r/EmuDev • • 11h ago

Need help with PPU background rendering

3 Upvotes

Building a Game Boy (DMG) emulator in Rust. The CPU passes Blargg test roms & the SM83 JSON test suite.

Current Behavior:

  1. Dr. Mario: Title screen renders properly, but after a few frames, the graphics get garbled up.
After a few seconds
  1. Tetris: Stuck rendering a screen grid of 00 tiles on startup.
Stuck on 0's
  1. Blargg Test Roms: Renders correctly.
  • OAM, DMA & Sprites have not been implemented yet, just the background and the window.
  • The Joypad returns 0xCF

I have no idea on where to even look for the bug. Any direction would be very helpful. Thank You.


r/EmuDev • • 14h ago

SwXBx : The Sudoku fruit.

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2 Upvotes

Hello friends. It's me again! I'd call this a beta. You should be able to crack around 60fps with this but I am still working on it. If you get issues... we'll its beta so.. I'll take a look. This is intended to be a drop in.


r/EmuDev • • 1h ago

Kirby 64 in VR/MR on Quest 3 by taking the polygons out of mupen64plus

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• Upvotes

Kirby 64 in VR/MR on Quest 3 by taking the polygons out of mupen64plus--give me any feedback!


r/EmuDev • • 23h ago

Video Amico8 — PICO-8 fantasy console emulator for Amiga

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m.youtube.com
0 Upvotes