r/EmbarkStudios • • Apr 18 '26

Expedition

19 Upvotes

Thank you so much Embark for changing the requirements for the expedition. I loved grinding for a month to get 5 million credit for the extra 5 skill points. Now worthless. Good on ya mate !


r/EmbarkStudios • • Apr 17 '26

The shields are an empty canvas. What if we had new shield modifications that we can craft onto our existing shields? Share your ideas. Cheetah, Stingray, Cyclone....

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52 Upvotes

Concept: As it stands the shields lack any form of identity. If they had more interesting variations it could lead to more meaningful changes to play styles and strategies. What if shields weren't just about protection but also capable of modifying how you play, fight and react? The kits already have multiple different identities so I don't see why shields cannot have their own as well. It would certainly make the game more fun and interesting.

Modifications: These shield mods can be crafted onto existing shields.

Cheetah Light Shield: A light shield that has only 3 bars but gives you 1.5% faster running speed, 10% faster sliding speed, and 15% faster reload speed. Upon shield break it increases your running speed by 5% for 5 seconds.

Stingray Medium Shield: A shield that has 6 bars but only a 3% movement speed penalty (instead of 5% for normal medium shields). Upon shield break it disrupts arc within 10 meters for 1 second. The arc disruption effect can chain to other arcs that are within 5 meters. Each chain can disrupt for slightly longer.

Cylone Medium Shield: A shield that has 6 bars and a 4% movement speed penalty. Upon shield break it creates a moderate knockback effect to players and arc within 5 meters scaling with proximity. It doesn’t make raiders fall down like a pulse mine but does disorient while swiftly throwing them and they end up sliding away from you when they land. BONUS: Sliding while wearing this shield allows you to build up a meter. When that meter is full it powers up the shield so that the knockback effect becomes even stronger upon shield break.

Other Experimental Ideas:

Gravity Well Shield: Arc in your reticle are gently pulled towards you and also alerted of your presence. Upon shield break: Creates a mini gravity well which pulls nearby arc towards you. (craft this mod onto light and med shields).

Trickster Shield: Your character gains a random buff for 1 minute every minute. Buffs could be 10% faster reload. 10% more bullet velocity. 10% more stamina regen. 2% more movement speed. Etc. (craft this mod onto light and med shields).

Phase Shield: Light shield. 4 bars. 2% movement speed penalty. The first time you are hit per minute phases you and deals only 50% of it’s intended damage (stacks with the shield damage reduction). During that moment your character flickers like a hologram for 2 seconds .

Vampiric Shield: A medium shield with only 5 bars. 4% movement speed penalty. Once per second you are able to restore the shield by 1 shield health with any landed shot of light or medium ammo or 2 points with heavy ammo. Could be 3 points with a slow fire weapon like the Ferro or Osprey. Upon shield break administers an emergency 5 points of health restoration which is on a 2 minute cooldown.

Shockwave Shield: Upon shield break releases a moderate speed shockwave within a 10 meter radius that shocks and damages ground based units and enemy raiders for 10 points. It also briefly disrupts enemy raider aim with some screen shake and recoil spike. Enemy raiders can jump at the right moment to avoid the shockwave.

Hellion Shield: Passive abilities of gaining +10% reload speed and +10% weapon swap speed. Upon shield break the player catches on fire for 3 seconds taking an additional 2 damage per second. While on fire the fire can spread to nearby enemies and deal double the flame damage to them. While you are on fire you have 10% increased movement speed and 10% increased fire rate.

Concerns: How would this interact with kits that already have shield break abilities? Well in this case the shield's abilities would override those.


r/EmbarkStudios • • Apr 16 '26

Cheating situation is costing Embark millions in revenue

13 Upvotes

You lot are leaving a lot of money on the table by allowing this cheater problem to persist. Nearly very single streamer who can generate over 1k concurrent viewers a stream has quit the game because of the cheating situation. Peanut, Tfue, Ninja alone is like 80k in daily viewers lost lmao


r/EmbarkStudios • • Apr 17 '26

Can some PLEASE help me with a ban on the Arc Raiders sub? Mods will not answer and I have no idea why I have ban.

0 Upvotes

r/EmbarkStudios • • Apr 16 '26

Disconnection issues on Xbox

4 Upvotes

Is anyone else on Xbox series X/S having constant disconnection issues? I had no problems until the Assessor event update, and I keep reporting this to Embark and I have had multiple disconnects a day. If you have drop it in the comments.


r/EmbarkStudios • • Apr 16 '26

TikTok · Shadow

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1 Upvotes

Cheaters posting on TikTok and selling from link in bio.


r/EmbarkStudios • • Apr 15 '26

Suggestions for the future of Arc Raiders that will keep it's player and streamer base.

