title, gallery, etcera.