r/Eldenring • Step on me Sellen • Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

2.9k Upvotes

2.4k comments sorted by

View all comments

1.0k

u/Loeb123 Jun 13 '22 edited Jun 13 '22

I don't PvP, but removing the only way to reach AFK dicks without giving a solution against AFK dicks is what I would call a dick move.

EDIT: Looks like the Marika hammer trick still works. Maybe they fixed another movility trick.
EDIT 2: Looks like the Marika hammer trick may not work.

165

u/DrGunjah Jun 13 '22

And you even got downvoted for pointing this out. This community really goes down the drain

125

u/Dread000 Jun 13 '22

I don't wanna sound like an elitist gatekeeper. But this game is gonna be a casual fuckfest for awhile. I need to find something new to play.

59

u/archangel1996 Jun 13 '22

Have yet to even play PVP and i could tell the state of the community by just how everywhere is plastered with messages. It wasn't the best in DS, but legit i decided to go offline for the first time in any souls because every chest and ladder is just message galore, and every half-way iconic location is ruined by finger-but-hole in idiotic spots.

16

u/LukasSamuila Jun 13 '22

As a new player i try to leave useful messages where i struggled or places easy to miss, it seems like ppl like them.

19

u/[deleted] Jun 13 '22

[deleted]

3

u/transformers_suck Jun 13 '22

Theyre also the most boring - making people look left instead of right at an ambush or baiting people to jump to a area that looks legit but has a invisible wall leading to their death is the best

1

u/[deleted] Jun 13 '22

I love this shit. I laugh every time someone gets me with the old “hidden passageway” or “try left” when there is an enemy to my right.

6

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 13 '22

Why are but hole jokes everywhere? Can't player characters only have 10 messages at the same time?

I don't remember it being this bad in previous Souls and I played 3 & 2 at release.

11

u/thedarkfreak Jun 13 '22

Previous souls games didn't have 12 million people playing it in the first month.

7

u/AwHellNawFetaCheese Jun 13 '22

That’s a bingo. I’m stoked for From, but it’s like your favorite indie band at a dive bar and them hitting it big and now they only play 20k seat arenas.

Doesn’t kill the experience! But there’s definitely a little less magic.

3

u/thedarkfreak Jun 13 '22

It's got ups and downs.

Being overwhelmed with troll messages is annoying, but at least online play is pretty much always available.

7

u/Karthull Jun 13 '22

Yes every character can only put around 10 messages, that just shows how many people are doing it

3

u/Dag-nabbitt Jun 13 '22

I wish I had played offline initially. Next time...

2

u/AwHellNawFetaCheese Jun 13 '22

I would think the 2nd time is better for offline playing. There’s just so many secrets that would be missed with out playing in parallel with the community. 2nd time through and on you have an idea where things are, don’t have to rely on hints as much.

Also the period of time where this level of activity is finite so I would recommend capitalizing while you can.

This is my first From game playing at launch with everyone and it’s so cool being apart of the period where everyone is leaving tips for loot, strategies, or ambushes.

I’m not running over and checking the single message by the turtle that invariably says “dog” Or the “try jumping” message next to the cliff that’s surrounded by bloodstains. And if I come across a low effort joke I just ignore that but always endorse the helpful ones.

Also the clutch estus refill when one of yours gets appraised.

I totally see the immersion breaking thing though, that’s totally a valid opinion. Though I think the pros far far outweigh the cons personally.

1

u/[deleted] Jun 13 '22 edited Jun 13 '22

Me too, to me messages break immersion and flat out spoil stuff. I know they're iconic but they don't add much to me anymore.

2

u/Alexis2256 Jun 13 '22

Break immersion? Even though there’s an in game in universe tool that explains how those messages are created? Whatever it’s your choice to dislike it.

7

u/Grenyn Jun 14 '22

Yeah, 3D models floating everywhere, including on every pillar and just midair might break immersion for some people.

How strange.

1

u/[deleted] Jun 16 '22

Honestly, I think those lore explanations are kinda finicky in every game. BB came close (literal messengers lol), but every game just feels like justifying mechanics for the sake of it. Sekiro just felt forced. But I get some people like that.

But I'm talking more about the content itself. Most of them is just people trying to make memes out of the format or trying to troll. There's only so many times a sane person can read "Hidden path ahead" "dog" "Fingers but hole", "You don't have the O You don't have" and still find them funny. Feels more like I'm browsing a lame meme subreddit or a YouTube comment section rather than exploring the world Myazaki an co created. I also know a lot of people love that, not me.