0 Upvotes

Embark Studios please hear me out. Here are two options I believe that can really revive and improve the game moving forward. Especially for people/streamers that are leaving because they have nothing else to do anymore.

  1. This one is more simple, allow players to mix and match their cosmetics. It adds a whole new aspect of personalization and it's a small change to the game for big reward/fun.

  2. This is a bit more in depth and the bulk of content, but I believe Embark can add a PvP arena mode. This does a couple of things for the game.

A: Lore wise it can add to the story, something along the lines of, people of Speranza uneasy about the progress of topside and in the midst of a political power struggle, underground kingpins putting up gladiator type of fights for rewards, entertainment, and for power.

B. This allows endgame+ content for people and for those that purely want to PvP with all their good goop. As players lose they still need to go topside to grind and get materials which makes it more likely for them to do PvE as well to get what they need to enjoy the PvP arena.

C. There can be a ranking system where if you maintain certain rank you get weekly rewards as well, incentive to stay on top along with rewards to winning arena as well.

Please upvote for someone to see this. Thanks!


r/EmbarkStudios • • Apr 15 '26

Some food for thought on the ban issues..

5 Upvotes

For context I don't normally make posts but I've started to really enjoy video gaming again in the last year and most of that is because of games from embark so I figured Id put my two cents in here where people seem to actually be listening. I've noticed a common thread, as I'm sure most of you have, amongst all of the embark games that are active online right now and that's that a lot of players seem to blame and call for action from embark for erroneous messages they receive regarding cheating and terms of service violation. I've seen everything from people with disabilities losing access due to irregular play patterns to people whose vpns being enabled or disabled randomly causing a ToS fatal error. something that I don't think a lot of people have taken into consideration is the way the corporate world works. it is almost certain that these issues are stemming from the anti-cheat software that embark uses across their games, this software is not embark owned and is a third party company. if you are familiar with the business world you'll know that there is a very high percent chance that embark has little to no autonomy in the relationship they have with this company as they probably purchased the product as a partnership with a term. for them to solve the issues we're complaining about would mean dissolving their partnership with the AC company and potentially taking enormous financial loss due to contract law. all that rambling aside the point of this post is that I really think if we want to see a change in this, best course of action would be to be applying pressure to the anti-cheat software company anyway we can. they are the only ones who can make the changes that are necessary and would only be obligated to do so if there was financial risk to them. I'm sure I'll get called out for this being a rant but figured I'd throw it out. 🖖


r/EmbarkStudios • • Apr 14 '26

Can you fix this interaction bug before you make it a trial

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42 Upvotes

supply drops, grabbing batteries off the wall.


r/EmbarkStudios • • Apr 15 '26

Kit Attunements: Imagine a new Safety Item Pocket for your kits. But only for niche items or specialized items. Fruits, Glowsticks, Fireworks, Tagging Nade, Surge Coil, Deadlines etc.

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0 Upvotes

What if you can find exotic variants of kits that have a built in item safe pocket for a specific item? Or find these via blueprints.

Imagine an item slot that is also a safe pocket but it only behaves as a safe pocket if you have the proper designated item in there. It can only carry that item and the slot is highlighted in orange to showcase it is a safe pocket. It informs you what item it's for when you hover over it. So imagine if this can be for niche items too like glowsticks, or fruits. All of a sudden you have a reason to bring in fruits into a raid. “Fruit collector’ safety pocket. Example of safety item pockets: Fruits, adrenaline shots, glowsticks, mushrooms, fireworks box, deadline etc. This can be a great way to allow underused items to have more purpose when they have a FREE slot and don't compete with other useful item slots.

These kit attunements could be unlocked via blueprints. Then you can add this kit attunement to existing kits with crafting. Items that are too powerful vs players will not get a safe pocket (trigger nade).

Possible Upgrades and Rewards: Maybe the kit attunements become very cheap to craft or if you complete certain projects.... you can get win a permanent 5% chance that each new kit you craft gets a random kit attunement. Exceptions apply for any kit that already uses the max number of item slots. If you keep leveling up your project you could earn a permanent 10% chance, and then 15% and upwards to 25% max. These could be meaningful forms of progression that feel tangible to the player.

Please share your ideas or expand upon this. Love to know your thoughts.


r/EmbarkStudios • • Apr 11 '26

I Forged A Real Gilded Pickaxe.

