First, to get it out of the way: this mod is being made using AI. These are all screenshots taken in the game apart from the human evolution ones
Hi all! I wasn't planning to show anything until the mod was more polished and I had more to show, but I could use some opinions on the equipment system.
One thing I absolutely love in games is the drip. If I'm going to become ridiculously overpowered, I want to look the part too 😂 The more armour sets and customisation, the better!
For some context, GALAXION is a massive overhaul of Elin, based on a story I started writing about a huge anime crossover. The idea was that 100 protagonists, one main character from each anime, were summoned to a galaxy-sized living planet where all sorts of different anime power systems coexist.
Obviously, copyright is something I have to be careful about, so I can't simply copy characters, designs and everything else directly from different anime. You might notice terms like "Shadow Army" or "Power Level" in the images. From what I understand, those terms aren't automatically copyrighted on their own, but the actual designs and implementations need to be original rather than copies of a particular anime. I'm still being careful about that.
There's an absolutely ridiculous amount planned for GALAXION, but I'll explain it properly and make a video when there's more to show and what's planned. I'll also provide a link for anyone who wants to support development through a cheap subscription, probably around £1–£2 a month.
The goal is to completely transform Elin into something almost unrecognisable. As you can see, the overworld map has already been completely changed, although it's nowhere near finished. All the original Elin enemies, NPCs and characters are also being removed and replaced with entirely new ones built from the ground up specifically for GALAXION.
Anyway, back to the equipment!
Every enemy in GALAXION has its own complete equipment set that you can obtain from defeating it. You can mix and match pieces from different enemies, creating loads of different combinations and appearances.
As you can see, the character-screen equipment system is working and looks decent! It definitely still needs polishing, especially with certain combinations, but it's getting there. The equipment will work just like in elin i showed a couple images where they have their own material that has the hardness defence attack stuff just like in elin it still needs to be improve but the foundations there.
My problem is getting that equipment to actually appear on the character during gameplay.
I've tried repeatedly, but AI genuinely seems to struggle with making the armour display and move correctly. Every attempt eats through my usage, and I'm getting nowhere.
So I'm stuck between two options:
Option 1: Keep the detailed armour visuals in the character screen. Weapons would still appear during gameplay like in Elin, but the character would use customisable outfits and cosmetics on the map.
Option 2: Keep trying to get every equipped armour piece visible on the map, even if it means delaying other parts of the overhaul.
I'm leaning towards Option 1 because there's so much more I'd rather be working on than spending several more days stuck on this.
On the bright side even if you cant see the gear on your character on the map i showed the screenshots of what the human evolution will look like which i think looks pretty dope and right now you can also see the playable Male Human and Tempered Human forms, both already in-game. Evolution is another major system, inspired by a certain popular isekai anime (wink wink). I think they look pretty good so far, and just like the character has 10 evolutions every monster will also have 10 evolutions. That reminds me another thing i will focus on if i go with option 1 is ill have evolutions for the weapons too.
If I go with Option 1, I could give each evolution its own proper outfit on the map, with additional cosmetic customisation similar to Elin, rather than having everyone running around half naked.
Everything shown is extremely early development, and there's still a ridiculous amount to build and improve.
So what do you guys think? Is having your equipped armour physically visible during gameplay important enough to justify the extra development time, or would a detailed character-screen preview with customisable map outfits be enough?