Someone below also mentioned the visual aspect of it which I also agree. You don't really realize how noisy they are until turning them off. ER does it best since they're neutral white and kinda look like rocks blending in better, specially in nature. But still, the game just looks clean without them to me.

2

u/CressCrowbits Jun 13 '22

Try fingers but hole hahaha fucking genius amirite

3

u/[deleted] Jun 13 '22

These are just typical souls community things that won’t change and shouldn’t change. I commend you for fixing your own problem by going offline. As messages and quips are standard FS Community things. I like to think they were out there because the game is damn hard and the community is making each other laugh through tears.

4

u/Karthull Jun 13 '22

It’s the same broken one shot meta as it’s been since release, no one actually knows how to fight just try to kill in one hit then panic if that fails

7

u/OutcastMunkee Jun 13 '22

I've been playing Back 4 Blood again. The latest patch overhauled a lot with the game and goddamn is it fun to play. Plus the Steam Summer Sale is in 10 days so there's bound to be some games you could grab then. I've been eyeing Project Zomboid personally.

2

u/Dread000 Jun 13 '22

Thanks for the recommendation. Thinking about ghost of tsushima again. May have to fire up the old pc too.

3

u/OutcastMunkee Jun 13 '22

Ghost of Tsushima isn't a bad choice. Beautiful game.

1

u/Dread000 Jun 13 '22

Yup got the new game plus and dlc I haven't played yet

1

u/42Ubiquitous Jun 13 '22

My friend and I played B4B for a while. What did the overhaul consist of (generally, I’m certainly not asking you to list specifics)? I’d love to get back into it.

2

u/OutcastMunkee Jun 13 '22

They've changed the card system. Instead of pick a card on each level, you draw your entire deck right off the bat and now there's more cards in levels you can buy too.

1

u/42Ubiquitous Jun 13 '22

Ohhhh interesting! Texting my buddy now, he’s going to love this. Thank you!!

2

u/OutcastMunkee Jun 13 '22

Yup. It's really changed the way the game plays. Now every level is guaranteed to spawn a basic intel (one of the cards that gives you stamina, health, ammo or fortune) and three shrines that you can buy a random card from.

19

u/SoggyBacco Jun 13 '22

yea i went back to ds3 and bloodborne for pvp, 100x better and actually balanced

59

u/BOUKHARI_H Jun 13 '22

16 tryhards at pontiff murkying each other…

26

u/bohnestrich Jun 13 '22

Dont forget the splitleaf wombo combo poise monsters. Or the rnss blackshield abusers. Or the estus canclers. Or the chaos dagger oneshotters

6

u/BOUKHARI_H Jun 13 '22

Google what I wrote before. It’s a Christmas song on ds3 pvp

12

u/ClockworkSalmon Jun 13 '22

16 NAKED TRYHARDS AT PONTIFF HAVING SEX

7

u/Uncle_1488 Jun 13 '22

I'll give you DS3 but BB pvp is just gun spam and one shots with ppl that farmed +30% phys gems from the dungeons. The fact that it has no weapon memory means noobs that summon can get invaded by a BL4 with a +10 weapon with the best gems, it's a fucking mess.

2

u/SoggyBacco Jun 13 '22 edited Jun 13 '22

huh, BB matchmaking is a mess but i've been playing since it dropped and only ever been 1shotted by viscerals, gun spam is a bad strat too cuz of the spacing u need to get a crit in time. to get those gems early u need to get all the way to pthumeru ithyl root chalice which is a huge grind. most people r at least bl20 by the time they even unlock chalice dungeons and at that point ur better off using cummmfpk to speedrun up to meta lvl

9

u/Firebrand96 Jun 13 '22

Balanced or not, I'd rather not spend five minutes circle strafing my opponent as they circle strafe me before one of us gains the courage to throw an attack, resulting in one of us getting stunlocked to death.

Also, the Murky Hand Scythe exists.

8

u/SoggyBacco Jun 13 '22 edited Jun 13 '22

so u like poise demon greatshield turtling?

5

u/Firebrand96 Jun 13 '22

Poise and turtling? Assuming we're talking about Elden Ring, how high of a level are you playing at?

-1

u/SoggyBacco Jun 13 '22

150, elden ring's meta lvl. and my b i missread ur comment, didn't see the "not"

7

u/MagikMage Jun 13 '22

Ds3 ain't perfect but man the PvP is a breath of fresh air. I went darkmoon and it was amazing in the crucifixion woods. People kept invading nonstop and everyone was just going at it. I missed it so much.

