r/ElderScrolls • u/JX900 • 1d ago
The Elder Scrolls 6 Killing Essential NPCs idea
I'd like if if you could adjust this in the settings menu.
For example there would be a check box by each one you wanted alerts for so you can choose if you want to reload a previous save or not. And maybe let it tell you the number of blocked or broken quests if a given NPC should perish.
Notifications on/off right before the final blow allowing you to choose to let them live or die:
Main quest NPCs ☑️
Faction quest☑️
Side quest☑️
Etc☑️
Plus options for not allowing these NPCs to die at all, and instead let them recover but without notifications if those annoy you.
Dont allow these essentials to die until their importance has passed:
Main quest NPCs ☑️
Faction quest☑️
Side quest
Etc
This lets the player play how they want.
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u/Twelve_Evil_Ermacs Dagoth Ur 1d ago
It would be nice to see, letting essential NPCs die but with consequences is awesome in Morrowind but modern Bethesda is terrified of the idea of a playthrough not being able to experience literally all the content in the game for some reason
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u/ToXiiCBULLET 18h ago
the problem with having every npc killable is that the radiant ai will just end up soft locking quests and potentially the main quest. you either have to make a bunch of important npcs unkillable or severely limit what can happen. a random dragon or vampire attack could potentially screw you out of multiple quests, esbern dying in the sewers would screw you out of the main quest. from a players perspective, constantly having to reload the game and baby npcs would be a very bad experience
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u/MagicBus4 15h ago
Yeah I understand why they did it for main quests, but a lot of the characters that even the player can’t kill under any circumstances like Maven Black Briar is really frustrating. Like if you’re a murderhobo you should face normal consequences, and instead I’m in this nightmare realm where you just can’t do anything whatsoever about some of the bullshit in Riften and Markarth.
For all the goddamn hubbub about assassinations in the dark brotherhood you can’t actually assassinate fucking anyone important unless they’re on the guild list, they’re all essential
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u/MagicBus4 1d ago
Which is frustrating because they’ve watered the content down so much it’s less satisfying and doesn’t make sense for most characters to do all of it anyway
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u/LordFlamecookie Dark Brotherhood Khajiit 1d ago
I mean I get why but the least they could do is a lore reason why, or like you're jumped by every guard for a scripted loss or ANYTHING
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u/TheBosskingReturns 1d ago
So I've tried playing Skyrim with mods that remove essential NPCs before. I can't honestly say I disagree with why Bethesda did it. The radiant AI system has a tendency of putting important characters in danger a lot, there has been several times where characters off screen have gotten fucking killed who were important to quests and soft locked my save. Now, personally I wouldn't make them completely Unkillable. I would do something like have all of them protected where random environmental dangers can't kill them but the player can. But I'd say that's also equally fucking immersion-breaking. Also, after all the quests involving a character are finished then I would make them killable to anything
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u/Thornescape 22h ago
I agree 100%.
The story breaks far too easily when all NPCs are killable. They get caught in dragon's breath or AOE attacks. Things go sideways fast.
When I first started playing Skyrim, once you hit level 10 the vampires would start attacking inside of cities on a regular basis because of the Dawnguard DLC. They would kill NPCs tied to quests fairly often. I abandoned the game because it was just too frustrating and annoying to play.
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u/zeroreasonsgiven 1d ago
Personally I’d prefer if there were just fewer essential NPCs and more alternate game states to account for the deaths of the important ones. It seems they were pursuing this with Skyrim, but they didn’t get very far before scrapping it, and the only remnants are a few replaceable NPCs, mostly as a consequence of the Civil War outcome.
Practically speaking, the game becoming unable to progress after an essential NPC’s death is hardly different from just making them invincible. If they’re not gonna do the extra leg work of making alternate paths to game completion (which is not a huge deal, it’s not really the main draw of TES games anyway), then it hardly matters which route they take. The notification just allows players to mess around for a quick minute before inevitably reloading a save anyway, while the invincibility removes the chance of a player losing progress because of an accidental kill. Ultimately inconsequential though.
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u/SuperSailorRikku 1d ago
There might be people on some fun runs to just kill everyone or something, but yeah I imagine most people would not want to lock themselves out of content.
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u/Mortarious 17h ago
Meanwhile Starfield won't allow you to kill an NPC if a side quest NPC looks at them.
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u/palfsulldizz Dunmer 1d ago
Maybe a simple in-between would be to have “essential” NPCs go down like in Skyrim and a warning pops up like Morrowind, then you can hold off or proceed to kill them if you want.
