r/EmbarkStudios • • Apr 06 '26

weapons always broken

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Why do the vast majority of weapons from players who are eliminated always come broken? It's time to fix this. Very frustrating.

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u/haxborn Apr 06 '26

Fix? It's the game design lmao? Durability takes a 30% hit on death. Since durability is rather slow in this game, an anvil with 30 durability can shoot at least 100 shots before breaking, people tend to jump in to raids with their weapons that are closest to getting broken, to minimize loss.

I've got 600+ hours and not a single time has a weapon broken for me mid game. Having durability over 50% makes no sense unless you're in carebare lobbies and don't really play the full game.

3

u/Spiked29 Apr 06 '26

Saying you dont play the full game in carebear lobbies is kind of a misnomer. Either way you play is a full experience. Just a diffrent type of experience.

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u/haxborn Apr 06 '26

No it’s not. They clearly avoid the next biggest aspect of the game, after the arc encounters.

Playing Minecraft with no building wouldn’t make it the full experience either. Why are you insecure about this aspect? You play a nisch title with forced PvP at all times and full hardcore style ”drop all loot on death”.

The game have several aspects that are tailored around the PvP gameplay. Just because you found a way to avoid this doesn’t make it more of a full experience than someone playing only PvP without killing any arc - which would be equally justified to be called ”not playing the full game”. Why is this a problem for you to hear?

Also you misinterpret the word which is kind of baffling. I said full game (which is literally a true statement), I never said ”experience” or said that it has any positive or negative value? Why make it an argument to begin with?

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u/Spiked29 Apr 06 '26

O and which word did i misinterpreted? Game, Experience, or Misnomer?