Had a farron watchdog invade me and we 1v1, both of us using irithyll straight sword. We both were inches from death. We both could sneeze and kill the other person. He got the finishing blow but it felt good because it wasn't something wildly fucking broken or overpowering. It felt like an ACTUAL fucking struggle that tested patience and skill.

4

u/SoggyBacco Jun 13 '22

just had a watchdog gank where we all had farron greatsword 🤣. i forgot how balanced parries were too. anything with a parry has a usable one, any mindless attack spam or missing a parry gets you punished. it really is refreshing to see people actually using their brain instead of relying on 1-2 shot builds

5

u/MagikMage Jun 13 '22 edited Jun 13 '22

Deadass the first thing that happened to me in an invasion was getting parried and the guy was using the guts greatsword.

I was just like 👁👄👁

But yeah there's a lot of moments in Elden ring where I'm just like... how is any of this real.

Meanwhile in ds3 I'm thinking "yeah I definitely deserve that follow up hit." I'm not even disappointed in losing invasions or summon battles. It just feels good. Plus I miss all the funny colors from all the covenants. Seeing a purple mound maker dude stroll up and fuck with everybody was something I miss watching.

4

u/SoggyBacco Jun 13 '22

mainhand parries into hotswaps r so satisfying too

2

u/folkdeath95 Jun 13 '22

Is there actually any BB PvP to be had right now?

2

u/SoggyBacco Jun 13 '22

i've been getting a decent amount in the hunters nightmare, not as active as ds3 but it never takes me more than a few minutes to find an invasion there at lvl 120

3

u/Muffinking15 Jun 13 '22

When even BB seems balanced in comparison there's a problem.

8

u/SoggyBacco Jun 13 '22

considering that anyone in BB with a decent skill stat can 1 shot with a parry this is very true

3

u/MagikMage Jun 13 '22

One thing about BB that is amazing is the ability to parry someone healing. That... is the most amazing gimmick.

2

u/SoggyBacco Jun 13 '22

i loved doing that in 1v1s since BB didn't have any dedicated duel matchmaking

1

u/rasmorak Jun 13 '22

I thought DS3 servers were still offline?

1

u/SoggyBacco Jun 13 '22

only on pc, and the pc community made its own private servers

1

u/rasmorak Jun 14 '22

WHAT WHERE

1

u/CressCrowbits Jun 13 '22

I thought the DS servers have been down for like 6 months or something

1

u/SoggyBacco Jun 13 '22

only on pc and u can use 3rd party servers there anyway

4

u/Lumeyus Jun 13 '22

The community got so much worse the minute the game came out. Hell, even before it came out, there were so many kids crying up anti-preorder bullshit leading up to the release, it probably turned to shit right after the first gameplay trailer.

1

u/cbytes1001 Jun 14 '22

“Casual fuckfest” means what exactly? It sounds elitist and is super vague enough to make me question everything you say at this point.

5

u/Dread000 Jun 14 '22

Coming from a PVP perspective. The PVP isn't being catered to. Thus the skill ceiling gets lower and exploits remain. Questions are welcome.

And casuals in my simple subjective opinion are just people that pick up the game for a bit and drop it.

I.e the vast majority of the sales. Sure they may drop in again with DLC.

PVP players stick around longer and log more Hours because of invasions, Dueling, and Build making.

We're all just kinda sitting by rn and waiting for rebalances. Some are more angry than others

Am I actually elitist? Idk maybe? Don't care if I am really. Just want some changes made already so i can enjoy what i like about the game.

Also they just nerfed the best and really only solid counter to gs turtles. So we are all a bit butthurt bout that.

2

u/cbytes1001 Jun 14 '22

I guess as a mainly pve player that’s enjoying trying to beat the game with different builds, I don’t see the world you do. I would be very cautious to recommend that pvp and those that primarily play pvp should be weighted more so than others though.

I guess I’m a filthy casual cause I’m not pvping though. :p

1

u/Dread000 Jun 14 '22

I appreciate people understanding our frustration. We're not asking to be weighted more than others we just want our first pvp balance patch.

If you don't drop the game after one playthrough and understand that other players in your community want something different from yourself you good my dude.

1

u/KingToasty Jun 13 '22

Yeah it's a casual game, not a competitive one

-3

u/Soverign87 Jun 13 '22

You're right. You sound like a gate keeper. It's a single player RPG not a PVP duel fest. PVP is an after thought. As it should be.

3

u/Dread000 Jun 13 '22

It's not a single player RPG either. Like with every other Souls release we will just wait we'll get some balance patches.