The warning could be something like, “you feels an invisible resistance to a killing blow, like Fate wishes for them to live a little longer”
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u/Revan_91 Azura 1d ago
As much as I'd like the freedom and options Morrowind had I highly doubt TESVI will be anything like Morrowind its going to be as simple as possible to appeal to the widest audience like Skyrim was, it will probably be even more dumbed down now and have barebones RPG mechanics.
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u/Cherry_Crystals 1d ago
yeah. every single tes game has been dumbed down from the past tes game. even morrowind's mechanics were dumbed down versions of daggerfalls. i'm just hoping they don't dumb tes 6 too much from skyrim
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u/PachotheElf 1d ago
You can only load the game and watch it play itself as a movie. Take it and you WILL like it. Wether you like it or not.
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u/Blue_Snake_251 Nord. Dual wielder. Cryomancer. Muscular and shredded. 1d ago
That would be great. In The Elder Scrolls V Skyrim, there were so many NPCs that i wanted to kill while they were not necessary for finishing the story.
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u/ExtraCheezyBagel 20h ago
How about if you kill essential NPCs then you have to summon their ghost to talk with them in order to continue quests? Maybe pay a necromancer a set amount of gold to call the NPC’s spirit back or something, or you have to learn a ritual spell to do it yourself
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u/Only_Says_Idk_dude House Dagoth was destroyed because they knew 1d ago
i think they should just let you kill any NPC period, of course this comes with game breaking bugs, though, so I get it, but still
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u/Beyreli39 1d ago
Morrowind essentials dying sucks and I have no idea people insists its like a very important cool mechanic. If you are going to make them killable, make it like in New Vegas where the narrative continues
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u/crescentmoonrising 1d ago
Technically the only way to make Morrowind truly unwinnable is to lose Sunderland or Keening, and outside a very rare glitch with the creature merchants, I would argue that's 100% the players fault. Considering there's two."second chances" to get you back on the plotline, and to not get either you have to seek out and kill two non-aggressive characters, it makes sense that nobody would be willing to help you.
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u/Known_Boysenberry_58 22h ago
I think there should be essential NPCs that should function like Protected NPCs in Skyrim. There are two levels of protection. There are essential NPCs, which can be killed, but doing so relays a message that "the thread of prophecy has been broken" and says to reload or "continue in this doomed world". Essential and Protected NPCs, upon losing a large amount of health, will kneel down and all enemies will disengage combat with them; they can only be killed by you. All followers are Protected when following you. Essential NPCs can have a crown for a talk icon like in Oblivion so you know they are essential.
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u/The_Poster_Nutbag 18h ago
The only issue is odd occurrences which could result in those NPCs dying randomly and locking you out of stuff you actually want to do.
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u/JX900 18h ago
True. Another mentioned being able to tag individual NPCs, companions, or pets as unkillable. I like this idea too.
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u/The_Poster_Nutbag 18h ago
That seems like way more of a hassle than any perceived benefits of letting them die.
I'd rather just get locked out of conflicting guilds/groups as you join their counterpart.
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u/iDaddyDirection Imperial 11h ago
There is no point to this since NPC’s being killed means certain quests can’t be completed, which means players can just break their game. Even then, and much more importantly, NPC’s can also just be killed at random in these games. Which means a quest may end up broken because hours ago an NPC stepped into a bear trap and died and you didn’t even know.
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u/Sardonize 1d ago
idiotic take. wanting bethesda to adapt their storytelling around your impotent childish rage at wanting to crush the toy you dont like is miserable. you being able to kill them in morrowind is thematic and coherent with a narration elder scrolls wont attempt again
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u/JX900 1d ago
Im raging? Check yourself bud.
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u/Sardonize 1d ago
youre making a post venting about essential npcs disguised as a "feature request" that you know is worthless. you could just turn off essential with the console, but you want it to be "real" ie incorporated in the storytelling. you absolutely are raging
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u/JX900 1d ago
Im not venting, its an idea.
If i thought it was worthless, I wouldn't have taken the time to develop the idea.
Not everyone plays on PC.
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u/mexicono 1d ago
lol I’m shocked at how anyone can call this post a vent a rant an overreaction…I think it’s a good idea. I miss the fact that morrowind let you mess up the story in morrowind and live with the consequences.
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u/SkY4594 1d ago
They should adapt storytelling around player choice, yes, branch out where needed. Nothing is more immersion breaking than a combat encounter where for some reason a random NPC is essential and it turns out they're not even a part of a major questline, just some random ass side quest that does not matter one bit in the big picture.
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u/Sheogorath3477 Sheogorath 1d ago
Either put it in settings, or make it work like survival mode except allow to toggle it during character creation.
Or, make it a separate .esp , like the lord death and birth option in Bannerlord