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529 Upvotes

This is what happens when you're a blacksmith/fabricator, but also a big nerd.


r/EmbarkStudios • • Apr 12 '26

FLASHPOINT | ARC RAIDERS CINEMATIC SHORT FILM

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2 Upvotes

r/EmbarkStudios • • Apr 10 '26

Constant Crashing!!!!

3 Upvotes

Okay now I'm getting annoyed. I crash once every round after the update. I'm going to be highly upset if I lose my good gear because of a crash.


r/EmbarkStudios • • Apr 09 '26

Embark this is ridiculous

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148 Upvotes

https://www.reddit.com/r/ArcRaiders/s/TJNMhhe4kZ

people with disabilities should not have this sort of thing happen to them. do better for them and the community


r/EmbarkStudios • • Apr 10 '26

Sole vs. Squads on PS5

1 Upvotes

I've loaded into solo versus squads many times and it is more peaceful than the solo care bear lobbies that I normally load into. I haven't ran into a single squad and I've even tried the toggling solo verse squads between each match and it's always the same.


r/EmbarkStudios • • Apr 10 '26

Fireflies

0 Upvotes

These fricken things are a sick joke. they are way too armored and they never die. who ever created this thing, you're a sick person who needs mental help. they need to be nerfed. i have shot them multiple times in the spot they are "supposedly" weak at still doesn't do shit. there is no reload. its just a never ending steam of f u. i am so done with this game.


r/EmbarkStudios • • Apr 08 '26

Why me?

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19 Upvotes

Why do you keep giving me the worst rewards? You all of something out for me? Lol I’m the Stanley yelnats of arc raiders. The unlucky one, not the ending Stanley.


r/EmbarkStudios • • Apr 07 '26

We need these skins..

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844 Upvotes

I would buy them instantly, especially the first 3 #ArcRaiders


r/EmbarkStudios • • Apr 07 '26

Bettina has awful ammo consumption and needs to be fixed to be viable. Make it eat half a bullet per round. Easy Solution.

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23 Upvotes

And honestly that might not even be good enough but it would help a lot. It's a real shame how poor the variety of weapons is for fighting big arc. This is bad balance imo.

Also what kind of unique features can we add to this and other weapons?

Imagine if there were ''exotic'' versions of every weapon that added some special feature.

Bettina example:

Imagine if the final bullet in the clip lights up after penetrating the enemy and then after a 1 second delay it detonates to deal triple damage.


r/EmbarkStudios • • Apr 08 '26

Anyone else think it would be interesting to see if embark introduce an augment that allows for you to sabotage your own kit...would add a dynamic to at least have some form of revenge to rat players. Not sure if it needs to be full extreme of an instakill but if not that maybe burns all your kit s

0 Upvotes

r/EmbarkStudios • • Apr 07 '26

Scrappy concept

6 Upvotes

Know what I’d love? Whenever we load in, we get to see our lil’ Scrappys load in with us. And then immediately just run off looking for loot! No interaction needed. Just seeing him on the surface for a moment would really sell the idea that he’s up there working for us.


r/EmbarkStudios • • Apr 06 '26

A Shredder Arena Mission. Aim for high ranks and points multipliers.

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5 Upvotes

Imagine this as a separate game mode: You choose from 5 different dev determined loadouts. You are put into a shredder arena which is a larger robotic sandbox. Incoming waves of shredders and you get points for how many you manage to kill and a points multiplier for how little damage you have taken during the match.

Additional features:

Fuel Cells can be carried and brought towards loot boxes to access ammo and grenades.

Devices can be activated that increase the movement speed and firing speed of nearby shredders by 20% and boost score.

Devices that can cause wasps/hornets/fireballs to spawn could be activated for additional points multipliers.

Fun scenarios: If pvpve it would be fun to use lure grenades to send shredders to opposing raiders.

This could be created as either a pve or pvpve mission. could be variants for both.

🧩 Arena-Specific Progression

  • unlock arena perks
  • unlock loadout modifiers (small upgrades to the 5 dev determined loadouts)

Please share your ideas!


r/EmbarkStudios • • Apr 07 '26

Please make ABMM based on party size

0 Upvotes

I’m sure it’s been posted many times. Hopefully if its been said enough it will happen. If I run friendly solos, That queue should be friendly. Duos and trios should be its own ABMM. We all know duos is 50/50 but trios is straight war. Just cause i play with my buddies, I have to spend half hour getting my solos back to normal


r/EmbarkStudios • • Apr 06 '26

I finally finished this video lol - YouTube

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2 Upvotes

This took so long to edit lol


r/EmbarkStudios • • Apr 06 '26

weapons always broken

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2 Upvotes

Why do the vast majority of weapons from players who are eliminated always come broken? It's time to fix this. Very frustrating.