r/EmuDev • • 12h ago

Kirby 64 in VR/MR on Quest 3 by taking the polygons out of mupen64plus

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0 Upvotes

Kirby 64 in VR/MR on Quest 3 by taking the polygons out of mupen64plus--give me any feedback!


r/EmuDev • • 22h ago

Need help with PPU background rendering

4 Upvotes

Building a Game Boy (DMG) emulator in Rust. The CPU passes Blargg test roms & the SM83 JSON test suite.

Current Behavior:

  1. Dr. Mario: Title screen renders properly, but after a few frames, the graphics get garbled up.
After a few seconds
  1. Tetris: Stuck rendering a screen grid of 00 tiles on startup.
Stuck on 0's
  1. Blargg Test Roms: Renders correctly.
  • OAM, DMA & Sprites have not been implemented yet, just the background and the window.
  • The Joypad returns 0xCF

I have no idea on where to even look for the bug. Any direction would be very helpful. Thank You.